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Full text of "pulp heroes 001"

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goris 13i5^5T[Bidki oK anS^^^^^jgPaook! 



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EKIKMONA 



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Karl HammertDn 
Sylvia Fox-Renard 



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'ATTLE. PIT 

HOES ' POLYHEDRON 



Vol. 1 



Pulp Heroes 

Dashing and J^hrilling Adventures 

Jaimary, 1931 No.l 




In Our Next Issue 

CAPTAIN .\llMSTRONG AND THE EYE OF THE 
STORM, hv Lucas Sandinram (A SBiHal in thrafi paitq}, 'Thp 

mo5l ii]j|M>rto]il maneuvea" jH^Li L^an nidkt in bud wL^aLlitt is 
lli4! unc bunLixud cl^^hLj'-dcf^'L' Lum^ stud die i^ld-timLT Akl 
rhfl air&tiiri m legncigalpri. Hcmdiiras. UiiT Capf. ArmsCrone's 
cOnvuiii:d B-23 wus ciirrvin^ plm^luc flcn]m. mj heftriinly 
fle^' mio the lace of the centurv-'s w->rbL LruplCcd storm. Join 
Capimn ArmbironU itnd the nifll of flie Aveijgmg Angfif'^ 
cr^'ivas rhey hialtk wenthern Kt^'^^s, and sLrtmge vixhIoo 
ma^if rn ihe darkft&i juji pipp. n1 CpntTHl America Will ih^ 
rttid] tie ^;ru>tly 11] aivdii^oluctbt^ In Liicc. ur will tlic 
rayarerioLis liiserise spre^td like c% wncer £ii:ros6 the Ajuericis? 

MURDERERS^ MARATHON, ly Sj-lvia Fux-Jtciiard 
Hvj^^one knows fhir m^ninien Ktnr \xilces thai teU ihem ro 
di^ ull E4M~L] of uiispcalzabi c Uiinfj.'^. But -wh^t H the ^^oicf^ 
91 art Id sreiie, nelit]i>g fn]- CLinlm] of ihe niijiiiiiiiJi's liimd"^ 
Tlii^ Eru^yiLa AjlCni^j iucidij >JaraCttrLcr Ni die bu Htlin« *.-ity 
of NoTthpmt to hnng a li^j^e ^iivmn^ sf^i']?il-kiHpvs lo a qundt 
und .\ntiili:iir iJb>'c]iukjW]iiLs wtll tind Msi_ FoM-Rcnand'^ 
de^rriprinn of The rriminal psyi^bp iKntli i^liillinenind clinically 
^Uurat4?, 

TERROR AT TWO HUNDRED FATHOMS, by 
Marto ?ipvagfl In thi^ i^le, one of Savage's he^L JoiiaEhaj] 
Caiit [;uL^ LindLfLuvtr id]aard a Nazi "U-fioaL* submarine 
only to discover the l'\ihi'er'5 aecret bloloiij' kbortilury off 
ihfi FjiR[Fm -Sftabnard- The monstrugitie^ of The ocean depths 
will Ihjluieil fabcibm b cihubt pu^'crfLjl WL'4t]]on anlc^^ ChiiL 
can stop ]T- hitt combat ]s no easy nialter "^x-heii there's Jio 
brcailiiiL^^ bdrand dio ^ndU^ pir hhun? can kill Fvpn die 
stron^st nioii ]n seconds. Foiis of tlic Gant stHjarie^ shuuld 
abiu note duit diib ^iury maxk^ j'd iU]uUicr ^ppntnuqce oj 
tianr'a arch-foe. Hauleln K^. 

KAKIHMKN: C. £)ld.H:(rr THKM AMJ, 1^ Karl 

lluuuuL'EtuiL lu du^ frijtlilL'iiii]^ — and fdjlhlTuUy f^uud — 
hHpnHfiryam, Pi^lorppi fmir thfi planet MaR o^me to 
^iiioll-Lowd Eordl lu i-ijUl-l^I: ^dL^nU^i: uunpbb. Bui di[> 
rpR]d4^CR of hailey I l.n :i-ir, Wisconflin, aren't ready lo be 
LullLJLtud yet? Citn ihc ruhldcnLh ot ihl-h All-.Vmonj^n town 
find iKe alien "collectors'' in their mjd&t before the^- all 
bcftjmr oJiibcLi in ^ horrilir MardftJi mcisenm^ 



In Our January Issue 



Introduction 

l}y David JVoontin. 



.15 



The Slni^i^r Origin of E^ofessor Prometheus 
By Mivhat^l Chamhii^T^ /7 

A Dsime WLlh Cl;i»;N ... and a M 

By Sir Ian Pen&ingatck^ 23 

A Thousand Skills a Thousand Kills 

By Karl Hammi^Ttpn HH^*«>++yt*>H.r^+'- 3^ 

FesiLs of Dfiring in the PuTddfi of P^Hl 
iJvSjJvzfl Fox-Rennrd J^ 

Into the Pulp Era 

Uj Alfirto tiavagp r--,h 47 

The Deadliest Equipment Money Celu Buy 
By Archibald McKiU .5t 



ChasinelheSkyWrailh 
By Dirk CTinmbers ,, 



■55 



The Cover 

Thl!^ l&sue deplt^ls a W-tiit: (rum da^ aLoiy izniidud "Fcal!» [jf 
Darinj(in thp T^afe^ol h'pril," by ^Ivin Fnx'f pnavri. in ^^hn^h 
T& ?howii ihe graphic 12lh hour rescue of gun moll Ueborah 
I>ai:tb)' lierlo^tiT Ijit Mairtur^on Ijum dii.' t^luiLbui <]f 
Profi^R^m- Prfimpthpi L^'^ deadly "niafTon" rolx^t-stalues- 

CoiW Illustrution by Tony Hauii, 



Piibh^bed\UinthlybyWiz(irikofthe(:i>ast /nc, Lwd s\ve, S\\\ Rcnton, WA 

EDITORIAL AND EXECUTIVE OFFICES 
1801 Lind A\^, SW. Renlon. WA 

Pulp il^T't^b. written Ly Duvid NiAjnaiu uHlizi2fi ^ifimr mEc hanic "^ dE^^elopf^d f^ tiiF naw 
DL"Nt;iaJNi &DK.-lLjti>"i'^ f^Utu: b> Jurwiduu] Twcnt ManlD Cjinl:. I^kip Wlliamfi, Rirhnirl 
ItalcFr, and VptPT Adkison und rhe Star Wars ho^ppravariT^t^tffftc by l!dl Slavicsek. Andy 
Collins, cind JD Wlltr. Tllit- WizAlds of dw: CuHit j^mnc Luntainb no Open Ghihe C^mlcnL No 
portion of dus work niH}' bfl T&produqed in an^' lorm wHlhouf ivriltetl pennissionr 



ol■HlrJ^.K.■i 

rDhnn> ^'fllsiULi. Put^uJitf r 

l-'dl Mnnu, i^ft\r 

Andy Tanwi, Ti^yiaif tiflff 

Scan UIbho, Lugos a7\d .\ii Desis^ 

LciJFmc i3ui:klE]7^ LiNiprvr IfFmrrnU'wi 

ThJiln-Liii A niJrLM]r^.rky. f^'[^J.c;c P^^riii^hr?! 

Eidiard P^jif. J'ntjir^Dj' J J JiL^lru^ fan 



I 




TRODUCTION 

By David Noonan 

iViUhornf Manual of llir Thijics;" 'Suii^ ^^ Silence," e[c- 

i 71 th(:h(^ydityvf the pu!ps\lhe'-2<i^ and '30s), o dlm^ or a quarter bought yrru a lurid-covered mtz^^azin^ mMp fro^ ttj€ 
±ch2QppAt^f-ad*j of paper- ht'nL'u the term "- pulp f^ctioTj^ Insidt^ yvu\i find pa^ afi^^ 

h tm era without li^ievision or ^ffect^^-hdeu movies, a pulp m^ganinc like Adv^nlure or Amazlti^ i(ories promi^^d ho\iT& 
c^plofiufi th^ junffles ofdark^.^f Africa or i^'atchina [hi- ann set ovpr a mouMaiu rufiae on Mari, lilu^trationi^ wi^rc sparse, 
andfhr^^Titffigwu^ti^^ijIttnverybadas v^ry ^ood But whai iht' p\ilp^^ offered wa^ trausportaiiori a^ivy froTu the v^^arkaday 
^orldmtn font/j^tic TeQlms-lrtin,^pvrtolwR^iihoiit tiny artifice or prop hiyond thn prifii^ p^^gtf. 



Wh^[ roLeplnyers do uruuiid (he 
^filial! [able isn't so dlEferenl. Our sLo- 
nes cif clci'it^s. ^^►jiueBH Jedis, and ^rijrpj- 
lots involvt^ rhp rreation oriii^bi^rareH 
imagiuai'y w'urldi— and platMirale nJes 
ETi mnlch But unliki; ■rtu>V]es. EelexdsJnn, 
ixunpulergampfl, or even radio, ^'i;'re 
doing H wjlh almost no pmp?. ForTole- 
plfiyersn il's jus;! fi bijjit:h of friends ^}\- 
lin^ arrmnd The bEtsement bible, tuitil 
tlio first die hits ihe tohle. Then we'iv 
fT^nsported lo <.mr uwn fimtaAtir 
realm^i-JsJ!,! like the pulp ikllunread- 
i^[^ oi iLe liiit centtjiy. 

Snur^p Malerla.1 

D yQ\i ^^'liclL 1o learn m^r^ Abotif pulp 
fli'rtnn, (be best ph.£t: ^t^ \\Hrt is wilh 
Hit] [errific aulhf>r^ ihal emerged Irutn 
the ileld l>ai>hieD HjimmHi und 
lt\vinond ChajjUlcT prattically df firiect 
[he bard-boH^d detecth-e; Tl^ Fhifi 
Mmi, Tiu; fligiJleep, ftrtH The Maltese 
Fdicon ^rc gtKid entry poinrs hor more 
bero-rtri^inled pulp UeUon. trv Cbe Doc 
Suva^compilanon?. The Shadow ha.^ 
been roprtnlud m buok JhnTi, bijl [he 
cQuipllfltions of [he old rfitlio broad- 
t^asji are more evot^tive ^Mid mueb 
eaiier eo Imd). "flic silver scroen 
brought the Pulp Era lo lifo inodl efiec- 
Livc;iy in ibe Indiana J(:]rjeii fihns. And I 
2l5t-cenluiy c^icut; books are vouf ba^ 
try Vom Strong or P/flrteCil^^^ bolh of 
which mako Frequent nod^ to liie 
tt?u hjK of pulp iifMod. 



ThK y^oir-Wahoci Speclrum 
Pulp inaiSi7inefi inrFncEed e^^rly seiern,>o 
fiction, lla|■cllx^illxl deteelive ^rr>nes, 

nreepy hcnttn-H gangstoi" Ijdtcji^, and war 
stcritM— wDmetinic-^ Iri (he same Issuo! 
Running a Puip lU'rocs Kampaign ctiu 
be a rijullt^nile when one character ii 4 
niH^ked vigilajiic, Huother es a wlw- 
cnieWng biplane pilot a ihlrd is a cmzy 
in venter named '"Professor 
Promolheui" and tlui tburib is a ma^ti^r 
uf vuodoo ritc5_ 




5uch a lineup leadf^ lo ^n immediate 

i|U?bl]OD: Will ihki unfolding ston^ oC 
the cajiip^rtinn be a dark nivs[er>' focus- 
ing on crime- brtr^ynl, and ihe hidden 
motives of I he hiunan heart"^ Or is it an 



adventure to thn center of the earth to 

keep evil Na^ 1 icienlists from dolflfial- 
ing nf-ga-liombs that will do^roy North 
Amorjcft in a sea of lav^^? WiW your 
^tJb be noir or wahcxP rV^ a j?amemas- 
ter (GM), you liave t^vo options- 

Opiiofi I: Pick a spot on i\\^ doit' 
WhIiuo spectrum ant! ^[ick "^^ith it. If 
you lA'anr luji'dliuded deterthr^ stoiiifSH 
kfQp [he albino cannJf^yl spes. ray guns, 
tuid jet packs i^iil of your ijame. Ifycni 
T^'anl tn gn wjlh wild "tutun^-ait-it' 
cii]jibl-hiive-been" .idv<3riUues, encour- 
age your playf rs {i.^ make characters 
who hve on fhe extremes Onci^ voilt 
gaming group has madi- ]K chojce, you 
I'nn flwjus Your ertori*i nm having the 
CLimpaiEn >'ou wanf 

OpJtnji J Bounce all over the n&lr- 
^^nhoo ipectruni- Irs fun lo t\v"eak 
pulp ^tofj-^ilypea hke the hfti'd-btiiltd 
]iL>rr deleLtive and thn golden age 
sci-fi scientlsL/bero. Wliat better wsiV lo 
havE' Rm \vilh the convcrcUyni? of 
nil die pulp Ru]>gc^nn^t^ Than to put 
Sara Sparit> s^d Tarzan ne^t To f'^wh 
olhE^r'i' II take^ a higher degree of 
'VollinEsusponston of diabeliel^Mo 
pull off this oji^lion. But by strelching 
the limits of ihe famous puf]i rlichesn 
yiRi can create a fitorv chal ijombines 
the best dementi of all the subgonnsji 
into somethii^ that's ^][ voicr owu. 

Rulea in Brief 

In an effort (0 pojvide a coraplnlt 
Jpime, we've construetE^d game rules 
that are as conrlsr tis possible. In gen- 
eral^ the f^ulp a^^ro^s game uso*i ihis 
samfs rules as Dunc^fqw? jy Dranoni-. 
If you have quo^itlons aboul ho^^^ a Pulp 
Heroes rulo w^jrks. you can u^^Lialfv find 
the ans^^er there. You'll w/anlr ul the 
very least, a copy of hhe Pfoyer^i 
Hiindbouk, DungeoR MaRl^r's Guide, 
dnd Psionirj Hasxdhook lo play. GMs 
al*io may wish lo consult the Monster 
Manual to Jind ^h-erianes for your 
pulp hcsroti. 



Chapter i 

The Sinister ORIGIN 
of Professor Prometheus 

^By Michael Chambers ~ 

Aulhor of "Dalelinc; London, iW^t: JIitk< "Esca^K^ Krom the Zijj;guraE dTmTjr; Etc, 

TaTzan wa,^ orphaned in Ajrica as an infant rtrtJ rais^dky ap^s, John Cari^ u^tis ci Confi^durate .^oldifr before he ivrt.s 
whisk^ au^ay to Mar.^ Th^ Shadow'.^ uUer ^^o. Lamr)nt Cranstof}, i^ /(^buiously rwh. 

Matty pulp cbti7-Qc!er:s led interesting hves before thty ever became adventurer,^' Where manv dSO Sy&lem ^fl^^s have 
^^^^ or species to chov^^ from, eKilpIli^Toes offers f, variety of O^^^ 
yatir character's bticksioTy—Gnd mahng a choice thai influene^ii his or her i^bitities and ^hith. 



While vour Origin givps VOTJ some 
cufis as you. nmltc Itiler decisions 
abuul your rha racier, don't iJiinkof il 
as a slrailjactet— use Jl ^i> a spring- 
boMd wh^n lilt? (ime is righr. 

H's a ptilp fiction cliche ihat char- 
actoni often have hidden pasis tliai 
they reveal only when the time is 
right— tht damsel with wealthy par- 
ents or the detecltvo iArho grew up In 
»he Far East. 31 your GM approveb, 
you can choose no Origin a| ihe 
beginning of play. If you J&lprfind 
thai one of (he Origitii appeals to you 
[especially if you're in a jam and need 
A honus), ytju can reveal your Origin 
hy explaining il to the other charac- 
lers on Lhe spot. Hetroaclively add 
ihK* bonuses and Tealures of lhe 
Origin to your character and proceed 
as if thfll Origin had al^^ays been a 
part of your characler. 

For example, a ^roup of adventur- 
ers is being menaced in lhe South 
American jungle hy a padt of carniv- 
oroiti aibmo apes (We'll ignore lhe 
fad thai large apes don't exiyi in 
South America. Pulp aulhors crr- 
lainly did_) A private eyp eharacter, 
who h&sn't picked an Origin yei, aj^ki 
Lhe GM if shp can lake lhe Primitive 
Origin and make a Hflddle AnimaJ 
check. The privaU" eye explains fhat 
her ialher wai a botanisl who 
dragged her from ji]ng|g (o jungle ii 
a f^hild. When rnjcudiles aip hjm 15 
yean apo, she was sent ba[;k Lo 
Northporl as a ward oFth^ state. Sht- 
thfln makes hcj" Handle Animal check 
with the ^2bonus from Lhe Primitive 
Origin. She succeedSn describing a 
series of submissive panlomines ihal 
«)nvinces the albino apes to back 
off— for Tim^r 




If you choose ihis variant, slart 
charactei^ Oul speaking Kngllsh and 
having access to MiJdle Class 
tvsoLu-cea- They might find Lhr-itj- 
*iAlves "suddtidy'' speaking mora lan- 
CLiageE; or with access LO more or 
fewer resources onte ihey've 
announced their Origin^ 

All-Am erlcan 
Thia Origin is perhaps the If ast 
Unusual— AU-American oh&raclers 



grew up in middle-class families in 
the citif^ and farms ol America. This 
1^ & real "mom-and-apple*pie" 
upbringmg, with clo^ famdy and a 
stahld^ euvironmorn. 

The advanlflge lo pulp ofiaracters 
who grew up with lhe rtll-American 
hleslyle is that tho vupporlive famHy 
lift^ liave ihem Ir^edom lo exploix^ 
[heir interesly and aptitudes. All- 
American t;haracters lend lo be well- 
rounded and adapltv^L. adjusling 
qiiltkly lo even ihv sirangest events. 
Many wear iheir palriolkm on iheir 
-li-i've, which can l^^ annoying to 
Iheir mori? cynical peers. Bui lhe 
opliml&m and "can-dn" adilude thai 
niany All-AmerJcan chararti^r^ 
express <-a[a ac! as a tonic In Ehe bleak 
sitLj^ljoDs in whii^h i>iJp characters 
often find thf^mselvea. 

While Ibis Origin i^ failed All- 
AmprJCan. il works luil as well for 
Irtyal cilizens \vfi<] enjov a happy 
upbringing in ofher nations. A Trench 
chararler could he jnsL ay proud of 
(he tricolor and adopt this Origin, 
calling himyelf a "Tnii? Krenchman" 
I'alher than an A|[-j\merican_ 

All-Ameriean Origin Benefits 

• 1 cK(ra fea[ at Isl lr-v<^|, because 
the All-American atlHude stresses 
jlit*ilery of varlfrd lalenls. 

• i exira ^ikill points ai }^f level 
and 1 p\tT3 skill poim al each addi- 
tteual leveln herause .^1] -Americans 
lend lo be vcryatde and rapahle (The 
4 skill points at Ipt level are addpd 
on as a bonus^ nol multiplloci in.) 

• Ai[lomalic Language; Englishn 
Characters usinK a renamed \\\- 
Ainfirtean can take their native lan- 
guajie instead- 



i8 



ORIGINS 



» Starting Resources: MJ(M1^^ Class. All-AnierlcLin 
chara<:lcrs can piirohus<v items m^rk^^d as Middb Class 
or bwer wllhout clianiiiii£ ihsii fliiaiiemi situation. Set 
Cbflpter «: Equipmciil imd Mori^y iVir details. 

Aristocrat 
WliTlf^ the All-Am frican altLtiidf ^rresses fre<.^[Jom and 

equality for nil. there'b cio question Llnil some have n 
lu^ad start- Arlslrocraf chrtmc^tf^rs were (^jlhc^r born mlo 
wtrthh oracquirtd it before ihpir ad ventorini^ Ljareer 
began. Thcv rclmn actress lo money, ^Ctir, and iertlcos 
[litil most cbflr:^<^1ft]"s can umly dream of. Hesc of all, 
Ihey're fff <^ to use ihnr resomrceb wllhout spending an 
inordinate anujit])! ot tune nltmaging their liaiancial 

enipner 

Aristocrat fharacters art^ priced by t>(h*^rp lor their 
access Tn resourceis^ hut many ^t^vf- recognilioii fra- 
something Other than chc fact that tlitv're rich. Thf drive 
Lo pi-ove Iht^nisolves m^ikt^i. many AiislyfTflLs push tht^nl- 
s^lvos hard. Whllo some retain hlne-blood t^lLkudes 
toward tlie lo^^er <j]&i'^se^. other An^Lorrat chararLcrs are 
eager to t.h<]W just bov; ugalitarian tbey can be. Some go 
so far as to ado|)l fiecret idenllMfis andprotEjcL LhoseIe&i> 
fortunalc Lhan theminClvf^s on one njgint, then sipping 
fhjinipagne among their wt>a]lhy peers (ht^ nest e\^ening- 

Aristocrat Origin Benefits 

■ -1 Chariijm:^. -1 StrenyLlu .\rlstocrali reorive train- 
ing in manors and char]n, but ihey rtircly have lo IjI* a 
finger, miEcJi lofis do Ehe hard physical Itibor required of 

th(r working cla^^os- 

■ -a OrlGin boriLift to Knowledge (biflh 5u<jjf t>") and 
Profession {managemt^nt). Aristocrats see each othiir 
socially L+nd hiive a wide circle of acquftlnlances. 
Whether ibev'ri^ artive in the source of ibelr \^"caJthor 
nol. Aristocrats h'^ru at teast a modicum of buiin&ss 
principlea. 

* Starting L^ngnage: English Natives uf olher coun- 
tries can choose a dif&^rcnt language iflhey preff r. 

• Startmg llc.sources. Riuh- Aristocral characters can 
puriilia-SL^ Items mtirl<nd as Hich or lower withoitl chang- 
ing their nsia]icial silutitLonr See ChapLt?r 0: Equipmeni 
and Monej for details. 

Cloistered 
Some i>utp characters grew up in Ne[Nalese monnlaTfi 
fbrtiesises lioiiing their mf^rtial artisliy. Others p^rew up 
In the h^orv Ui^V'cr of academic, L]mnersing chc-n^selves in 
scien<"f from an earlv age. And some ai-e themselves sci- 
entific expC'riments in l0|>-^ofTet efforts 10 hreed the per- 
fect warrior. Whi^cr-ver the ejiajjl ^ituationn Cloistered 
cbara^:■lcrs ^pend mu<jh ol their chlldhc^fid and adoley<jOlicc 
isolated from the world at large. Sucb cbaraclcrs miss 
ou( on contact wilh rhe wider world, but are re^-j^rded 
with Ihh ehance to excL^I at the subjet-l ol their cboo^tng 

Some characters chose ihojr lives of isoltvtion. eagerly 
separating themselves from llie world. Others never had 
the choice, being i^iscd by a mysLerioiis organlzfltiou for 
an altruisLic or sinisler purpose. 

Cloistered t^haracters lend to be quiet sntl *ioniewhat 
withdrawn; thev lack the social context that mi^ny other 
characlcrs share. They find light bantor uncomfortable. 
because they don't know a lot about sports, popular cul- 




ture, or sometimes t^vesi the weather. Many are eager to 
learn more tihont the larger world, however, as their nal- 
ur^l 4iuriosi1y makes up for losi L]ino Everyd^^y i-^peri- 
ences lll<e frying an egg or seeing a haseball game cttn 
take on a magical aspe^jl for rioistered clj^racters. whffvn 
l^ever seen ibi^m before. 

Cloistered Origin Benefits 

• +S Wisdom, -2 Cbaris]-na- Cloistert^*! characters 
find their time In s-^olalion has tnade them uifcu'^iially pei- 
ceplivc and aware. BtH their interpersoLial skills are 
somewhat ui]derdeveloped from lack of practice. 



ORIGINS 



19 




• Free Fbal Skill Emphasi?.. 'I'hi^ Tl^^i c-ppreaenls the 
extra learning ihe cLaracLpr Ci^utjvud ^^'hJle sel apcrl 
from I he reat of the -^^^Hcf, 

• RigoroLJs TrHJnin^: Choose ftnrri ii -3 Origin bonus 
to Fortiliidf^, R^ilex. or Will SiivtiJiJ; ihruTv-ji. I'his rcprr- 
senLs, [Lu Jiaraher asper U nf dnislered lilc, ivliclhur lin: 
challenges were- ptiyaii:id or menLil in nattire. 

• Sli^rling Language Any ou^ language U'hc bn- 
guaye is usually rlc one spoken insldf lh« walla of what- 
ever mgaciii^iiiun clciiaren^cl ihe character TfyoLJ dunl 
Vttnt [o deal wilh itinj;uages in ynur g^men feel free to 
give f^lm-iiered characlerp at^c^osb io English as wcJL 



• SlLirtinil HeaourcftfiL Poihr Cloistered charatik^rh VWu 
purchase items markE^j ^b Poor or tow<^r W][huu( ch^ng- 
in[l Iheir linan^^J^l silualion. Sec Chajjli^r &r Equipment 
and \T4jr]c^y for detaihx 

CosiTTiopolitan 

Unlike characters wEid i>pend (heir rhildhkKids in 
isolacrfj Er^minn, CoamopoliLan ollijracLen had acress 
Io [lie ;vonders of [l>r ^-orld from an early ^gv, Whde 
moat world iraVeLfirs in the Pulp Kr:^ ttre weallhy, it's 
p-iSPihle Jhal ihe cDsmL>[>i>|p[an characler saw thf? world 
svilh parent"^ who were travel guides or i^ ijiraply an 
accc?ni|i]j^Jied slowaway. 

Plnwever Ihe child ni^irtiH^fd Io explore the wnrM, 
ihi^ dozens ol porK ?ind i:i(iei have lefL fin luipretaion 
on him_ He loiula Io be acceptuig nfolhend because 
he's fifsen ihf breadlh and vijrivly (hat the wotM ha^ tii 
oJJrr- Some Cosmopolitan rh^^rsL-fers can be sonicA-bfil 
j;^dedH however, as lh<iy feel iheyVe aeen il all helorPr 
But their knowledge of global fu-^ionjs, iheir multl- 
lin^LiuJ iskilJa. and iheir ^het^n fhere. done chat'' 
unflappability c^n ciiake ihem real a-sselft In & wTirld- 
spanning pulp adventure. 

Cosmopolitan Origin Benefits 

• +2 Origin bonus 1v] nny of (he area-based 
Knowledge skilk: Anit^rican developi]ig world, Europe, 
Far East, unknown terrilories. 

• +1 ^>rit!in bonus to iJiploflihty checks and -1 Origin 
horui^ Io Sense Motive rhj^fks. After seeing a EhouSHnd 
ijustoms oiTicialfl- slk^ii^y cnercbants, and rude w^il^rs. vour 
characler hjs a keen sense of how to grl what he wanli. 

• Slarlinif Language! Engl nil and any three other 
hinfiuages- Your ps^rE^cils probably spoke m^lCiple Urn- 
guages III you in (he crib and y^iu\e been mulliljngual £'\ 
lon^ aa you ca]i rcinombef. 

• Starlliii; Resources: Midrilr- Claaii. Coamopolitan 
fhc^raclers can purcha-^' tltinii> marked aa Midrilci Clflsa 
or lower wjthoiu than[5in^ iheir financial -^irutiiUoa. See 
Chaptr^[' E|. Equipment and Money for deJails. 

On the Run 
On the Ru]i i^hnrrtelen also are well-Lravoled, but they 

rarely hnci lime or inclination |o tiet the iighls_ For thc^c 
{■tujraclerja, the deltning aspect of therr lives haji h<'en 
their elTort to e-lLide capliue (or worse} h\ Mjme largCn 
porvasive organization. Maybe an On the Ru]i nharftcl^r 
is wanted Inr a <jr[me he didn'J cominll or mavbe one 
ho (liilr Mttybe he know.-i iho ^r^reti> of some shadowy 
cabaL and they'll ^(op i±l nothing to E:i]pn<'e liim. Or per- 
haps hr"s double-crossed 9 orlriic ijnditata and wound 
Lip with a prire on Ins lietid. 

Whatevrir tlu- r^-^ttsDn for the ch;u\i\ fhe On ihe Run 
chara<;lt>r fa[;ea persistent, orfittciized pursuers who havr 
(hi." resources and moEiv^Hun to Jind him ctczn if he 
moves away or kcupt a low profile. So llFo f* a series ol' 
(enuoit't friendships and spuLty oiLiploynientn becau^se ihir 
characler nei-er knows v. hen ihe knock on (h« front door 
wilJ soiul him scurrying out ihv hat'k doorn 

[f ijucha charactrr h sfill at lai^e, it's a tcstAmpnl Io 
both lirfk and his abifily to adopi it new cover at a 
moment's notice. Tho ^bihfy Io notice a too-ctirjoua 
bystander ht^lps, loo. 



QO 



ORIGINS 




' ^L^^^ 


m 






ri^Or 


'^!^ 


|k; 




^^^^^1 


^^^"^^ 


Sl . 




t| 


iW;.-?^ 


p\A 




1 


L ^^'^■MS 


r -j^H 




1 


1 ^. p^ ' ^^Ij 


[^— ^i^n^^p 






1 iteJsi? 


^^^H^^ ' 






I'jp 








^^ 


W* 





On the Run charactflrs sre very concerned with the loy- 
alty of iherr cOTiirades, because Ihey live Ln fear ihac 
3QDieone will lum ibem in. CoDverBelyn they lend to be 
fiarct^y layal to Ibose who've eamed their trusl^ in such 
an uncertaid world, thoy'U cling to whalever stHhle 
friends ihey c^ tindr Some char&i:terG On the Run hope 
to Hnally run far enough away or disnppeor under a deep 
enough cover Others spend every waking mciDent plan- 
nii^ how ihey'U turn the Uibles on their pursuers and be 
the himler, not the hunted, 

On Ihe Run Origin Bene^ts 

• *2 Origin bcnus to Spot^ Listen^ and Bluff checks. 
Od Ihe Run characters always have their guard up for 
trouhLe, and they can &s1-talk wilh th^ best of ihetn. 

• +1 lu^ hoDus to all saves. Sometuoes dumb luck is 
all thai keeps a cJmracter alive to tlee another day. 

■ Starting Language: English- Natives of other coun- 
tries can choose a different lattgiiAge if they prefer 

• Starting Resources: Working Class. On the Run 
char^ler^ can purchase items marked as Working Class 
or lower without changing their financia] siluation. See 
Cbapler G: Equipment and Money for details. 

Primitive 

Primitive ch&iacters might hail from the Australian out- 
back, the South American jungles, or deepest, darkest 
Africa. Or maybe they're members of a North Amprimn 
Indian tribe. They may be Caucasian^ raised by natives 
and returned somehow to civili2atioD. Or maybe they 
grew up in an exotic culture aod were drawn to Western 
Civilization somehow. 

Whatever their exact origin, all Primitive chnracterA 
ahare an afTtnlty for living off the land and an intimate 
knowledge of the wilderness. In A world where most 
people feel that the wilderness is something to be con- 



quered and tamed, they spare no eflort to prelect it 
from those who would despoil or exploit it. On their 
home tuff, thcy'rt a fortic to be rMkontd with. And 
even in the urban jungles, they can stalk and huni 
with the best of them. 

Like Cloistered characters, primitive characters lend 
to he quiet. The ^netic pace of urban life can be bewil^ 
dedng, »o it'b often wiser to remain j^LlenlH observe tis 
mucJi as possible, and try not to let the blinking hghts 
and roaring engines gel too distracting. Primitive charac 
teiB tend to txe^it others ab they Iteut ih^^ wilderness or 
the Primilive's culture. If they at least attempt lo be 
respectful, most Primitive characters will give their 
uxhan counterparts the benefit of the doubt. If they wiU^ 
ingly exploit or demean what the Piinutive character 
chenshea, howevetn they may earn an or^Apiy for life. 

Primitive Origin Benefits 

• +2 Origin honus to Handle Animal checks. .Most 
prlmillva cultures have a close relationship with the ani- 
mal world, whether they hunt or raise animals for food. 

• 14 Origin bonus to Wilderness Lore checks. 
Primitive characters are master trackers and can live off 
the land wilh little difficulty. 

• Pre* Fe&t: Weapon Proficiency (primitive). This 
feat is in addition to any feuts the character earns by 
virtue of class and level. 

• StarlLng Language: Any one language. The lan~ 
gxj&Ke 1^ ubually the tribal Eongae (jf Ihe prJinitive charac- 
ter's home; in some cases. It's a langtiagp fipnkfln by 
animals. If you don't want to deal with liiD)lua}ie» in your 
gamo, feel free to give Primitive characters access to 
English a9 velln 

• Starting Resources: Destitute. PmdlliVti characters 
can purchase only items marked as Destitute. See 
Chapter 6: Equipment and Money for delatlSr 



Chapter 2 



A Dame With 




and a .38 

"By Sir Ian Pensingstoke - 

AuLhor of "Unmch Uie liiiinL^] RockKs AE America!," "Whea Ghouls Au^ik^r Etc. 

Puip ft^rdei a^^7 a vari&d tot. Some are drh'en by altruism: the t^t^sire fa make ihe world a batten safer pJo^-p. 0th 
iJfldf^r motives, Uk^ rtt-t^i^e or other oh\e^iioTis, And som^ an' in it for lH^ii, plu^ expenses 
Your character'^ rla^^ helps dctcnnine huw you'll cirFaiV^ those goals, ^ome characters are hriUiani ^cicnti^ts whfy^^ 
invenCton^ h^lp thtm win the dny. OtU'rs rely on l^e^i in^iaht into Iminurf nafuro and a v^ast n^^vrk of undcrwr^rUI I'onidcis, 
orlheskiIhh/medinihedark^\^ljunKte^ofAfrica. ^Uy^?e you'll lei y-o\irfl^ts -or your peiirl-JuindL^Coit .4r7S-i^^^ 
Yt!ur cJutruct^ can choof\e /tny vf these ??]Mr^s loan lW. and your rharacicr elass dei^rmints v^^hch l&chnitiut^s wit you be.sl. 



ha 



Hero C [asses 

Tbe Pulp Heruts ^yune has sciv?n main 
ctfl^^es suitable (of pitiver (jharactRrs- 

Exploror^ \ (raveler to cii^rt*n[ 
lMd!^ und t:ivilizaT[ons ^-ho can adapt 
lo nearly any slLunLJon. 

Gang^tri?r^ An under\vor|<J Ji^ure, 
ofleil t:t3iinet;led lo &rt otgtinized 
crime (kniily. 

Martml Artist; A warrior wha 
dismiase^i sinjdem fiTcamift in Jlivoi: 
offivnTic hand-lo-hancT ooisibtit lech- 
uitlUt'a from the mygl?rious Far Easl. 

My^tic^ A tielver intn anciflrii 
fiorrf 1^ of the mititf hikI iouL 

Private Hyoi A detectiv*^li]r"-liir*5 
sfeillod LD invesllgatioi^i sicrveillancc- 
dild analylical skiLh. 

ScientlM: A brilliniiL invcn(or 
capiiblt' L^^ building VkVitidrous machints 
rh^l push thi^ boisiidanes nf" srif^nf'e. 

Soldiers Often a currt|]( or former 
member uf Ihe armed forces who 
ei^ftls ^t mai4:smEinihJp. Some are 
y]iu adept a1 pIlolLn^ airplat^cs i^iid 
more L'wyk' traft. 

dass Name Abbreviations: Clas.^ 
name-^ a.rt^ abbreviated ^^ foUuws: 
K^ty explorer! ring, jJangster; Mtir, 
martial arll^L, Mys, ]nysllr; Pri, private 
nw; ^ti, ^cientisl; lind Sol, soldifr. 

Multi class Characters 

Rarh lime youj charatLer earns a 
Dew leveJ. ynu can choose lo lake 
another level in your prtvlous class 
QT chooye a new f'lafis- Adding a neW 
dass broadcnin your lepertrurp of 
aMIilies, hill at (he c^iicnyeof 
focused ex-|HTl]tie m a single fkas. 
Rdt^iL lor creating M}d [tdvancing 
mtdticlas^ characters can be louiid at 
the E3iid ol thla aecdpn^ 




Level Dependent Benefits 
Deyond ilio skdly. attack br^nnse^, 
savjrig chroxv bonu^nSn and olher 
class featu]Tj; outlined for e.fid) cJaay, 
charaJi'Iers gain othor benefits from 
advancing in levela. Table £-1: 



ExpfsrLon.jje and Level-Dnpendtiit 
Kfciefitt idendiins how many experi- 
ence pnlnrs LXF) are required lo 
alUiin each Jei-el and wlial benefits 
characters ^eA til each level, regard- 
less rtl Lherr character rlass- 

Multiclass charaftt^rs use [heir tola! 
L'baracler lcvi>| on ihis table In nther 
words, a ^rd-level soldier-'filh-lt^vel 
cKplorer ii> an Sth-leve 1 eh ti ratter. 

XP Total: The nurtiber of experience 
poinis i-equ]red [o titlain this level- 
Class Skill Mas Rankq- Tho maxi- 
mum possible nunilK^r of ranks in eafh 
skill for a ebarauler of this Ifvd. A i>kill 
ceunli ai a class skill llil's on the clas^ 
lisl of any ol rhe characleT's ^'la-^se^. 
Cross-Clabs Skill Max Ranks: As 
ftbove, but the ni^Mmum for skills 
that don't appear on the chiirjui^er'fl 
rifths Use, 

ftals: The lev^jl al wbcb charar- 
lers can cho[>s<r another feat- 
Ability Increases^ The lc?vi>] at 
which characters ran Improve the 
ability score nfihtiir choice hy I point. 

Cl&^s Descriptions 

Ktuih clais section hf:|o^^' bej^ins 
with a description of ho^- thai 
clflsji Jituclions in the l^ulp Era, 
Including occnp4irk>nij ihat such 
characters u&ually hold and an Indj- 
caiifuL i.¥i how such chara[:[ers see 
themselves anrf ihc^ Fixlp Heroes 
world aroxiNd (htim. 

Gampi rule Jnformatioii lollows, 
includmE whirh .^hilltv sccires are 
imporlanl Lo the class and Vk*hfl[ Ivpe 
of die such charaelcrs ube to deter- 
mine ihi>ir Vitality points- A Jflhle 
indicates "what rhcsir base attack 
bonus K al each level, how ihoir 



24 

savinR ihrov iKinu^cs progress, and 
who) clnvt fealnrns \h^y ^:im At 
cacli Irvel. The tabtr olsg indicHfM 
hftw ihc L-I^aravirr'^ Dclense hfinu? 
^whjtrJ] hf Ipt thv rhm-arij^r avoid 
g«tlin|{ <^hoT ri^r ptin^hedr mid 
Keputtilifm ihnw f^mi^igs Lhey art in 
thtr PuJp i:ra| mi prove, 

Tliit ledi^in alw Wlls yrty how 
many ^h\\ poiiUfl ihu i^hortiHer can 
spend a| cHch lev<il nrd which ^kiUi 
Aje chi^^ frkill^. Rpjncmber ihal al 
Isl It^'el, characlrr^ gel four limes 
B* iu[Lik> skill jiclnis TO *ptfn*l. 

Explorer 
Whodwr rhe/rc lading fXp^didoTi^ 
litfo The (ungles tA ihe Amazon, [he 
idybCciiou.^ l-tlmulMyAs, or ftvtn lo 
prehibloric civiliznTion^ fur \^lu\^' 
Ihc <utfiicfr of rh** flEin)iT OKplorers 
pridi^ themE.olve^^^n [heir ubilily lo 
nven-ome onv obAluclc. 

Some <^xp!ofers are si.^wnljncaify- 
niindi'd, sludying Ihc ctdfiiro^ Ihi^y 
entoLnli^f or awirching for neiv subsUnre^ fuid lore. 
Olhcri are inor^ mt^rceiury, ^^t^Llng lu ptund^^r hidden 
^rme» And loinb^ of Inng-for^tteii tvcdih- Olhcc^ 
E?tplf>re fur ferns ifr simpfy the liihll of bein>[ tSc first Lo 
scale ■» pniiifiular niouDJ^in peak or ih^^ last |o huat a raye 
whitr rhlnoctro*. 

'fhe lrrtieler\ llf^ mi^an* ibgf ejploret^ Inani ]i lot 
abnijf Tht^ mvTitid i^ullurnfi thcil rnakc up the l^iilp Era, and 
Ihey lend lo bav*? good inK^rper^mid ^kiils tiu doal wiib 
nMivps And oliiir «:v[u>ditji>fi member"-}- Thev cah Iteej* 
IhcJr heLfd<t aboui them In a ligbr tuu -combat b mst 
anolhc^r OMupafiLni^ hn/j^rd lu ih^ AKplorer. 

Bui wbere ibe cxpTortr reollr ejtcri^U is io iht *v^mbina* 
IioD of phv^JCj^Lmd meiilAt %kilU thul iheir uxprdalion^ 
requinv Whefbrr fbty'rt ^[-mMdr a shc^r rllff ur puzzling 
<ju( an ancleul inncriptioti^ tJ^iplMflrv are mo^I a) home 
wht^n ihey £^n pyi ^vhal ihey've leamcid in ihflir tra>«ls 

Lar^fi univt^i'filrit^i, governRien^H and phibnfhropic 
QrgJUWcHlioiu gfn?n bp^*or cEplor^oi. b\if ^omc /und 
ihrir ipwn expediUonsor havt weallbv pjiv^tc palmi^&. 
The r?cpbjN ot h](^er-Ievci e^^plorirt wrc oflrft ^piasbcd 
ftoroiis ihe &nnt pujit^s nf thn worlds new^pnperh, whit-h 
can Itad In turn lo Furthi^r ^ponsor^hkp^. Bui uplomrf 
faKW' ihal lhn?'re finly Ji* gixni i*-* (heir last advrtiture^ 
and uirir rivaj> nre qtiitrk Iv launch i^ven mort during 
atlempls, Snme lu-^s-lhan-^rupiilous MplojT^r^ have fven 
be*n kooivn lo sabuiage eueh oUwr*^ expt-dhions. 

Game ftutt? fn formal ion 

Explnttrs k^w- ihi k-illo\^"irtg chnnjc[prislics. 

Ablhlies: WisduTn and InTcllig^ncc an; ntrtjMJy for 
fl!ipbri-rs who se.ck vul loal tlvilu;itioii5. and Ch^rl^uaa i^ 
-hnp[^rtonf onct^ ihc e-xplorer cuiiiU ihu dpni/mi of Ihfl 
losT cjvllizalioo MuunL^iin rhmber?. h]^^-eamt hunters. 
ttiid fllbtr aibieiicallj^oiuidud ej^Jomr^ 6ivor Strr ngih 
and iJflxCtrrlly, 

Vitality: IdH plus ConalllLj[]Qn modifier ptr Jt^veL 



Table 2-1; 
Cbsncl^r 
LdvdF 
U 

3id 


CLAvS5E.S 

Eiip<^rien{:e and 1 
\V Cli 
Tolal Mb 


1.000 
3.000 
fi.OOO 
Ui,<JOO 
15.000 
21.000 


Level- Depepdtnt Uenefi 
lu Skill CnmrljiH £klJt 
« ItLinb Mai Ponki 
4 2 

e 3 


15 

Ablhiy 
2ad 

4ih 


ZncrttA^N 


4rh 
7ih 


r 

10 


S.5 
4 

3,5 


lie 


Sih 


EM.ODO 


£Dd 


Orb 


M.oao 

13,000 
BShOOO 

W.DOO 
78.000 


1£ 
IS 

u 

15 





— 


lOih 


6,5 

7 

7,5 


^ 


^ 


l^h 


5th 


hi 


13di 


10 

IT 


B 


.- 




OLOOO 
IW,000 
120.000 
136,000 

ma.ooo 

nipOoo 

190hOO0 


6^ 


— 


— 


15lh 


IS 


9 


dib 


— 


l«<ki 


IB 

zo 


JO 


Illl 


4 #% ■ 


21 


ID.S 


rih 


— 


ISib 


22 


U 


^ 


»■ 


lOdi 


33 


i],a 


Sih 



Claii Skills 

The OT^ioreTs elus^ skills, and ihp ley nhiUiy for each of 
fhciu. am aa follows: Climb (Sir), CiaU llnl). Diplomacy 
iO»). !>jaiib]o Dtvice [InrL Diiv*! (Dux), Gflthfif 
infcimidlioD (Cha). JUndln Aimnul (Wis). HIdp (Dtx), 
Jump ISir), Know-ledep [InlJ, Usien |\M»i. Mrvvp Silcnily 
(Dp<). Pil.it (DeW, Piofi'Mion (rm), Rid<? (De^J. Searcli 
(Inl), ficnue Mnllvf (Cba), SpoT IWin?, Swfm (Sir), and 
\^'ild.TiiS55 Li>re (Wis), Sw ChaplBr ;*; Skilli for ^kill 
dc^cfipticms, 

Slilll PoinlHallsl l.evel; (G ^ Jul n;»difipr} x ^ . 

SldU PoiDiijil Fach Addilional U-vd: 6 - Inl tnudlJirr 

Cla4!i FnalurHH 

Allol i]n lulln^vlng art i.las5 fpaturi'!* of ihe hxplortjr. 

WHpDti Proficicflcjei: 'l"he eupbrov hegJai plav wilh 
Ihe faltewing fyaii; UVapoii Piofici^'ncy bmiple^: Wcapun 
Prnfiiitrhcy (pljiiolsf; Wtopori l^ofiun'Ocy (rlfTmJ: and 
ZMJiic Wi\QpDn ProticiRncy {any oni" *'tapin]]^ 

Tnllblulfig: Thr eipluicr ran diMt^'m tbo hpal luule 
tkrout^h unlarnl1i.-ir wr mggpd terriiin Wh^h tniv^^IiDg in 
pdfjr wroiher i^i-nditi-inn ordifliciili rrnain, iho fi^pluier 
can malt h Wildcmes* Lore check lu save ira^'el limp. 

SWlh a chefk rMLJi of IS nr bciipr the anplurtf rediirej 
Ihc iDlnl travel lime by 2S%, With i. 2^ oi l»eitpF. the limL' 
is reduced by jit%. The uxpluier ran lnJte 10 on this 
thcck. buT she can'l lake 30. This »blMty only applies io 
lonfl-ccnn Irav^i. nm tacficiA] m0VFia?ni. 

TihvpI dmu Lp reduced [m everynnt irflvelinn in thv 
immpdiste viciniiy of ihr i->Lplortr. An enlirf i^^ptdlijun 
caravan of suppliers can b«n?rii ^m bji esploTcr's itjuI- 
bla^n^ Tcavelom foUowtng bohind the eipKifer. how- 
evti, don'l bflneflf end miKl pass ibrough ih*: icciain 
iiormidly. 

Kind Traps; Krplorcrs cati um ihi- SeairS ikill Ut 
loc^tlc irap^ when itie in^k has a Difficidiv Class highiTr 
Itiiui 2U. FuTthiirmoreH Pixplurcrs can uae llic Dieebla 



CLAHSEfi 



25 



Davlce skdll to bypaas such Lrapa. If iho nspiorer heals ihe 
rrHps Di&abfa Device DC by 10 or more, he can sludy the 
trap, Bsurp uul how i| works, and bypass it wilhout dis- 
anning i|. 

N'm-eKpIorers can't find or disable traps whose DCs 
flrp above 20 

Bonus Ungua«e Al 2nd level and every chlrd level 

ihereaftEir, an explorer leanis a new [angnage from his 

EravEls. The explorer can bolh apeak ihe new fanguage 

nnd read U if it has a written form. 

Endurance; The eipforer aains the Eadurancp feat for 
free al 3rd level. 

Uncanny Dodge; Beginnina at 4lh level, the expbier 

gaina the ability to react to danger before his seiijips 
would Qlherwise warn him. At 4th Jevel and above, he 
keeps his Dexterity honus to Defense (if any) even if 
canghL flal'fboted or otherwise unaware He still losas his 
DexrarJty boaus lo Defense if Something jnunobilizflfl 
himr 

At 7lh level, foes cani flank the explorer because he 
can react to opponents on opposite sideji of him as easdy 
as he can react to a sinfiJe attacker. Only gangslera al 
least four Jevels higher than thj^ explorer can flank him 
land thus sneak attack him). 

Al ISih level, the explorer gains an intuitive sense ihaf 
warns him about danger from traps, givirtg him a -1 
bonua to Reflex saves mad" to avoiiT Ijups and a *2 dodge 
bonus to Defense against altacka hy traps Al leih level, 
these bonuses rise to *2. and al 19th level ihey rise to 4-S. 

Skill Maslerjp At 10th level and everj' five leveJs 
thereafter, the explorer selet-ia a number of skills Bqual 1o 
hid InlefligHnce modi^ar The explorer can take 10 when 
making a ikill check with those akilis. even if stress and 
disLractione would normiilly preveni him from bemg able 
lo do 50. He is now so conlidcnt Ln his skill thai aduorse 
conditions don'l matter, 

Sidoklck; The explorer gains the Sidekick feat for free 
at ]2rh level 




Mlnioni; The eiplarer gains the Minions feal I6i frnn 
at leth level. 

Gangster 
Though he opecalea on the wrong side of the law, the 
gangster can indeed he a puip hero. In the big cities, 
blncks of tenements teem with new immigrants and 
working-clasa families on the wrong side of the Gteal 
Depreasion. City Hall and the pohce force ace often cor- 
rupt and in Ihe pocket of wealthy industrialists-or even 
more ^imater organizations. In such condition? oTganiwd 
crime thrivGE, becoming a sort of shadow government 



Table 2-2: The Explorer 



BoAa Fort Ref 

Level Altiek Banqg Save Save 

lar »Q •! ti 

M -^l *Z *2 

3nl +2 *2 *1 

Ha *S +2 t2 

Bill *a t3 t3 

84 *4 *3 4S 

7rt *S *4 -Hj 

Sit *6 *4 *4 

9th +B *4 j^ 

llOi *B -hB i-H 

latk 48 46 ^ 

13ri. ^ ^ +B 

I5tfa +11 *7 *7 

Ifth *ia '7 .7 

iTih -►12 *a ^s 

I81J1 ♦34 *S -hS 



5av« 

•I 

*2 
■•2 

•a 

43 

4* 

*i 

44 

*5 

*B 

4fl 

4fl 

•a 

*7 

47 

■►a 

48 
49 



SpcdLul 

Weapon Proiiciflncies. IVailhlaziug 

Hud l^apb. Bonus Langujige 

Endurance 

Uncamiy Dodge {Dex bonus to Defense) ^ 
Bonus Language 

Uncanny Dodge (Can't be flanked) 
Bonus Language 

SkillMflsSry- " ' 

Uncanny Dodge {+1 against Craps} 

EkpnL9 Longuagfl 

Skill Mastery 

Uncanny DQclge (-^2 against traps) 

Bonus Language 

Minion A 

Uncanny DcMJge [-3 against traps) 

Skill Mastery, Bonu^ Language 



Defense 


Rflfmlitl 


BODUA 


Score 


4S 


3 


*4 


4] 


-■4 





e)4^ 


41 


45 


— 


45 


*1 


^ 


— 


46 


+■1 


*e 


^^ 


47 


'*! 


47 


— 


-^ 


+1 


■*B 


— 


4fl 


*i 


^8 


— 


40 


4l 


^10 


^ 


*10 


*1 


*10 


— 


411 


^'I 



26 



CLASSES 



that keeps ihe peajje aiM ertri:prc<^^ nider— or at least 

enough nrd^r ihat CFTgaiiized cnme slrtyi t>n top 

A gannsler c;bf*rac;li3r operaLp^; -^nth at leas! some 
dcjirt^^ oi auiononiy from ihe various organiised cHmo 
liimilies and criminal pyndli^aTPi^t that rule the under 
■wnrld Some ^annsler chLAmcIeLs ari^ Iktildcnod hiL-aucji 
L^ini Itg-lii't^j^ kill's, bul others provide vices like alcohol 
and gamhling liiH( ihp Inglrimate authorities are trying lo 
Rtanip oul. Ganjlslerb ;Jio «in l>u Ctil bui'glars. black max- 
keliXMS, gun-ru]ineis or anyone else On I he ^'rnng ^id^. fpl 
the law. Finally, j^ji£^l<^r rharjircers niighl be trvinu to 
^go Ingit" and lum iheir batkb on ^ lilo oTonnirs BuL their 
^rnufr ai^ofialc^; and pcvsistenl law enforcement make 
doing so one of the moit danyerout- fiOfll^ ot alL Anytime 
monev tind violpnco make a dangerous mix, yoLfll find 
gangster characters stirrinji Ehe pOL 

\\Tiaft^vcr llicir attitude toward law and anthorify no^v, 
^ingsters' wa>'^ard pasls enstirc that they have under- 
^v^f^rld skills that honest citizens nev*?r lo^rn. And the 
i^h^nJows Ar<t a dangerous place to live, so ihcy'vf picked 
up some riilhU"^s j^ombat abilities duxint; the ulley-Gghl i? 
and ttaredo^Tis t:ommon CO the gMng^lf^r life. 

Some gangster characters may slill ht} in ihe pay of i 
larger criminal -syndicate, while others are freelancing, 
running (heir own operalloni^ {s^lllrnjgh u&nally with at 
lea^l i|io [ar]i approval of a larger oTjyiniEed <jrlmr' fjiin- 
ily?. Others are Lrying lo cul tins to their criminal piist. or 
^\ ]p£Vit kfrf^p a lo^v enough profde that the poMo*? dnn't get 
Vh^ind of their whertabotJBs Jind activities But sooner or 
later, the underworld has y-imflhuig (o oiicr everyone When 
ihal Lirne rotitfis, tliey']] want a ganfisler chttrauLtT <^u shcli" 
side lo negoljflt^' ibc *;h£Ldow\^ maze of the imderworld. 

Game Rule loformatioo 

<.;}5c^gs^e]■fi h£Lve the IbllowinK characteri&ljj:?, 
Abllilles: (Jharl^^ma. is uselijl for talking your wEiy out 

of trouble, and Deitenly [^ ljjioIu] Ioi- shooting or dodging 
jOur way out of serious trQuble. Wisdom provlrir-; a 
degree of isfreet smafl^ ihfll rsn never really be learned. 
Vitality: ld8 plus Constitution modilicr [jlT k^d 
Class Skills. "I ItO gangster's class skills, and the key 
Ability Eor each of them, are at. follow^ Klnll (f^ha}. Craft 
(InO- IJiplomj^cy (i]hal Disguise ^Cha), Drive (DcaJ, 
Escape Arll^E (l^t^^^l, Korgcry (I]it)_ Gather Informalitm 
(Cha^ Hide {Dexl, liiirtnJdale (C^ha), Knowledge lunder" 
world) (lut), Move Silently lD*^s}. (i[yi>n l^xik (Dcx), 
Profession ^nt). Sense Motive iWii^^, ^T^d Slelghl of Hand 
Ule?)- Sev Chapter S: Skills for skill descriptiona. 

Skill Points at li>t Level. f6 -^ Inl modlfii^r? s 4. 

Skih Points &s Fach Additional Level: 8 - Inl modilicr, 

Cl^^ Features 
All of ihe followjjig arr r lass features of the gangster. 

Weapon Proficiencies: The ^nsfiler bi^n'^f' p'^i' ^'^^^ 
[hir ioltov^ing fcfiJsj Weapon Pi"oficiency (simple) wnd 
Weapon Proflfst^nrv {pl';lols) 

lof^ftmy; d'^Hn^^U^r^ v^ts\ reputation as other characters 

do, but Iheir repLitalioni> are inft^mouSn inspiring fenr 
ralhcr than respect. In many cases, fhe gam? ftffofl IS the 
itanltin bul ajiy rf'put£Ll.lo]i tor positive, law-abiding aclivj- 
lies durinjJ the <;our^e ofplay flctually reduces the gang- 
Slrr's r<^p[Jtatio]:i (rather than increasmi^ IL] Llulll fi 




reputMion score ol' is reached. At that point, lbs charac- 
ter earn* ^nd uses reputation normally. 

Canaster characters also L'ijn irit^r4"-i^r ihcir infamous 
rcpiJiation during play by doing note^orlhy cnmini^l 
thin^an of course (Jhjirai^li^r^ wlio simultaneously want 
tbi? infamy of a gangster and a leyitimale pO^iCivC I'L'pula.- 
Iion should acquire \i'\C 'Hoacl Identity feat- 
Sneak Attack: Slarlinji ^1 2nd level, [fs gflngsler ^^n 
Cfll^^h an oppone]it who is unable to defend him>L*lJ effec- 
hvely, hc^ <'tin E^lrlkc a vital spot for e:rtra damage. Any 
lime ih*^ ^t*ngsl[^r's rflrgi?! would be denied his Dei^erlty 
bonus to Defense, ihe gtmg^liT t'an lUjike a sneak attack 
(whether the target actually has a Deslenly bonus or not), 
I'hft gangster also can sneak attack any opponent he 
Eanks. Sneak Hdatks fl^-^l c^xtra damage as noted on ihe 
table above. 

I 



CLASSES 



27 



Table 2-3: The Canssler 

ba.sc FriTt Hef Will 

lerel AriackDunu'i Savp Save Sa\e 

iai *0 -K) ■I-2 ^U 

Jlfd -Hi 4{) *3 ^ 

Brd +a --1 +3 *i 

4lh -I-8 -1 44 *i 

5[h ^ *1 1^4 *1 

7rh -^5 *a 4-5 -fS 

Sth -fi 4-2 -^ +2 

pih 46 *a 4a +3 

lOlh *7 *3 *r *3 

nth *B ^3 *7 *a 

ULh -^ '4 *e -fi 

l-'ith fO -i^, *a i4 

I'llh ►]() M -^ 44 

ISlb *11 -fi -fl 45 

imh *]2 *J1 -10 -^ 

17ili 4^12 '5 *iO >5 

Ifttfa ^14 -^ 01 --B 



lipfpn^e Peixii^ilQD 



Special 


Bonub 


Scure 


Weapon profipionoi^S, mtainy 


1-3 


u 


Sneak j)[l^L'k -Hide 


4-4 


— ^ 


Cull ill a iviif,r 


■►4 


— 


[;niler\iorld coolact 


-►4 


-r-t 


Sneak uttflck i^dfi 


*5 





CEdl in ft ifi'vOT 


i!i 


H-1 


L'riilenvorld contact 


-^ 





Sneak atlack ►SrfC 


^0 


-^ T 


Cull in rt favcjf 


46 





Crippling Strike 


*T 


4 [ 


Sneak aFlni'k *4di) 


'7 


^ 


Call in a, lavor 


■►8 


-1 


Underworld conlaci 


-►S 





Sneak attack iSdft 


■►3 


b 1 


Call in Q lji'i»T 


1^ 


<- 


['Jppr»rUjiii-<l 


i4 


J-] 


Snuflk sEI&i^k *fldfl 


*10 





Call in a favor 


*10 


*1 


LrndprwfH'l[J conlai:! 


no 


_ 


Sneak attack ■i-7d6 


*11 


+1 



*i 



n^tn^d Eittacks onlv rnunl i^y ^neak attacks il the target 
19 wilhiit 30 IbcB. The i^Linjjsler can't strike a v\l^\ area 
arcumtaly heyond Ehat lange OjiIv Ur^ols wilh discern- 
sllo ti[]aLomies are ^njlnfrahlt^ irh jjne^^k attacks In the 
Piilp Era this h Jici^rly iivuryone. but some strange oo/e 
LTEfllures anri nthi^r IjurricI mcmsters inay ho Irimiune lo 
gacgsltt^' srLt'ttk atlacki. 

Call in a Favor: The gaiig'^u-r int^Efii, a lot of people— 
trimintil and other^nse-tirjd iCs inevilable that some wfll 
"ow€ him ortC."^ Some gangsters maJnTj^in (li^t ijvors, not 
monej, are the ti'uc eura^injy of [he underworld 'i bore's 
an elemeni oTiriLlh tu that stalenieiU; s^Jtite erLmelords 
wcHild olieaC each other oiil of IIIictI profita "v^dthout a seiTond 
Ihought but wouU hlan[;h al renef^n;^ on an nwod iavor. 
Ai Srd level and every third Icvc] chtireafter, the gang- 
sttr [ii4i ihe ability to call in sin;h a favor, {zalling on 
resources he i:»ihorwiije woiJdn'l have accfis^ lo Amonj? 
[he pofl-iihlf* u^^ei for a lavor are inii>rriltil Jon [either 
bcofiu^^ tt Galher Information eh^c^k failed or ihe Gangster 
dn^Hfln'l have lime to niakt orc}. tJiuney, or equipment 
(equivalent lo a single windfall; see Chaplov H: 
Equipmeni aiad monev for windfall rtJftsJ. The gangsler 
tan accumulate myhipk lavors if he or she doi^sTi'l use 
ones previously ^iined_ The gangslcr t:rtn hold up to five 
unused iavors; a sivih one iyn'l gained unti] one JS spent. 
Use oj a fa^yr ii negotiated wlt!i (hi"^ (JM lo ensure it's 
nol abusive lo rulcj ov disruplive lo the game Tho (iM 
should allow rs^flsnnable latitude, ho-^-i-vLT, ay ihe favor is 
an JHi]?orLttnl class feature for gangslers. 

Underworld Contaet: .\l 4Eh level. 7th level, l^ch 
level, and ll-Jth level, (he gangster develops £i ^^tronj; con- 
nectioci to ara underworld figure of^omo importance. As 
long t^& Ihe conlact is treated weEl, the cdntaci is com- 
pleleiy loyal to llicj ^nnsler and will plaee his llvelf- 
lioiid -hnl not his life— aE ri&k if tiiked. The underworld 
contaqlhas a Kt=l|]ful altitude toward tht character [See 
Clirtpfpr^. Skills for NPCaltiliidfi). 

Usually a conlticf is a member of the uiicltrwurld, bul 
if-i poisible to have a cop on rhp lak^ as contact or a gh"!- 



friend who works in City HalTs records division Otb^r 
possible underworM viinltitis include black inailolk^^rdn 
bootlfggt'rv. taptaiot of organized crime fainfliein. dticit 
l^unsmiths- satecrackers, forgors, and higher^ps in any 
crime syndicate- 
Crippling Striker M lOlh le^eL the gangster gamn the 
ability u> :^t|at:k opponents with such pvecision ihal his 
blow^ weaken ihem. Whenevei" I he ^arint-ler dantai^es a 
foe with a sneak attack, lhft[ character also takes 1 poinr 
of temporary Sirength damage. Ability poinLs ^lost 
return on their own :il \ \w rate of 1 point per day* 

Opportunl&l; Onte per round, agangslcr ofKHh level 
or hijlher can make an altar k orojiportunity against an 
opponent who has jus! been struck for damage in nick^e 
by acioLhtir character. This attack counts as \h^ ^ngster's 
aMack of opportunity ior tl^t reimdr Even a c^ngster with 
the Combat Kf-Hexe^ feal c^uit use the opportunist dafii 
feature more ihan once a round. 

Ma.rt]nl Artist 

The Par F.asl Is a piajje of mystery, and somi^ho\^^ ihe 
tn^rlial artist character has learned some uf its deadliest 
secrets. Some marlf^l arlisri are natives of China, Japanr 
or olhec eMJtic locales who have 1c>tJrt<i iheir way West 
seeking adi-eiHure- Ol hers are Westerners adopted ^i an 
early age or otherw^ise immersed In ihti world of kunfi-fu 
and other EasteiTi H^hlJLiU ylylei. 

Moftt onliriary citizens don't understand Eitarlial arts 
Attd <;unsider the]r use strange^ and even unfair. The 
iiscetic lifestyle thai many criarlial artists adopt further 
isolates them fryin "normal" society. iSo many martml 
artlsi eharacters live wandering Ijlc^^tvles. movinn 
from town lo town. Snmn *;eatr'h only for a peacelui 
place to niedilalu ttnd practice n but find them "^fl Ives 
embroiled in conllicts agt^trasl their wdL Others are 
obsessed >^Llh revenge ot have other, less serene 
motivations. And some simply Si^ek adventure for 
adventure 1 1 self -because the master of ihe marlLtil arts 
ts (he master of any situaJlosi, 



CLASSES 



HADd-lo-haiad cpmbaL Is whtte m&rtlal EuiielB esqel— 
evenlually Iheu emply hands and bor^ feet tir(^ more 
deadly ihan a knife or a giiiir Bui ibeir coD^EEmE (raining 
make^ [h«m adept al any athletic acllvityH £uid (heir 
abilily to dodge, Eunibk, and weave away fi-oin threali 
makas ihem dIfflculE laxgets in a fight. FinalLy, their 
maslery tjf certaiii meditative principles gives ihem 
abiLbes possible only for ihos^ who spend years in 
isolation and tramiQg. 

Game Eide InfaimatLan 

Martial artists have the following ^me statistics- 

AbLLltles: All three physical attnbut^s — Strength, 
Dfijcterily, and CnnKJtution— are important to niarllal 
artisls. A high Wisdom score give^ th«m [he insight 
needed !o make their medilalions fmittuL 

Vllalily; [dS plus Constitution modifier per level. 

Class Skills- The martii^l artist's class skills, and the 
key abilily for each of ihem^ are as follows- Ralfmce 
(Dex). Climb (Stx), Craft (Int), Escape Ariisi (DesJ. Jump 
(SET), Knowledge (Far East) (Inl). Profession (Int), Sense 
Motive (WisJ, Swim (Str), Trimble IDejc). See Chapter 3: 
Skills ior skiJI descriptions. 

Skill Points at 1st Level: (4 ^ lot modifier} x 4. 

Skill PoiiiEN at Each Additional Level- 4 + Inl modifier. 

Class Fe^turee 

All of the following are class features of ihe martial artist- 
Unarmed Strike: Martial artisls are highly traii^ed in 
fighting wJlh nothiog more than their hand<; ^nd feer a±L 
weapons. They deal more damage than normalH as seen 
On the above table. Martial artif^tei aulomalically gain the 
beneSt of the Improved Unarmed Strike feat and thus do 
not provoke attacks of opportunity when they strike foes 
with their fiats and (eet. 

Martial artists can deliver a flurry of blows with a full 
attack action- When doing so, the martial artist can make 
one ejcTra attack per round, hot each aUi^ck, Including the 
ejTtra one, supers a -3 penalty to the attack roll. The estra 
attack Ib made at the martial arli$t'g highe&t attack bonus. 

iTie unarmed strike >^ of the loartial artist ordinarily 
deal normal damage. A martial artist who scoreti a critical 
hit on a foe can do double Vitality Poim damage rather 
thait dealing Wound Point damage to his foe. (Martial 
artists sometimes do this if they want to knockout their 
foes rather than seriously hurting them.) 

Weaipoii Frotlciencies: The martial artist begins play 
Wjlh the following feats: Weapon Proficiency [simple] and 
Exotic Weapon Proljtiency {any one exotic melee or 
thrown weapon). 

Evasloo: A 2nd-level or higher martial artist can avoid 
even unusual attacks with great agility If a martial artist 
succeeds at a Aeflejc saving throw against an attack that 
normally deals half damage on a successful save (such as 
a grenade attack), the martial artist instead takefr oo damage. 

At 11th levels the martial artii^t hones this ahOity fur- 
ther, taking no damage on a successful Reflex saving 
throw and half damage on a failed save. 

Stunning Altaek: At 3rd level, a martial artist has the 
ability to stun a foe damaged by an unarmed strike. Such 
a stunning attack is usable once per roundn no more than 
once per level per day. 




The martial artist must declare the stunning attack 
before making the atlackroU. If the attack succeeds, the 
target muiit succeed at a Fortitude saving throw [DC 10 + 
one-half the martial arfist's level) or be stunned fori 
roond- SlLUioed characters can't act and lose any 
Dexterity bonus to Defense, and attackers get a ^2 bonofi 
to attacks agninsc (hem. Regardless of whether the saving 
throw is successful or not, the unarnifld strike still docs 
normal damage. 

Still Mind: By 4th level, the martial artist gains a +S 
bonus to Will saving throws against mind-inJluencing 
powers and devices. FeaXn charm, and domination effects 
are Just some of the mind-influenc^mg powen against 
which still mind provides iume protection. 



CLASSES 



29 



Tkble 2-4: The Martial Artist 





Baae 


Fort 


Ref 


WiU 




DnfcDBE 


RepDiation Unarmed 


v&l 


Aiiacft Hnnu^ 


Save 


Sbvu 


Sgre 


SperUd 


BnnuE 


Jicnrp 


Diiniiigo 


in 


-K) 


tl 


11 


tl 


Unarmed strike, 
weapon proQctencim 
Evasion 


+4 
*5 





ide 


2nd 


■■1 


■^a 


ta 


t2 


id« 


Srd 


*E' 


+s 


■HS 


ta 


Stuiming a[(ai:k 


■ta 


tl 


Ida 


4th 
flib 


■*3 


t3 


t-S 
t3 


t2 
*3 


5tiLI minri 


+B 




Ids 


Sluw fall 20 ft. 


tfl 


Ida 


9ih 


■►4 


*s 


■►3 


■►3 


Leap ot the '^IoueIs 


*7 


tl 


ld4 


nh 


HV. 


t4 
t4 

i4 


t4- 

■H4 


t4 
t4 
*4 


Slnwfall 30 ft. 


+7 


+1 


Id^ 




IrapEDved Trip 


tS 


IdlQ 


eih 


Slow fall SO ft- 


+3 


idio 


lOlh 


*7 
-9 


^5 


tS 


tB 


1[|[|iru^cd evdsion 


tS 
tlO 


+1 


ld]U 


lllh 


^ 


t5' 


IdiO 


12tb 


ta 


t6 


IdTW 


lah 


tlO 


te 


*6 


*e 


VpTioleneas of body 
Diamond body 


■►11 


— 


idia 


iHh 


*e 


*6 


IdT? 


XStli 


til 


f7 


*7 


^7 


— 


*ii 


•1 


IdlH 


Iflih 


+12 


■►7 


t7 


+r 


Abimdanl step 


+^ 


— 


IdZO 


17th 


*1E 


*S 


ta 


tB 


DoJen'.ivf Toll 


+12 


— L 


ld2U 


IStb 


^IS 


-a 


'^S 


^8 


Slow fall {any distance} 


'■n 


-I 


]d20 


19th 


♦H 


tS 


*e 


ts 


QuivflrLng jasilm 


+13 





Id 20 


20th 


^15 


■►9 


■^9 


te 


Damaiife reduction 10/— 


'14 





ld20 



Slow E^ll: Thft Rth-levfll or higher martial arltst can 
fall micaitnv diyLunijea if within arm's leacib of a VJflJJ- Hy 
Ufilng thp wat] lo slow her desceiiL, itii; jrmtJai tirdbt 
Uikei damage as if [he fall wf^rt^ ?{1 feel shorter than it 
actually is [taking no dtuiL&ge froiD falls of 25 feet or lefis). 
The martl;^] arMfJl'^ alow iall ability improves according Lo 
the Lable abo^^e until iSth leveir when (he marlial artist 
can iall any dmlauije without taking damage. 

Leap of the Clouds: At Gcli Jevd. iht marlial artist's 
jumping di^tanf^o LS no! limited according Co her hf^ight, 
FurlhurmoreH the martial artisi gains a +]0 bonus to Jump 
checks 

Improved lYlpr The martial arti^it g^un^ the Improved 
Trip feat for free at 3(h level- 
Wholeness of Body: At ]5lh level, the martial artist 
ran cure t\^dce her f urrc^nt tlflsi level in losi vllahty points 
each day She cau divide this healing among multiple uses- 

Dlatuond Body: A 14th-levcl or higher miArlial artist is 
immune lo poison and disease of all kinds. 

Abundant Step: Al 16th level, thf n^^ri^al arli&l t:an 
slip mysticdly between apacesn as per the dimen.^iGn dnor 
riipeovf^ry, once per day_ The m&rliaf ^rlisl hay an effec- 
tive scientist levf.l of on^-balf his martial artist level lor 
purpLjse^ of [Illy class feature. 

Uefensive RdlL A 17th-bvt:] or higher martial artist 
can roll with a poTpm-lfllly lethal blow and sur^^ii-e 
unscathed. Onct! per dayn when a martial artisl would 
h^ reduced to wound ponits or less by damage in 
combat, the martial artlsl i^an roll with the damage, 
taking only hali dnmage on a successful ReUeH. savmg 
tfij'OW IDC = damage dealt}. T'hp marrt^t i^rtisl must be 
aware ol ibe alLack Ltiid m a posilion to sornehow avoid it 
{f]<j{ Lied up, stunned, or unconscious, for example). If the 
martial arlist is in a uitutilion that would deny him his 
D*sJetity bonus to Delonsc, he can'l use his defensive 
roll class feat^r^h 



Quivering Palm: At 19th level, the ma]tial artist Lian 
set up lethal vibralions within an snemy once per weekr 
The martial artist begins by arinouncinji a quivering palm 
attempt pr]or lo making an ttltack roll. If the attack rod 
sut^ceedti and the target takes damage, the vibralions frocn 
the quivering palm begin to takf- cfl?cl. lllereafler the 
ni^rtial arils! can attempt to ylay his target at anv timp lor 
a mimber of days equal to the marlial artiyl's level. When 
the martl&l ?irtfSt wills the target to die (a tree action}, the 
target must succeed at a Fortitude saving chrow CDC 10 -•- 
one-half the martial arti&Cs level - the martial artist's 
Wisdom rriodlfier}r If the saving throw succeeds, the tar- 
get is thereafter safe from that qu]ve]'Lng [N^ilrrh alliick 
(although subsequent quLVOridg palm attacks affect (he 
target normaHy- 

Only t?jit^miea with discemable anatomies and fcwor 
Hit Dice than the martial artist has kvcis are vulnerable 
to quiveT]]ig palm at! arks. 

Damage Reduction: At 20th Wei, the martial arlisl 
can shrug off the eiJccts of many attacky. The martial 
arUdt ga.Lns damage reduction of 10/— _ Thn inarift^l i^rtist 
ignores the tirsl 111 points of damaj^e from unarmed and 
weapon dtlacky (although fire. electr]f!ity anri other 
energy attacks all'ecl htm norciiiillv. 

Mystic 

Existing on the fringe"^ oJ socicly, ihe mystic turns his 
back on the tRchEWlogical trappings of the ?{lth centurvm 
exchange for ancient, almost-forgotten powers. Whelhtr 
he calls his abihties magic, spiritualism, or psvchic phe- 
nomcnar the effect ly Lhe yame: power the likes of which 
science has never seen. 

Mystics ap?fld so much time pursuing ancient lore that 
they have little left over lo learn matfcy mundane ikills. 
They have ttTlie inherent aptitude for combat, but some oi 
their powers can be formidable in a iighk They can turn 



30 



CLASSES 



invisible, call lighlning from ihe sky^ and even fly with 
dirt vorv wlnd^ al thtiir rommanrf. 

For purpoKes of ihe Puip Heroes nile&H the exatt tradi- 
lfoD ihf: mysilo pur^^iip^i dr3e?.n'E jn^iier. Myptlf r-h^rficlers 
accrue mystic points ihat ihey can spend lo activale iheir 
powers- BuL Vn^hilc the powois ^^^rk ihc sonic in LL-rnii oi 
iho nilfi*ir (hfv mtgiit kmk vfrv lilffL^n^ni u^ ihp f'h^riii^i#?rs 
in (he game world. One char^cler mi^ht ^llack her foes 
by using the pn^^er of voodoo and sticking pins into liny 
dfhllsi Anorhi^r might ^ursf* Ic^Pis by hiirnmg a bl;irk fsriJIi^ 
iind chiinting an mcantiilion, "while n ihird will LLi>e psy 
chic power to unlock the pain centers in aji enemy's braiii- 
Al] Lhree lechnJquBS work ih^ ianie wLiy i^i m^-stlc power 
ihat causes pain Eo ihe target^. bi]t tlie three characters 
TTould probably J_'onLend thai iheir lechniqueis are com- 
pletely diffeient- Furthermore, they'd probably argue with 
each other over who^e mysric iradilion waE^ moi?! polent. 

For one reason or another, mystic player characters 
have leJt the conlines ol their magic libraries. alchemjcaJ 
labfu'ilnrles, and ancjei^l ^lirlnes In lorig-dead god-^. I^omt 
ijeek further myyljtal knuwletlgen while others are out lo 
coofronl rivals from their mystical tradition or an oppos* 
ing one Penally, some mystics say greater powerii lro]n 
beycjnd space and Mme inslrticE Ihem aa they Lr>*vel lbe 
Pulp Era in search of adventure. 

Game Rule Inform&ttioD 

Nfyfitlf^^ have chc following g^me slAMsticv 
AbJlilies: Wiisdom aives mystics the willpower and 
insight to make connections to ]nystica] power so[]rces_ 
Hccau^r' lh<]y ^I'f^n'i a^ offooliv^ In [^nn^l^ai, Con^iMLJiioit 
and DeAlerily help hit points and Defense las well as Ihe 
mystic's weaker saves}. 
Vitality: Idfi plus Constitution modilier per leveL 
(^lass SklHs: The my^iio's <'lfl-Sfl skills, i^ml ih<s L<>v nihil- 
ity for eiich of them, are as follows; Con<jenIraIion 'Con?, 
Craft (Int), Handle Animal (ChaJ, Knowledge (arcana} 
(Intj Knowlndgc^ (rf-liglnn) ilnr}, Profcs*iioii ^tnlJ, S^^nei*^ 
Motive iWis^ Wilderness Lore {Wis). See Chapter 3- 
Skilk ior skill dt?&cr1piioos. 

Skill Pointfl at Ist Level (3 ■ Int modiiierj x 4 

Skill Pointy at Each Additiunal Le^^ek 2 + Int modifier. 




Tablfl 2-S: Bonus Mystic PdTnts" 

Honus Mystic Points (by Myqtir Luvc^l) 
3-4 &-e 7-S 

—can't activate mystic powers 



wis ScMe 


1-^ 


1-9 


- 


E[>-H 


- 


iS-l3 


1 


14-15 


1 


1&-]" 


1 


13-19 


1 


21J-21 


^ 


22-23 


3 


24-25 


3 


26-27 


3 


2H-1» 


Fi 


iO-3i 


b 


32-33 


5 


34-3!i 


G 


elt,. 





fl-10 



u-ia 



a 
s 

3 

5 
5 
5 
5 
7 
7 
7 



5 
E 

5 
5 
7 

7 
7 
T 
9 
B 



7 
7 
T 
7 
B 
H 
9 
9 
11 



9 



II 
II 
11 
It 



il 

h 

II 
11 

la 

13 

13 



13-14 



15-16 



17-lB 



m-io 



13 






19 


15 


— 


13 


IB 


IT 


13 


15 


17 


15 


IS 


17 


IS 


17 


17 



IS 
19 
19 



CLASSES 



^ 



Tkble Z-l 


1; The Mystic 


















Bbke 


■■prl 


Aet 


v^ 


DBl'aitFE 


Ttaputntion 


Myslii? 


Myotic Puftcti 


Levtl 


4llarl[ Flnnui^ 


Save 


Suvi? 


Sbvb 


H^nuQ 


Score 


rolnl5 


Knuwn (by bvtl) 


]5l 


■KJ 


< 


►0 


la 


42 


D 


3 


1 


?nd 


-►1 


*2 


^0 


43 


42 


— 


3 


E 


3rd 


■'I 


►a 


4-1 


■^3. 


-3 


il 


4 


3 


4th 


•a 


*2 


■■3 


^4 


■*-3 


^ 


7 


3^1 


&ih 


*2 


"3 


*1 


*4 


*a 


- 


10 


4/2 


R[h 


*^ 


*A 


+2 


■*5 


t4 


+1 


IB 


4,'2/l 


7ih 


'3 


*A 


*2 


-^B 


+4 




20 


5/fl/^ 


Bth 


t4 


*4 


4-3 


t6 


+4 


— 


27 


5/;J/S'l 


mh 


■►4 


*4 

tfi 


'3 


*fl 


*8 


■^1 


34 
43 


e/B/S.'S 


lOib 


^r 


-^ 


fi,'3/,1/E/] 


UEh 


-^ 


^ 


^ 


47 


45 




^2 


vi/m/z 


I2lh 


■►e 


■fl 


*4 


-►3 


4fl 


■Hi 


es 


T/1/3/3/2/1 


ISEh 


^fi 


^ 


♦4 


►3 


'fl 


— 


7-1 


a/4/l/3'3/a 


L4[h 


47 


*fl 


44 


►s 


-6 


— 


87 


S/4/4/3/3;'2/l 


I6[li 


-7 


^ 


-fi 


^a 


+T 


*1 


100 


fl/4/4;4/a/3/2 


I6lh 


■*B 


*7 


'B 


tlO 


»7 


— 


135 


e/3/4/4/3,'3;2/l 


17th 


'fl 


*a 


*fi 


*30 


' *7 


— 


130 


3/5/4/4/4/3/3/2 


iSlh 


-9 


-s 


■fi 


*ii 


-^a 


^1 


147 


H/B/3/4/4/a'a/3/J 


I9lli 


-ft 


*fl 




411 

-13 


>3 

-3 


~- 


164 

183 


3/5/5/4/4/4/3/3/2 


?(rth 


-10 


*a 


3/5/^/^/4/4/3/3/3 



AU of ibe following are c^lass leauircs oTlhe myi(i<j. 
Myslic Powers- My^iic elmracl-jry tan aclivaCe their 
iTiyF^tic powarfl by Hl^^^nding iFiysCic paincs. The myotic 
bns a [itinlod at^leCliUD of available powers^ allhoi]gh 
wUh ?ach level the mysLic learns; new/ pow^^rti atJjynJinn 
[D (he table abo\^fi- Onrf rhos^, ihe myilic knows ihat 
power and tad aclix^ale at any thne, as long as tht^ myslJtJ 
poLnt cos! can be pftid^ Myslit:s tnj^jn play knowing 
QTily onf 35f-levtl power, but they learn another |>ower 
al Slid and 3rd level, and thoy gflin rtc<'esti to a Znd 
fevtl powci" v^'htn tht^y betome 4th'level mystics. A 
li*it i>f TTiyisfit; powers is avaiEable in Chaplci 8: 
Diwjoveries and Powers. 

lb aj^livnic a cerLtiin puwt;r. the mystic must have a 
Wlfldom sco™ of at feast 10 + ihe power's fevcL Ihe 
DilHtuily Class for savinp throws to rosl.sl a ttiystlEfs 
p^>W"e^ is 10 + the le\'^ of the power + ihe niv^lic's 
Wisdom modili(^r. 

Myi^Ljt:& don't need lo choose whic^h i^owers ihev'll iii^e 
In advance. A^ a sti^ndard Lit:lion, ihey can activate any 
power they know by paying ihe inysUc polnl uos! of ihe 
power. MysMi^sgtim pawpr points every day aher nirdi- 
laUii}^ or tJDiiayinn in olher mystir pi'r-pj^ra lions for an 
hour [most mysLtcs do ihi^ v^htn ihey a%vaten in [he 
mormngj. Table 2"0 on the opposite page li^t:^ !il>w cnany 
mystic points a myatic gela per day. Mv-^Etfs with biah 
Wisdom scores earn benub niyylin" puinta according to the 
bonus iny^lle pomli? lable. For example, aofh-levol tnysHt 
with a Wiidom store of 17 has 113 mystic prunta pcfr day la 
base of 10 for being T^th Jovel plus B |K>in(& 11+3-5] by 
-virtue of his high \Viadoni). 

Even if they don'l spcnci all I htiir paints, mystics caji 
never liave more myslic points than the m^lmum ihey 
regain every day. 

Weapon Proflciendiesr The mystic begins pbv with 
Ihe following iM(: Weapon l^roflcn'Mcy (sLraplfl). 



PrivaLe Eye 
Call them gumshoes, pri^^are dtoks, rfct?eHv<ii3T or invesli' 
gators Rut li yotir wifs hab been abduUedn you beheve 
yOLJf '►usiness partner is cbeatini? you. or a rare Egyptian 
fltrrJI is mission from the museum, you'll deHn]tr'K hp 
calling a private eye if you want lo gee lo ihe Viotlom of 
things The pi'ivale eyr ji? iHiLrveillance expertn interroga- 
lor, forensics suienlist, and relucl^int guardian f*ngel tc 
anyonn A^'ho esn afford hiin ^50 a day, p[us expenses. 

Pnvate eyes are at their best at a crime seene, dliiuov- 
eringrvidenee and |iortdi>riTig the meanmy of clues. Their 
afialylJu'a] nalure oflen results in leads, and their legwork 
and extensive interpersonal stilts gnl suspoetM lo revetd 
more thaji they Intend to. And bcj.'au&e they deal yn a 
dally basli \vilh fhe desperate^ tbe crazy, and the crimJ- 
nak private eyes are no strangers to violf^nre. MoHl pri- 
vate eyes depend on a iii'carin to prolei^l them^elve^ and 
their charges— and to cofutnee a reluctant suspect into 
eonfessLnu. 

The typical private eyi? ekn^? out a merger existence in a 
dingy Ino-room office, barely earning enoi]gh to keep thn 
lights on and the rreepiionlst paid. But lar^e seciu-ity firms 
or wealthy industrialists emploj^ their own p^^vat^ eye^- 
And despite the name, parUeularly gi^d detectives m the 
pnflee f<irf'e or l"Iil probably have levels of private eye. 

Whoever their current employer happ^^^is to bt^n mOat 
private eyc^ are drIvLTi by ihu need lu know, to find out 
wbodtJnH ev^?n when no one cares— or pov^"erfiii forces 
are willini; to kill to keep a secret safciv bLirieJ, This 
obsession with finding our ih& iruih can put a private eve 
in a Jot oJ datlgtr- Bitt it leads to Lnnumerable adventures, 
as each successful case leads to gi'eatcf tii)d gfijalL^i" jiiyiiLcciia. 

Gume Rule loformation 

Private [^y?s have the following ijame statistics. 
Abilities: Intelligence determinfis the strengths uf a 
private eye's analy Ileal sklll^n and a hiiih Chiirisma score 



S2 



CLASSES 



hfilps put the innocent at ease and the guilly into a cold 
3wealr When wordii lum lu fiunplay^ a high Dci^ttrnty 
kftftpfi thft private eye oiil of harm's "way ajid helps him get 
ihe dr[>p un fuen with bL>lK^^ >^uoS ihuli braij]^. 

\^tality: IdG plus ConslilutiDn modifier per level. 

(ila'is skills^ Vhc. pnvaa<^ eyo'^ <:]^^^ akillfi. and the key 
ahililv fur t-ach l>I Lht-m^ aur wt^ lollLm-s: HluU i^Chaj. CffLTL 
llntj. Diplomacy (Cha), Disable Device (Intj. Disguise 
(Cha)r Drivo (Dfix), G£Lth4^^ Information (Cha) Intinjidate 
{Cha], Knowlfdge (im^esUgsUon) {InrJ, l^Ipien (>Vl"^). Open 
Loch {Dexj_ Profession [In!}, Seiirrh llnl>, Sense MoLive 
(Wjs}, and SpoL {Wif^}- See Chapter a- Skills for skill 
descriptions r 

Sldll Poinis at ist Level. (S + Inl mudifierj x -1. 

S^lH PoTnl-^ a^ Racb Additional Ijftvi;]^ 8 i Tnt niodJFien 

Cla^s Features 

All oflho lirf losing arc cla.^^ fcjktures of the pri\^ate eyfi. 

Weapon Proflc-lencles: Tho prlvaio c-y^- h(^g]n^ play 
with the £bl!owinE feats: Weapon Proficien^jy [simplel tidd 
Weapon Proliciencv [pistols) 

Find duos: 1'ht? privai^ cvc^s brain Ij^ v^ired 1o notice 
things thai are out of place iind objej-'ls ihal mii^hl h^ n^^ii- 
fiil to aji investigation A prtvale eye that merely passes 
wilhm 5 feel of a clut^ Co H t-rime or oilier jnyhiiry is cnii- 
tled to a Search check to notice il as if he were activelv 
lookinii for clues. The private ojc pracUcsHy has a sixth 
iensc ahoul such clues. 

(^h^^ut^ Knnwicdgej Pjivate eyes' cases often leach 
[hem obintiure bils k^^ kcinwrkdgf] ibry'd olhcrwif^e never 
seek out. A private eye can mat^^ a sji^^clal obsi'ui^^ 
knowledge check with a bonus equal lohis level + his 
Inlolhgenrf: modiller to see whelhei he knows anything 
rele^-Luil about pt^opk, iloms, or plficf^s This ch^ck wnn'l 
reveal the identity of a killer, bul il mi^l i^tyt? t* liii]l 10 
his identity The private eye caul lake 10 or take 20 on 
Ihis t:heck, aiid ihe thotk fan only he made onc<> pt^r sub- 
ject. 

IIlo <iM oan riclfsiTTtii^e the Ditticulty Class of the 
check on the follo^^^in*? table. 

DC Type ofKnowl^dgi^ 

10 Common. kn<jvvn hy lit leanl a s^Tib^tnnlittl inlnfNrily 

of the locals. (The mayor's reputation for dr]nkiji|^^ 

folklore about a loal haunted house) 

20 Uncommon hui avAllAhlf; known to only a lew 
locals. (A local prieit's ih^ldy pasti ruinors AbouL a 
powerful corpoi"ation_) 

25 Obscure" knowD to only a few people anywhere. 
lAiL iT>flL]'^]rla]lsi's lainlly history; rqmovfi about an 
ordinary oriianization.) 

30 liAlrtMTaely obs<'tirej kn^jv^n |o vfry few or lorgolten 
c&mplelely. IThehlyLorv of tin ordinary huildliii; 
why Ihe industrialiit'i last wonl ^^a^ ''Rosebud-") 

Make Your Own l^uek^ At 2nd le^'el, the private eye 
can reroll a ra]led abalily t-hf^^k, skill [^hcok, aiLiifk, or sav- 
ing thro^^ once per session. The second rebull musl be 
used, even if it'^i woTse than the lirst one. 




Call in a Favor; ITic prinnaLc c>t tt^ckTcs ca&cs that help 
people in all v^^alks of life. Inevitably some f*re fnJ^llifiE^d 
with the private eye's "^^oik and offer him a favor to be 
requested later. 

Al !ird ]i^V[^l and Rvc^rv flfih Irv^l rh^rri^frrr, \hf' prlvati^ 
eye can call in such a favor, calling on resources he olher- 
wise wouldn't have access to. Among the possible uses 
for a [avor are inforrriarion (rliher h*^raiiiy 3 Clachi^r 
Information check failed or the private eye doesn't have 
lime 10 make one), itiunLy^ nr c^jLiiptncrit (i-^qLiK-fJcnt to a 
single windfoll, see Chapter 0; Equipment and Monpy for 
windfall rules) The private eye can accumulate multiple 
fovors If he or she doesn't use ones previously gained 

|k^ of a favor 1^ npgotialed with the (;M to ensure ]t'B 
not abusive to rules or disruptive to iht^ i^iiit'. The CM 
should allow reasonable latitude, hovrevei, as the favor Is 
un imporlAnl class feature tor pri^^ate eyes. 

Bonus Feat: Al 4lh lovel fyjd cvr-ry (ounh ki^cl tbcro- 
affer, the private eye earns a bonus feat, which must be 



CLASSES 



33 



liblo ^7; The PrLvalc Eye 










Rue 


Fori 


Her 


WQi 




LbyhI 


Atlbtk BdDua 


Sai^fl 


Save 


Sbvb 


Special 


Isi 


*0 


^1 


^0 


*1 


Woopon proficiency, fmd 




■Hi 






+2 


clues, uhscure knowledge 


2i]d 


^ 


^1 


Make youi own luck 


3rd 


*2 


*S 


*1 


*Z 


C^U in □ favor 


4Eh 


*a 


^2 


♦1 


*2 


Bonus feal 


BEii 


43 


t3 


»l 


+3 


Adaptive leamiDg 


Sib 


*4 


*3 


-a 


*3 


— 


Tth 


■HB 


*4 


*2 
*2 


-»4 


— 


8th 


•4 


Bonus feal, iral] in a ikvor 


fitb 


*6 


-►4 


'3 

-3 

*4 


•4 

*5 


— 


inth 


■HS 


■^ 
■►5 


Adaptive IsHinliig 


lUh 


*5 


— 


]2lh 


*9 


-^6 


Bonus feat 


13lh 


*a 


*4 


Cflll in a iavox 


14ih 


*10 


*6 


*4 


+6 

*7 


— 


15Eh 


■►11 


■►7 


Adaptive leiiruing 


Iflth 


tl2 
■►J3 


*8 


*S 


*7 


Bonus feat 


[Ttii 


•5 


*8 


— 


I3lh 


*8 


^ 


^a 


Call in a favor 


Iftdi 


^14 


^a 


•G 


*8 


— 


2DEii 


*1B 


♦9 


^fl 


^8 


Bonus feal 



D«fnue RepuEAtion 



Iddua 


&:dt« 


'S 


D 


*4 


*1 


*4 


— 


*4 


♦I 


*5 


— ' 


*5 


*1 


*G 


— 


■'S 


*1 


*e 


— 


*T 


-HI 


*T 


-^ 


tfl 


■Hi 


*S 


— 


*s 


Hi 


■^ 


— 


t9 


*1 


*10 


— 


*10 


■■1 


*L0 


— 


*u 


-►1 



Eiperllscj Heroic Surge, Neck Hairs RiaCn Persuasive^ 
Quick Draw^ Sex Appeal^ Sharp-Eyed, Skill Emphasis, 
Slealthy. Steely Gaie, and Tnjsiworthv- 

Adaptive Lflarnlng" M Bth lev^l, imh level. And IBth 
level, ihe private eye t:iin desigimle any one crosa-class 
skill as a class skill- The GM is tree ip rule thai a specific 
jkill is off^limils for ihis t:lass feature. 

Scientist 
In the Pulp Era, science isn't tbe ultraspecialized set of 
di^iciphnas wa know loday. Therfl'p no barrier bt!tweeii 
pure acietuiti and applied research— every scienlist is an 
loventor, and every inventor a scientisl. The lines 
hatween differenL branehe^ of science, ^urh ait phy^icfl, 
chtmi*ttry, and bjolojiy - arc ia/^y, add jls pc^ihlo for a 
qine'^ ^clenll^l to contribule groundbreaking research in 
multiple fields. 

While ordinary citizens of the Pulp Era uee lypital 
early 20lh cenluiy technology in their daily lives, scienlist 
charactfl]^ are pushing ihe envelope and invflntlny things 
ihe real world won't see for a hundred years or more. 
ScieniisLs tly irom place i^ pla^jc wiih pergonal Jeiputik^, 
confront their foes with lightning pistols, and build reju- 
venation chambers to heal the sick and wounded, [^^s 
almiisUc sciedLL^l^ build negH-bonib=i that Ehi^alen enUre 
cLlleSn giani robots to defend their volcano lairs, and 
heavily armored drilling machines lo that threaten to 
destroy the very center oi Ihe oarlh- 

WJth each li;vel they attain, Scientist th^uacteni uudte 
more and more discoveries, whiqh they can build into 
inventions. A scientist character who makes the discovery 
of Ughljiing projccElc^n, for exaniple, can build that di&- 
covory into a lightning projector he can carry around 
with him on his adventurer. As he advancer in levels, he 
can improve his invenCion so it's piatol^^ized or simplify 



the cootrob so anyooe can use il. Or if he'd rather, he can 
move on lo new discoveries and new inventions. 

Scientists are also fonts of technical knowledge, absorb- 
ing vi:hliimci^ of information through reading, research, 
and corisulta(ion& t^ith Iheir peer^. Most arfi poor com- 
batants (although anyone with a Lightning projector is to 
be feared), and their studies leave them little lime to pick 
up other skills. 

More^ than any other class, scientists tend to be 
reluctant adventuren*H preferring lo remain sequestered 
in their laboratories and workshops. But rare substances, 
hard-to-gel raw nkacerlals, or the chance to niakc a new 
discovery are powerful lures to gel a ^ientlsl oul into 
the Pulp Era world. And once they've had an adventure 
or two under their hehs, many scientists find that Tield- 
[e&l]ng" their In vefl lions and keeping the world safe for 
dcientlTic progress make the peril of pulp advenlutes 
worthwhile. 

Game Rule Information 

Soldiers have the following gEmie statistics. 

Abilities: Intelligence rules the day for the scienti^, 
while Wisdom plays a rote in the occasional break- 
through. Scientists fight poorly and have fewer vitality 
points th^n any oiher character cla^s, so a good 
Constitution ^{x>re helps shore up that weakness. 

Vit^ty: ld4 plus Constitution modifier per level. 

Class Skills The scientisl's class skills, and the key 
ahiilly for each of them, areaa follows. Craft (Int), 
Diplomat^ (Cha)H Disable Device Lint), Knowledge (any) 
(Int), Profession (Inl), Repair (Int), Sense Motive [WlsJ, 
Speak Language Lint), Treat Injury (Int), and Use Invention 
(Int). Sm Chapter 3: Skills for &kiU dcscriptiops. 

Skill Pointu at 1st Level- <4 *■ Tnl modifier) x 4. 

Skill Points at Each Additional Level: 4 + Int modifier 



34 



CLA^^BiS 



CluA He^ lures 

Air t>f the fdJnwint; are ciasfi Jbalures of 1h^:■ siiendst. 
DiscfPverJes Made- "["he tiible alxivo liiti how manv 
discoveries a Si^itJiliit hv inj^rfe at each le^^olr Like mystir 
pow<>r^. rilstoverics cumc Ln nine tpvf k, and a IsL-k vd 
seioijliit has only inade one l^L-kwd discovery whit:h he 
rhixtses fi-oii] £ij[iuny iho&e lisli->d In Chapter 8. Puwers 
and Disfov^^ries. At each Mtt:t;e5sive Ijr-vcl, Lhe sciential 
mates further diftrot(T]es. both amoiii^ levels ho alri^adj 
Ifrio^vs and eveiiLiiaUy hiRher-lfivt^l discoveries, 

Bui di^rov<^nei are ju-;! llieones ihar ^vo^k on paptr To 
pui ihcjn inio aoiinn aodmaJie iFiom uaable in rho [jume, 
lhe sciencisi cnuit build invr-nlions ihat iaicorporale his 
diflfoveries. To do ^o, lhe adentisl i^^pends (dktovery 
It^el xscienlisl kvel k AO) XP and devntos IdiSicovery 
levf ! X ik'ienlist levol s 5J days in a proper lahoraK^ry or 
^^■orkishop lo [ho Ittsk. Rich rharacters neerf oiilv spend 
Idisco^T-ry level x scienlj si level x 4} dfiyb, wealthy char- 
actcrs^ ipend {discovery le\^elj[ sflonli^t level x ^) Javt:, 
and bTllionaiTe eJiar^clers spend (cii^n'overy levol ^ acien- 
Ub[ level X 2] ds*ya. ScientiftCs oan have phili^nEhopists. 
corporalionsn or olher orgjdnizalions 1lhiI (he bill for Uiciir 
invenrloiib, but sunh groups will scr-k lii return on iheir 
irive^lmenl o]i*^ way or annthnr 

ScientlsL t:haracters c^n furlher rednpn lhe cost of thc^rr 
invcj)iron£* by vrffunu^rily lowering [heir icientl-il Ifvel for 
purposes oh hcf equaCionft flhcive (allhoufih doinKsoniav 
inakc rhe mvenlio]i rurlt;[ion lo a Ir&ser degree?. Siiltnlists 
ctLutvoluntflrrly lo^-er chrir loveL below \he minimum 
scienLi-^l Isi^ve] oecesjiary \o make thrs ci l^^:■ove^y. 

Ifniv lhe time and XP have benn ^pt^ni, the invtinfion is 
Jidly operalioual. irll fnncfion Ibr 50 uses hf ii^re isome- 
(hinaRoes wrong -il shon-f-ir^^uils. ili^ po^^'^^ i-ore needs 
replacing, or ils cryslal Lurg^lers shatti?r. Tor ejiample. "I he 
Exten<l Jnvention ibal lels characLnr-i create invenliuna 
thflt don't wear oljC or break down, 

In general, only the scienll^l tan operaLn hi^ inven- 
tions— ihj? hjfih'tech rt^nipment of the Pidp Era rf:f[iLireu 
dchcale adiuslnierir^ and complicated conlrolfi lu fimclion 
properly- bcienrists wUh [he Simplily Invenlion feoJ c^n 
cnnstrucl inventloni? for other fhtiraclers (see ihti feal h 
deicriptinn for details), and characters with lhe Use 
Invetitiun yJdll can ^u/Ae out hoi^- i:j jjarficular sfic^ntisl's 
invf^nlionworts-Stit^nCiitsdon'l m:^^^ lo have Uif- Use Inven- 
lit^n ykill tooporj^lf^ Iheir own Jnvfntion, but ir's oflen usehil 
when boirowcriji the invenrlon of a colfcaguL^ (or a rival). 

rnventiiins lend to be wnjewhat bulky, weighing 10 
pounds [>er level oJ lh<^ discovery. Held, carried, or worn 
iiivcniions lypiraJly Eake up tw^rr lit]dy slols, fhnsen from 
lhe following libX: head nyt-s, back, tor^o, forearms, loli 
hand, righl hand, heir, i;tipp, legs. biH>[a. The hghining 
pFLijeclor menlioned above, lor example, migh[ be a i^un 
conneolcd wilh a serifs of cables in ^ large ballerv bttck- 
pa^k-the righr hand and hack body slots. 

The GM Is lhe arbiter of which body slo[y are reason- 
able lor ?ach invenlliinr 11 would t^]i^ t* prelly uny^ual 
ju^lifJcalion for a lightnin([ projeiiloi: ihat look tjp Ehe legs 
anti lioots body sloti, for examplt^ Characters ctwi reduce 
lhe iize ol iboJr invenlion^ by laking the Mirtialure 
Invention I pal. 

Weapon Proficienoitss: The sci<^iHisf begins pkv wilh 

the following ff^^z Weapon Mroliciency f^iinplof and 
Weapon Proficiency (pi F^lolji). 




Bonus Feat: Al every filth lyvel, lhe soionllit gains a 

fi^at for Ifrcc, ^"hit-hniust be rhoscn Ironi ( be following 
]isl: Dur^^hle Invention, Lalend In\'enlion. Improviined 
Invi::n[iun. Mass-Prr>dncc Inven[l4jn, Minialuri? hivpntion, 
Pr^Nft:]ssion lany), SimpHfied Invt^ntion, Skill J^jnphasis 
(Knowledgf-) jrtny). Skill binphasis (Rr^peir)^ or Skill 
Emphfii,i-t (Treat Injurv). 



CLASSE5 



35 



l^blc 2-H; The Srionti^l: 












. 




Baie 


Fori 


Her 


Will 


SpeclGl RepulDEioQ 




Pi?ooverles Made 


Level 


All^ck Bun Lib 


Su>f 


Sq*o 


Saw 


Daffiii^e 


B4)iiU4 


Socpre 


(By Level] 


1st 


^ 


'■O 


'0 


ta 


Weapon 


^2 


Q 


1 












protififincleG 






2n-l 


-►1 
tl 

^3 


-(J 


-u 


+3 


— 


-2 
•3 


-►1 

+1 


2 


3rd 


'I 
-1 


*1 


3 


4[|> 


^1 


*4 


3/1 


5lh 


^2 


»1 


^1 


•4 


5onii£ ieat 


■►3 


— 


4/2 


i^th 


^^ 


■*2 


-a 


-B 


— 


-►4 


■^1 


4/? /I 


7lh 


■►3 


■hS 


^E 


*a 




^4 


— 


5/3/S 


Rlh 


14 


1? 
■►3 


1? 
*3 


■fl 


— 


^4 


1-1 


!i/3/2'l 


UUi 


4 


— 


5/4/S/5 


lUlh 


■►5 


■►3 


*3 


+7 
*7 


Bonu? £e,^^ 




■►1 
-1 


5/4/3/S/l 


nth 


■^ 
fG 


1-3 
-4 


3/5/4/3/2 


]2ih 


■■4 


*S 


-)■:./ 4/3/2/1 


i^ib 


^6 


^i 


*4 


^8 


■~- 


tfl 


— 


S;B/4/4/,^/2 


14th 


-T 


*i 


^ 


43 


- 


^ 


-►1 


& ■■5/4/4/ R/S/l 


15[li 


^7 


*S 


*fi 


+B 


Bomia feat 


*7 


— 


5/5/i'd/4/3/a 


[Hth 


^^ 


*5 


*3 


tlO 


¥ 


-7 


n 


!i/!i/4/4/4-/,H/2/l 


[7tti 


^ 


-S 


^ 


^10 


— 


*T 


— 


5/5/l/'l/4.'3/3/2 


IgLh 


*9 
*9 


-6 




*I1 


— 


-a 


■n 


l1/n/4/4/4,/3/3/a/l 


IBlh 


»H 


— 


*B 


5/5/'I/4/'t/3/3/3/a 


20th 


»I0 


<b 


iti 


-la 


Bdhiis feat 


iB 


tl 


B/5/4/4/'4/3/3/3/3 



Soldier 

ThE] ^nldlcr {jiass Ini^lu^lc;^ ihf^ daring plto^^ anil hardcii4?d 
CJls <."Ommtni ly pulp Ht'lion- They cart Ije e;{|]t^rl Tnt*rky- 
men, iice^ of the wartcrn skies, dt frizzled velerana lou^h 
enough lo face any menace. Tn ihe heat of combat is 
wh&rp [hc\ do ihoir bcsl work, and llioir mdnary |>rowess 
L3 unp[ualle]ed 

Mobi hoMier^ tl^^; j^ot^d wHlh guns, and miiny Konc ihoir 
skills by specializing in signature "weapons. Tbey can also 
[ikn more fmiiifihinf^iil ihan any oLhrr L^harai^tcr rla^s In 
ike jymie. Only the besi soltUers are knuwn by (heir repu- 
tfllion^, however, and most soldiers spend so much time 
in ^onihar rrainijig rhat ihcy don^L [ncM up a Iql of o[hcr 

Olher soldiers are pilots, where their keen reEleses and. 
fearless nature makes them at home in the corkpil of 
ffghler plancii-artd E^omclltnos^ riKHC c\olW Hying iTa-fi- 
More rarely, soldiers specialize in ^'heeled or aquatic 
vehicles 

Soldier characters aren^t ntteSfearQy active memben* of 
the a]'Tni?d Eorces, akhoufth thoy c^an he. It's just a^ i?om- 
nnjn for them lo be veterans of the Great War (World 
War r, although they don'l call it that yetj or other ron- 
Hiiita from the early parL of tht 20Lh uenlLU"y. j\nd charac- 
ters trained tor battle by shadowy, secret organizations 
arft ron^idftrfd flotdinr^; a.^; w^ll OrgAm^^fld crlnir- fj^mlliri^ 
employ thiiUs and enforcers who often htive levels In thti 
soldier class Whether such cliaracters call ihemseh^es 
vetflrans, otftcfr^, mercenaries or hired mi]ficler ihev'rp: 
iiJI i^ou^idcr<:d ^oSdi^t:^. 

C^itie Rule Infurm^^tioa 

iioldirrs have the lollnwlng game statistics 
Abilillb!^: Whethdr they're blazing away with a pistol in 
each hand or dive-bombing with a top-secret lighter 
ne^ Sjoldierb bt^nefit Ertici high De^lerilyr because Ihey 



spend a lot of lime in combat. Constitution and DcKterity 
are important as wjjlL Those soldieis who are successful 
niilltatv olTlcoi^ lend to have higli Chartftma as well. 

Vilallly: [dlO p!ui> Cynstifulion mydifi+^r per ftdvc^l. 

Class Skills: The soldier's class skills, and the key abfl- 
|tv for earh ol tbem are as thllows" Oatt (IntJ, Drive 
(DexK Intimidate [Chai, Pilot (De\K Profession llnl), 
Hc|>air (rntj, Tti^at Injury ^WisJ Sec Chaptiir A: Skills ifir 
skill descriptions. 

Skill Points al lat Lfivtl. [2 + In! Diodifler) s 4- 

Skill Points at Each Additional Lievel: 2 + In( modifier. 

Class Features 

All of the following are class features of the soldier. 

Weapon Proficiencies: The soldier begins play with 
the; tullt^wing lo^i^^- Wcapoji Proticiency (simple): Weapon 
Proficiency fpislols). We^pun Frolic j.eni:y Ircfles}: and 
Weapon [T'oficie]icv imelee). 

Boaus FejAts: Al isl level and every evert-duinbeircd 
level thijreafter ihe soldier gets a bonus feat. The bonus 
feats? are in addition to the feats earned al ev^ry third 
level, but they must be chosen fi"om the following list: 
AtubideAlBrilyr Cleave, CoiubaC Hedtsos, Dodge. E^iotic 
Weapon Proliciency. E^ertise, Far Shot. Great Cleave. 
Improved Hull Hi]sh, Improved Crltir^. Improved 
Disarnin Icnproved liiLlJHLive, Itiipryvi^il Reload, Itsii^ioved 
Trip. Improved Two-Weapon Fightinfin Improved 
Unarmed Strike, Mobility. Point Blank .Shot, Power 
Allackr Prti^ibt; CotiLrol, Psmbt Shut, Qtakk Diaw. Qnic:k 
Reload, Rapid Shot, Shot on the Run. Speed DemOdn 
Spri[]g AUtick. Ti^"0-Wea|>on i-'ighung, Weapnn Kincspc, 
Weapon Focus. Weapon Proficiency (simple). Weapon 
Prolioleocy (pii^Loli). Wtapou Pj^illoienpy ^moW)r 
Weapon Pioiicieney (riJlesl. Weapon Proficiency (big 
guns), and WhirkniKl AiEark- 



36 



CU\SSEti 



TabJe 2-9: The Soldier 
















base 


Fnri 


Kpf 


Will 




Sperlil Rcputnilaq 


Ltvcl 


Allack BnnuK 


Eijive 


^AVf 


n'UVB 


Defervu 


tkipun 


Score 


1«1 


-1 


■^Z 


■» 


•0 


Wenpon I'raficiendEi, 


+3 





2nd 


h2 


*3 


•0 


•0 


Riiiiuq feat 






•4 


^_. 


3Td 


*a 


*a 


4l 


+1 


-. — 


-4 


• I 


Hh 


■4 


»4 


•1 


*l 


Bonus inai 


*4 




6th 


"& 


** 


•X 


*1 


— 


*B 


^^ 


mh 


^ 


^5 


*2 


-2 


Banupi fftJit 


^ 


Hi 


Tdi 


-7 


•S 


•3 


•a 


— 


»fl 




6lli 


'B 


>e 


*a 


•a 


Bunu6 fcfll 


-fl 





fttb 


i4 


te 


•s 


►^3 


— 


t6 


*1 




^10 


*r 


^a 


•3 


Bonus fi?iii 


•T 





11th 


*u 


•7 


•3 


•3 


— 


•7 


_ 


jath 


'le 


-B 


*4 


•4 


Bonu^ fra! 


•B 


+ 1 


13th 


tia 


*« 


-4 


H 


— 


•6 




1-lth 


■ 14 


^S 


H 


'4 


Kuans leal 


■^ 


_ H 


iSth 


-IS 


•e 


t5 


•6 


^ 


♦9 


♦I 


mh 


^i& 


-ID 


•3 


*B 


Bonii^ feat 


•8 




irth 


117 


*io 


•H 


•fi. 


— 


*w 





i^th 


*]& 


•11 


'S 


<fl 


Bonu^ feal 


•10 


-1 


IWh 


*19 
^2G 


•11 
-IS 




•6 


— 


*10 
'11 




20th 


^8 


BoTiWi feal 


,._ 



Wi^flpnn Special iyatinnt Oc LicliL^i^ffig Jtt kvel or 
highorr The soldier ran lukr Wrapon SptrrHll^j^timi. q feal 
R'^lrlrEed lo hII hut ^oldwrs, WV^prtn SpecJjli^4ilion add* 
11 ^2 ilftinage bongs t% ith 4 chosen wrnpon. Ttir* w.i|fijtr 
niusf huvrn Wtap&n Focus with a ptirFivtjlAr w^ApoD beftinr 
takmp; Ihe Wrft]^rtn Speciull/aiiGQ feal wilh M, If ihe 
wf-^pon is u mn^cd weapon, ihi- di^mage bunu^^ applies 
ody if Ihe large) is wKhln 30 feeL The soldier can lake 

WeHpiaji x^pf^ciEkKzaticr] as s^ bcnuif fin^E or u a regLil^r 
orij?. 

SignaLure Wt^upon: On acluEvinic 4Th level or lu^or, 
Ihc soldier lan rake the SijUtRture Weapon foa^ which iu 

reslrirtL^d to oU bul hoMlers. The si^ildicr mmat c^liLKrst a 
f=pedfic:inu(fel ni" weapon Oike a Coll A5 rfilh err than just 
a revolver or 9 Mnrme K-Barkailc nd^r thnn Jusi anv 
kntfe? and must hrtvf Wtapcrn Spec^lHll/iidDn wiih ihn! 
weupon- \VllerL^^']eJcl^^g (hat apetiiflt^ lypc* of wfiapon, ihr 
soldier ^t^ lUi addjtionHl -2 bonut fo uMnoL and ^1 1o 
dnnage. Combintrd wilh tht= prnre^itlsite WfHpon Focuft 
and Weapon Specialization fealEj^ Signature Wenpon 
prDV]dfis ft loU] bunubi offli tobolb Ldlarknnd damtijii:. 



Real Adventurer's Clothing Supply 

Of^^tMui-CT i>^ fi Ij4^^iHi£ Jh-t '^i1 ^nm* fni^ #i|| ^^4^«1l3n[| 1^ fi |ar 2^4:* 
■4^4 ^ ^vnfcii it^kv'i f^viplrt pJ b^ricl Qrv*4T^h br pdH^Mrtd «iP4 Pte h*^ 



T OYAL MINIONS ^^ 



ffl-rB 



If ftV^ yiHi ilHJlhlt nf B |nl3 whvriV your Ii^aI Nrr^iiudf Li bppn-rEnEit^If 

Ud yOW Willi Irj Ih? uulOtlod ¥fy ^hr \rry b^rl antlirm^ ih^t tUi bt 

^c|yunniii«n1. nc^fnutLcr i^hit Eke co^lt Th^ti do nat dc'Tar' Hietn 
i^dOtllQ«CQln-Lb. Wt-LldCcDr. tl-r-TrnflLonHDcpt f-VU -^ew 




Chapter 3 

A Thousand SKILL 




9 

A Thousand Kills 

~By Karl Hammerton ~ 

Author of ",4o Ways Lo Dirr^Kill \1<^ Ajr^iin ^hkI Ag^iur Etc. 

Si^iih ]F? Pu!p Heroes wort j'usf fcfct tb^y do in any olh^r dSO System ^ume Takeyt^ur ranAi in □ skiii ^dd the retevant 
ahUitv modififfr^ add ih^ re.suif oj a d2il roU, und chvck tb\^ result against a Difiiciitiy CSass tDQ ^el by the CM !f\^ur 
chccKremti I'tjtiah or excee^h C^f DC, you ii\>cd the skill succcssfuSty. If not, yon fatfed (and th^i^M wiU t^tt you ythuui the 



A[ ist level, yoti're limLti^d tD 4 
ralkfi tn n^r'h >^kl[l, flllhou^h vour 

al}if]ly Hctire modifier and perhaps 
some modJEWs \mm (hf^ JoaU or 
OtJglns yoiL selected will improve 
your final check result A"^ ynn oiirn 
levels^ you'l] ji^\n Hiore raciki Ln 
^kill?., and evenlLially you'll be ablo lo 
pull off Casks ihat a lst-lf*vel fhjirac- 
ler would l"lnd huposE^Ablti, 

Opposed Checks. Somelimes Iwo 
thiiratilejTJ luauully a player charnclei 
and a GM-cDntrolled ncjii-plnvcf 
ctuiracrprj will i\^\^e oU in a cuntesl 
when only one of ihsm r^n win_ This 
i^ cdktl lit] uppo^td [:heck, and the 
lilgher check lolu! wins [he contest. 
Fbrox^n^pLc, ^av lha| ^he 
Cacnittodore haij ai^reed to a h^jr^ef- 
Bce VFilh a rival, Proiessor fSlA[^k|ri>n- 
The Comtnndnro ha.s ft PUd? luU^l of 
-^B [5 ranka in Hide and i-3 Dex), and 
Proles^or Blfickiran ha^ a RIdc 4-OL^I 
of -10: 6 ranks in Ride, ^1 Dfi^, fijid 
ihE Skill Empliat-J:^ (Ride) fetil. Tht 
Commodore rolls an 10, and Blnck- 
iron rolls a H 'I'hf^ ConiiTiodrNre'i^ 
thet:^ lotal is 18, but Blackiron's chi^k 
lotJ is ]1^ and lie wirti by a doso. 

Untrained Checks' Some f^kilL::^ 
are usable even hv cliftrflclery who 
Jon'L have uny ninks in the skill. 
Anyone can tiv lo use ihe fli^lamre 
skill ro wflllf Lirm^fi a li^llen loy, for 
tSHmille. If a ikill is usahle untrained, 
characters nmfcing skill cb<^ckti eitrnpiv 
use the relcvani ahjluy [nodiller, 
bftc'jiust^ I hey have U ranks in ihe sldll 

Ifa skill is u^^hLf^ imiri^iini^d, Ehp 
^kdL descripEiun ^vill tell you so. 

Skill List 

Ihble 3-1: Skills [oM f\ic follow InM 
page) shows Ihe list oi skills available 




to rhara^if^rFj tn the Pulp Ki^ro^s 
^ne. II a skill is I'unctionxilly identi 

cal lo am' loimt! iht* Di^D Piayt'f^ 
Handbook, its description isn't 
repi'inted hcri!. 



ConcenlratLon 

Voij ar>-^ i>iirncuhjrly ^ood 'M fucus- 
inn your menial e^orls despite dis- 
traction- 

Cbe^k: You can mzike a. 
Concentration chnck to af'tiv&lp a 
]"ny?itoal power despile Lhe pam ofa 
wound, a menacing foe, and bo on_ 
YoQ also can use Concenti'ation tn 
maintain your (ocus whJli^ [H^rlVjrmJ.n|i 
tilhtT lasky. A successful 
Concentration check wotJd let yon 
eavesdrop on the Mayor m a 
f-rowfkd ri'hlaut^ntH tveu tiii Lhs 
waiter oflers yon anolher scotch. 

'fiible a-^ (pd^e 3yf pruvidea ihe 
Difficultv Classes for various kinder 
nl disir^riion^- 

lUftry: Yes. though a success 
doesn't cancel the eflei?ts ofa previ- 
flLj& Iklicd i^hticJh- 

Drive 

You can drivn a car wifh some ringrc^o 
of prowOHij, 

Check: JusI driving from fine 
pliifo Lo s^nothri'r doosn'l rfqiiirti h 
check- Bui checks are required dur- 
ing a chastp ih haz^^rdou:? weiilher, ur 
any time the driver is operali]ig lie 
vchu;k htyond whal it's tulended to 
do. 

The Di'ivc skill a!si> cvrt^t^^ inlds 
rtiuf juotorcyi'leis. Like car&, ihey 
don't require skill checks for ordi- 
nnrv operation, but the firivo skill 
Isn't u^Me^ TmrrHined on molnrfycleiL 
and trucks. 

Snnplc vclilck tnancuvcrs :nich as 
tight cornering, swerves and fast 
accieJpraEiori hF*ve a |3U of 5- Skidding 
turns and emergency braking have a 
DC of 10, boollogger fevt-rseslH IBO- 
de^ree skidding; luxn) have a DC of 



38 



SKILLS 



Table 3-]:SVillft 
Skill 


En- 

• 

• 
■ 
■ 
X 
ft 
I 
X 

• 

• 

• 


Gng 

• 

X 

• 

• 
• 
• 
* 
• 

• 


Mdr 

• 

X 

• 

X 
X 

X 

« 

\ 

X 
X 


E 
K 
X 

ft 
ft 
n 


Pri 

X 

ft 

X 

X 

ft 
ft 


Sci 

■ 

X 
X. 

X 

ft 
ft 


SoJ 

X 

X 

X 


UnlraJJiL^d 

yea 

Yes 

Tas 


? Key AbilLty 


Balonde 

Bliiff 
Climb 


Cba 


Concentnitioii 

Craft 
DiplomHcy 


s 

ft 

X 


Yes 

Ym 

No 


Con 

Int 

Cba 


Disable Device 


s 
1 


ft 


ft 

X 


X 

X 

ft 


im 


D]!^ise 


Yes 
Yes 


ChB 


Dnve 


X 
X 
K 
X 

ft 

s 
1 


ft 

s 

X 

• 

K 

X 

■ 

X 

X 
K 
X 

X 


X 


Dex 


Escape Art! si 


X 
X 

X 


X 

X 

X 


Yes/Nn 
Nd 


InE 


Galher Informatioii 


Yos 

Nd 


ChH 
Cha 


Hide 


X 

X 

X 
X 

K 

X 


1 

ft 


Dex 


Iniimldj^tc 


m 
) 3 

X 
X 
X 

X 

• 


« 
X 
X 

• 

X 

K 
X 
X 

« 
• 

X 

• 


Cha 


Jump 

Knowledge [aTromi 


• 

X 

X 
X 

• 

X 
X 
X 
K 

X 

• 


X 

ft 

K 

ft 

X 


X 

X 


Yes 
No 


Sti 

fin 


{unde]'world) 
(r^lr^iion) 


\ 

X 

X 


No 
Nd 


Inl 
Int 


[ForEasIf 


No 


iDt 


(any) 


X 
X 


ft 

X 

ft 


X 

ft 

X 
X 

X 


X 

X 


Nd 
Y«i 


Int 


ListED 


* 

• 

X 
X 

m 
• 

X 


\S^B 


Move Sj[i?n[ly 
Open Lock 


E 
X 

• 


X 

ft 

s 

ft 


X 

X 


Y^B 

No 
Yes 
No 


Dex 
Dox 


J^erfurm 


X 

X 

ft 


X 

ft 
ft 
ft 


Gba 


Pilot 


Cha 


Protession 


No 


Ini 


ilepnir 


X 




K 


ft 

X 
E 
• 


No 


Jnt 


RJdp 


m 


X 

• 

m 

X 
X 

X 
X 
X 

*-cJiiss 


X 

• 

X 
X 
X 

• 
ft 

X 
X 

^kitl 


X 
X 
X 
X 
X 


Ybs 
Y« 

YflK 

Nd 
No 
Yfls 


Dex 


Search 
Sense Motive 


m 
• 

■ 
• 
m 

% 

X 

• 

X Cros^ 


X 

ft 
X 
X 
X 
X 

X 

s 
ft 


ft 
ft 


Int 
Wis 


Sloighi of Hand 
Speak L;iD[!uii^e 


K 
X 

ft 
X 

t 

X 

X 


ft 


Dajt 


Spol 


X 

X 
ft 
X 

ft 

X 


X 
X 

ft 


Wb 


Swim 
Treal Injury 


Yea 
Yes 


atr 


Use Invendon 
Wildarncss Loro 

• C1a95 skill 


X 
X 
X 


No 
No 
Yes 


Dex 

iQt 

Wis 



20. Truly amazing maneuvers lilte pulling a car onto two 

wh«;lfi CY\r ]umpnig over nlsslaclc'; have IJO of 3ln iir higlier- 
Eacb vf hji:]ei>' de^cripllun includ^^ h maneuver modi- 
Mer thai applies to all Drive cbecks made with the vehicle- 
Knowledge 
This Jikiil funrlirtns juhl llkr il liuos tn Dfvn. BliI hefau^R 
ibe Puip Heroes setting is quite different here are the 
most c]Dmmon licEds of ^tudvi 

ft Ari-^ntilTtiy^lH' po^c'r^ ^nomHeri^ anti ThJn^^ M^ri Wj^fj 
Nol Meanl To Know} 

• Europe llhe firsi of severed Eeography-hased subskills: 
aee the others below} 

* Kti^iiiL^t^rinii Ihnw muririiim^ mwchint's wnrfti 

* Tlti^lory Iholh j;eneral knowledjle ^nd i>pecLfjcs of a 
region or culture) 

• IJi^h socitlv {wWs whoiind ^^bitr^ wbid umong (lie 



rich and powerhil} 

* Utidijrwt]rld (cu^JytnE^ HJld prMlli^w uf the i:rindnH] element 

• Rebi;iun ibotb real-world ^rganlz^d raligions Eind vajt* 
ous niyslej'\^ i^ults^ 

« I'^tif Ef^sl Uncludes Cbma, Japan, Indiyi, SoulheasI Asia, 
and Pa[:iijc I^lnndf} 

■ Invet^lljitilKjJi (polit;e ptJX'tdures. evidpnct flrtalysEs, 
forensicg) 

m Dcvoloping world [Includes Afric^r iho Middle EflSU 
iind South America) 

■ Unknow'n lemlories (includes the arctic and antarctic, 
mysterious sites elsewhere and undergrouiid cavern 
nptTA^ork^} 

Che4;k: AnsweriniJ h ^intple Cpiesliun in your lleld of 
study bas a DC otID. More diflicuJt questions bnve DCs 
of l!i or 'Zit, and doing ground-hrrakmg aDAdtmJc wtjrk in 
your chuu^n Held bus ^ DC of 3U. 



SKIU-S 



Tiible3-2r DL9Lrai:tiDDs 



DC 
- fKiw^r level 



[0■^LEJ^^Jfnmb*lla(JLu 
damiSge kat dealt 

save DC 
* power level 



20 -•- power level 
10 t power level 



15 ■^ powtr lcvi]l 

U + pcjwer level 
10 ^ pDwer level 
15 + po^^er level 



Distraction 

Damajie nr failed ^ving rhrnw' 
durli^g the ncEivALJDit l>| ^ 
power, or liamage by an attack. 
of Oppurliinity Or readied 
adaclt made in ixisponsc lo ihs 
powf*r being activaled. 
Suffering continuous d^mj^gc 
l^uch M Iroiti acid} 

Distracted bv nDndfimagLng 

power {irinvetitbji. {If fbe 

po^vor or inventicra allows no 

iave, use ibe sa^-e DC it wrpcilrf 

have 11' it did xiUow h ssive). 

Grappling or plnnod- 

VigurcJu^T itl^jLii^n Un a iswerving 

cm, or belowdeck^ on a sinklllg 

sleaniar)^ 

VjiiEenl molion (galloping 

horse, or deck ota Hli^rm- 

li^^E^d ^bip}. 

Hi)^ windn driving r&in, or 

slecL 

Wmri'driven bail^ dust, or 

debris. 

Activating dcftnfl I vely (iuas 

ncpt ro protok? attacks of 

opporlLinilyJ 



Helry: No. The roll represents whal von know about 2 
particular topif , and a i^tL-Ond chect antomatically 

relunii ibe same resiJL as iho iirst one. 

Special: An nnrr^ined Kncn^ledge check is simply an 
In[clfigsni:e check. Only common fafT^ can h#> gleaned 
bum untrained checks. 

Pilol 

You can lly ao oirpbuii. /cpi^olin, ur other flying vebicle. 

Cbeck: Jii^l as with the Drive skill, ordinary flying 
requlrt]^! juj PlIoI checkb. FlvinU in cnmbac, around ob^l^i- 
clfl?.r ^^r m bad ^'eather, however, doesj rwiiuro ikJl checks. 

Sunple maneuvj^rs like louch-and-^s and banked 
turns hi^ve a DC of 5. Half-loops and long to\h have a 
DC of iO- and barrel roll^ find full loops have a DC of ]5, 
[.andlng a plane without po^^er \\^\ ^ DC ol 25 for 
hiaher. depend]Tig on fondlllDns and ahilude). 

Flynja ^^eiiictey have maneuver mrtdiflors ihiiJ aEfect 
all Pilot checks ni&dc wuh Lhu vehicle. 

Nolfl that unJtke the Drive skill, ihe Pilot skill \& dOt 
UfiKble untrained. 

Retry: Yes, altlioitgh landms^ checj^s rarely allow 
retries— ffir ohvious reasons. 

Repair 

You ran repair diima^^ed machines and devires. 

Check: Most Repair c-he<jks are made to fix compEes 
dcvi{:tH, tJUth au car^n elevators, and as*?nmlJy Ijnei The 
DC 15 set by the GM fn gcnortil, aimple repairs have a 
Dt; of H) to 15 and require no more than a Eow minutes 
Lu accomplish. More coinplc^v lohs have a DC of 20 cir 



higher and can take hours or davb lo Ctmlplete. 

Damage^l Invpollonb tan be repaired as welL Becau*ic 
ibey use scientific principles beycFTid rhe norm for fhe 
Piclp Eran the DC is IS ' the powtf 3^>v^^l i^f ih? invention. 

If you don't have the propr-r tools Tor a Repair check. 
you ^ull-er a -5 ^lonail y^ MsOh working \vith alien or 
incomprehentible technology increases DC by -5- 

Ydu can choose to atlenipT tr-mporBry Or jurj^-riiiiled 
repairs- ThJii reduc;e5 the DC by 5 and cuts the required 
time in half, but each time thf^ mnchine^ \^ ii^ed Ihere is a 
10 percent cumuffjllve thance it will break again. 

Hetry: There are no restrictions agaiiiflL rcp<^fl[cd 
Repair checks. In some spcciifk oe^es, ihe CM mav 
dedHf thai a Eailed Reprtir check has somehow made 
matters worse, increasing the DC or the time rcci^jirtcT 
for ^ubt-equent checks. 

Special: If yon have P3 or more mnli in an appropri- 
ate Cralt or Pi'olessLon skill you gain a -^2 synergy bonus 
to Repair c hoclttt- 

^ightof Hand 

Vou tfln liR a purte or pick a pocket, palm aji uTiattc^n^lefl 
object, or perform somo fr-at oi le^rdemain with an 
object tlo larHer than a 3oaf of breai 

Check: A check against DC 1(1 luis vOii paftn fl totn- 
sized, unatcenried L>hffltl. Minor feats of legerdemain, 
such as pulling a coin out of someone's ear. are akn UC 
lO unless an observer is determined [f^ liaurt! otit bow 
you pulled otf the tri^L. 

Whcri ptrJorrfling this skill under close obseTvation. 
your still check is opposed by the obser\'er's Spot fbctk. 
The observer's check doesn't pre^'cnt von from peribrm' 
ing the action^ ju^i from doing it unnoticed. 

VVhen you try to take something Etom another p^irson, 
your oppononl tiiake& ^ Spot cbeuk to detect the attempt- 
To retrieve the item you must roll a 2(1 or lilghor rj^^^anJ- 
lessof the opponom's ch^tck reiulL The opponent detects 
the aHetT^pl if her check result beats your check re^ull, 
rei^ardleBs of whether or not yoL] gt^l (ho Hem. 

You can also use Sletght iff Hand lohide a weapon on 
your persOHr In general, a Sleight of Hand check to ludc^ 
a weapon is opposed by someone elsf^'s Spot c^htck {if you're 
beinQ casually observed^ or Sf^ar^^h <"biick Cir" you're being 
frisked}- Undr-r these cirtumstances, a Search check gets 
a +4 J>onuy because it's usually not too hard to lincl a wL^apon 
if you're frisking "someone. Addihonal modifiers may also 
apply [[> both checks^ as given on the following clii^rl. 

Sleight of Hand 
Modifier Condition 



-4 



i-a 



-2 
-4 



For each size category of the weapon grrat^r 

than Small 

1'iiiy L^eapon 

You're wearing a cloak, co^^ nr othnr 

heavy clothing 

Vou havfi £^ conteal^ble holinter or other 

pLKjktla.'slraps that aid in concealment 

The weapon l& conocalcd inside something 

specially designed for this pui^posc {a s^Ofd 

cane, foi" esamph^l 

iou want to be able to draw the v^^eajxinno^Ti^allv 

You wani to be abJe lo draw the weapon as a 

free action with the Quick Draw leat 



40 



SKILH^ 



Spot/Scarch 

Modifier Condition 

-I Per 10 feel ol-'dif;|HiiC:e between oWrver 

ELid obi^urved 
"^ Spoiler dl^LmcLtd 

Untrfuned Coi^coaJmeal Attempts- IV Sleight dI 

Hond E^klll c^ftiknol be used ujiti'alried. If a charafler wllh- 
oiil lh*i| i>kill Iries la coni^ertl t* weiipon, ir's jin lonjier an 
tjppDsed check liiftrrfld^ ^cyoDe observing ihe characleT 
wilh Ihft i^rtrt<t>aljed weapon gets a Spol check, ^uA Auy- 
my(r Iri^kin^ thai charfn^f^r ^s a Search fliijck. The base 
DC for each SpoL ur Search check I-; 10. and all the &tjove 
modifiers apply, i]iclij<ihi|^ llioie ihat w^iild normally 
modify thf: -Slel^hl of Hand check. Sunply change ihe 
stgii5of any applirahfc Sleiyhl of Hanct niLxiifiers listed 
above and apply Lhem lo ihe hfls^J DC of ihe Seai'cli Or 
S|>i:il oheck instead. 

Speak Laiigu;i];e 
The Spn^k language skill docsnH Aork hke a sit^i^d^nl 

* You slart ai IflT fe^el knowing how i^ speak one or more 
languages by virtue of your On^in (See Chapter 1). 

* Whenj'ou buy a rank m Speak l^mguagc, vou choose a 
new language yyu can speaL 

■ Vnit ne^^er make fhecki ior htniJuagesL eiThor you know 
a bngua^e oryoii don't. To keep mailers simple, ii'you 
can bpeak a LmguageH you can also read and write il iif 
il has a wrineri lbrm}r 

* Characters iirdinarily choose ^ Isn^uage from among 
those avt^ilable in the n^l world (English. hVnnch, 
tltrmann etc.) ChaiiieJ^^ry wilh the Prjintllve Ori|;in 
can choose an animal language ifihey wiinh. Keep in 
mind, howei-er, thai e\'en in pulp fiction, anhualfi have 
very limiled vocabularii^s- Xiyur Putp Heroes eampaign 
jttay also de\^elop olher languages, tikc^ KriinHorese. the 
tongue ol ihe underground dinosaur-hunlers of 
Ktfingor. 

Vari&lil: Dealing wn[]i Ibreijln kinguage^— til ihe nam- 
ing lable and in ihf real world— ran he a frustrating 
experience, ffyou don't w^anl lo use ihe language^ ruley, 
assume Ihrtl everyone ftpi^aks ihe same language^ This is a 
(^OPimon conceil adopre^l by many writers of |]ulp Sction, 
and il's OK if you do 11, loo. 

Treat Injury 
Uw [his ikill to keep & badly wounded eyewilness from 
dying to help yyicr fellow soldirr^i recover faster fi'om 
w^ounds, lo keep your frii?nd Irom succumbing Co poJBonSn 
ur lu Ireal a mysCfrlnui illness. 

Check: fhe DC and efJeel depend on ihe lask you 
aCIempt, 

I>C I^k 
IB hlr^laid 
lo Long-term cf^rfi 
Po]!ion DC Treat poison 
l3|^H^e DC Treat Illness 

First Aid: First i^id rneans stabilizing a tiyinii charac- 
ter (one with no wuund poinis ]i?ft) A successful eh?:ek 
leavc^ft I ha wounded chxTrsf[er with w^ountf poinis bul 



stalilp- The check is a J'n||-roiuid^clion thai provokes an 
alli^ck of opporiunjlv, 

Long-lerra Care: ProvlHinfi long-term ran* means 
treating an injured characler for a day or more. If yrNU 
aiq siiCtrusiiful, vour pa1i<int rf^fovei-s vjLfilJLy, wound 
polnf^. or abilily p^^inls al tv^ice ihe normal rate. 
Palients unripr long-term care icei^vcr 2 ^^italily 
points per characler level \>^t hour, ? wound points 
por day, and 2 points ofabihty score dariLage from 
each abililv per dav. 

You can lend up to f\\x palienls at a limt, Ytm need 
modfrn medical -^uiiphes such as bandf^ges and a]illlil- 
otics— or Ihejr herba] equivalents if you're m ihe wild 
lijld succeed at a Profession ^herbaliilJ check (DC 'Ht}^ 
You rannol ^ive long-term eare lo yourself. 

Treat Poison: To treal poison moans lo tend a 
singJe fhi^raeler who has heon poisoned and lb going 
lo lake more damage^ from ihe poison [or sidl'er some 
other el3ect)_ K^ery (]me ihe poisonoJ character 
makes a saving ihrow agaiJisl Ihe? poison, you mate 3 
Treaf Injury check. Tlie poisoned character ui^esyour 
re^uir in place of her ^avrng throw il your Tr^at lojuiT 
result is higher 

Treal illness: To treal a disease, mysleriou^ plague, 
or olher illness nicanin to lend a diseased characler* 
Every limi^ ihe diseased char&eler makes a saving ihrow 
agftinjt disease effects, you make a Treal Injurv check. 
The diseased eiiaracter uses yonr result in place of her 
SflVJny Ihrow if your Treat Injury result i^ higher. 

Special: lfyi>Lj have 5 or ]norc' r^jnks in Profes^iion 
(doclorj, you i^el a +2 synergy bonus on Treat InJurv 
chflcksn 

Use Invent mn 

Lse Iht?; skill ro figure out how Lbe invenliqns L>f other 
5clpnhsls work. 

Cb«t:kj You can use ihis skill to aellvt^le an inveniion 
thai you didn'l Create (you aellvi^le your owii invt^ntions 
fiulomalically) By hludying the various controls and 
readouts on ihe Strang inyenOorir you can pu7yla oul 
what 11 does and how lE works. 



Task 

Dfllermine funr tion 

i\c1ivate invention 



lU + power level 
15 -•- power level 



You musi make a check c^ach firneyouuse rhf inven- 
tion. tJ yuu £iil by LO or ]nore, you snifer a nu^hap. A 
mishap means thai ihe device activainji, bul nol in ihe 
way VOL] (or t>prhap3 even the invenlorf intended, llie 
CM determines the refill of a mishap. Typical mishaps 
Include ihe inventiun largeling the Wrong subject or 
relpasing an eCectri^^al shock thai deals 2d*^ poinls of 
damage to you. 

Retry; Yes, but if you f^ver roll a natural 1 while 
srtempling lo activate an invention andjou fall^ then you 
can't try to aetivale II a^jain lor a day^ 

Wilderness Lore 
Vou can hunt wild game, guide a party ^t*(elv through 
Ihe jungle, and avoid natural bajard-; like avaianchts 

Check: Vou can kgepyt:jur^elf snd olhers aaJe and fed 
in the wild. 



s!K:n.LS 



41 




DC Task 
IQ tifli Aiding In rhp i^^lld, mnvlrtg tap tn nnti-hj^lf voiir 
ovi^rlt^nd speed while hunting and forai;uiii. You 
prmide food and ^^ater to one other person fM 
every i poinls by which yom check result exceeds 

ni- 
ls G^n +S on Fortilude saves against severe wealher 
whilfl mnvTTig up In one-half vnur over land speed, 
or ^-4 Lf Blationary. You may Grant the same bonus 
|o one olhnr person lor every 1 pomt by whi^h the 
t:heck resull exceeds 15. 
20 Avoiding getting !o=,l and triggering nattiraT hafflrdf 
stucli U'j qujtrkiand or ^vaLanch^.s. 

Hie WildemcFiS Lore skill also alLows vou lo track 
[wppb fliiU liiuinds in a wNdtrnoss eiellitig- lUtilik^ in 
DfrlJ, A 4i?rharaie fo^f Isrt'c require lo (ri^ck). In g^itemL 
a i^ingle ^heck leEs you find txticks and follow them Ebr 
one mile or until they hccronic ditllfull to follow due ro 
chwiging iL^rrL^iiiH bfltk[rat:kius, or bein^ obscured somehow, 
When tracking, you move at half your norma] speed- 

Surlaee DC 

Vetv soQ 5 

' Soft 10 

Firm 15 

Hard 25 

Very Soft Grounds This I& any surtkce [rrpsli ^now, 
ihlck ditsl, wel mi[d) ihal holds dtiep, -jlear impressions 
of footprinls. 

Soft firound: 'This is any ^^iirfflf^fl sofi enough \o 
yield lo pressure, but firmer than wet mud or ft-esh 
snow. In "^^hich iho cr^alure leav&s frtquenl but shallow 
footprints. 

Firm Ground: MosL norrrtal outdoor [JiirtiLt^s [buch 
as lai^Tis, fields, woods, and the like) are considered 



JiiTLi ground. The crealure might leave some tiEices 
(hrokon brflnf-hcs, tufls of hair) huL lenvc^s only 
OCt^asiona] or partial foo[prlm&. 

Hard Ground: Any surface that doesn'l hold foot- 
prints at all. such as bare rock, is hard ground. Moat 
slrcariibt;iij7 fdll uiio ibis ralegory, sinfn any I'ocitprints 
left behind are obscured or washed awtiv. The Creature 
leaves only traces^ (ficuirmaikB, displaced pebbles]. 

Gondition DG Modifier 

Every -i creatures in ihe 

group being tracked -1 

Si/e ofd-rtaMirc ^►r c^rt^ntiir?^^ hewing trat^ked:* 



Fine 

Diminutive 

Tiny 

SmEjll 

MedJum-aizfr 
Large 
Huj!e 

Gargajituat^ 
Golossal 

Every 24 hours gince 
ihe trail was made 
Every hour ot rain 
Frvsh sno^" oovtzr 
foor visibility:"' 

Overcast or moonless night 

M&:mllghE 

Fo^ or precipitaljun 

Tracked party bides trail 

land movft-; ai half ^pp^d) 



+8 
D 



-a 



^\^iply only the VhX>rsl modifier Irom this catogory 

Retry: If you tall ti Wtldtrtiess Lor^ chock while track- 
in^H you retry after 1 hour. 



r- 



I 



Chapter 4 

FEATS of Daring in the 

Palace of Peril 

~By Sylvia Fox-Henard- 

Author of'*Dealh Wears Hi^i Heels" "Six BtiUcts, Sovoii MrulTiirn'' fitc 

A feat repr&se^t^ ilu* liiil^ "something extra''' thaf nttf^esyour charaet&r special Mayb^^ fr's ftoH^/nsIycmr ^(^t ccnn^ f^iil 
jj/tJ^ f^houtd^r bt}lMter. Perhaps il'is the l{u^h in your eyes ihal says. ^Don't mess with me." And rnayhe it's the sguari n/ 
^DJij \hfith bioi'kjaeks lhal watch ytjur backr 



Unlike skills, i'eals don'l buve 
ran^s— yf>u oilh^r hftvc a feat or you 
don'l. Chjjrftt:1tiri irain one feal ttl 
JiraL Jevel, Eknd one Icnl every third 
ievfUfterlhrtl <al ;itd. hth. Wih. l?th, 
TSllir^nd [Sib level). Soma feaJs have 

score requirement or anolher feal), 
which van musl have before you 
i^el^at;l Lho foal- And lTi'lhj uo li-jngfr 
meet a prereqiiigile (perhaps Vien'^iise 
a rare Saulh Amerii^ii poison haja 
sapptd j-oor Sti'ength), j-oq lose 
^ccai^ ic\ ihr^ fi^j^E ]tnt1l yoit mocL tlie 
prerequi^ile attain. 

Mmiy ol the teats available in ihe 
Puip /JfrM5 liame lire (ak^n ver^>a^i^l 
Irnm D&'D- To save space, we won't 
rti^rlnl \[}0^^ Lfr^:. Tho E^omplolr llt-l 
ofPii/p Jli-Yoes feals is as follows 
(Ifafift^Gid fnatft arp df^f;rr]lipd fully ]ti 
rhiiiiihaiULic-). 

Complete Feature Lliil 

AmbidejslentvH vliAJeJrc". ISlind-l'\ghl. 
Cleaven CoinbaE Reflexes. Dodge, 

Prcfieieficy. Expertise, Fornc. Far 
Shni, i^in^^r^ Crossed, Urear Ultiavo. 
Great Fortitude, Heroic Sur^e^ 
ti£t]>rovcd Bull llLi!?k I m|; roved 
Crilical. Improved Disarm. Impi"oved 
Jnllialivi^, Improi^r^d "IVip, Improved 
TwtrWeupun Finhhn^l, Improved 
Unarmed. Sirike, Iron Will, 
LigfiTnmg Keil fixes r JVfa'^iions, 
MobUlEj. JVf;i^it jy-iTTiH NiSe-, ,VlntJ>Jf?, 
Pcrsuai'ave, Point Elank Shot. Power 
Alla4]k, Precise CortiiQi, Precise Shot, 
Qnick Draw, l^ujc^ ntrfofldn 
Quicknes-"^, Hajjitj SIunE. Run. Si'crei 
identity, Sex AppL'dL Sh^rp-Eyeil, Shol 
or the Hun^ liid^kirk^ Signature 
DiacDvt^rv, Sif^natiire Vt^hicle^ 




Signature Weapon fso!dier-Only/, SkiJl 
Empha^ib, Speed D^tr^on, Spring 
Atlack. Stealthy, Siecly Gaz^. 
Stnmiing Flsl^ Sundar, Toaghness, 
T^u^(wrJ^(^>■H Twif-Wt-aptnL Kiahiing^ 
Weapon Finesse, Weapon Fot;tLSH 
Weapon Proficiencv [siniple}^ 
Wi^fipnn Pi'ofit^lenr-v [pls^ok)^ 
Weapon Pruficieiiijy (nitiitt'}, WtapUn 
Pi"olicieni7y (rillesj. Weapon 
Pnjfiftency (h\g giirtsj, We^pcm 
Spj^^'sali7flt]OTi ^so]die^-onlv? and 
Whirlwind AUack 

Invention PeaU: Minia^^rc 
invenCiDn, Siniphfied fni-trnfiortr Mrti'j- 



P^odm'? ijii-^rt^inrt_ improvised 
Invention. Durable inrentijyn. t^rfpnrf 
t Jnveotion. 

Acrobatic 

You nrp VL^y agilc. 

BeDefiE: You _eeJ a +2 bonus on 
fill Jiitiip cheeks and T\unble cbecks. 

Athletic 
Vdu bnve a knack and training in a 
variety ol" spoils 

Benefit; You a^t a +? boniiR gn 

all Climb chetJts and Swim thetkfln 

Exotic Weapon Profttiiency 
Choose an exolic weapon, such as 
H ttiv^lry ^ahrc, whip, or thrtm^ing 
knife (see ihe bsl of weapons in 
Chrtj^tor 6). You undfrstand how to 
use ibat type of weaptm in <JonJhE4. 

Prerequisite: Base attact 
htirtus -^r or higliofH 

Benefit; You make aftarlt rolh 
with the weapon nonnally. 

Normal: If you don't bave 
exolk ^Esipcjyi proJictleney in rhe 
eMJiic weapon you're usin^, you suf- 
ler a -4 penally to atrack rnlls 

Special: You can select thii> feal 
n>iiUiple Limeb, t^flch [imc you fake 
the feal, it applies to a new weapon. 

Fame 
You ft]'e particulaj'ly well-known. 
BtiJicfll: l-^am +iS to your 

Reputation i>core. 

Finger* Crossed 
Even when ihe silualmn ^et^rris <Jlrf^, 
ytyij can find a way 'o avoid a collision. 

Benefil: Once per day, you tfln 
rcmll any Driving or Pilot check. You 
must accept tbe new reiiull, even if 
IfM lower th?4i Llie original rolL 



44 



FEATS 



Heroic Surge 
Vn» can perforrci s^dtlilional aclj(^Jh*> Ln \i round, 

BeneRt: Vou niay late an extra inovf-tif]iiiviilen[ or 
^tanUurd aclion, fiiiher before or ftfler vdut tv-^nljir 
dclion. You irmy use Hsroif Surge onro per dav for pverv 
four rh^fTni'ler levels yuu ha^re attained, but uevor more 
tJitui once per roijndr 

Minions 
YoL have access to guards, thugs, or other subi-]fduiatBs 
who follow yoiir orders. 

Prenjijuiijile: (3th JcvcL 

tiontfit: You aJirrtti loyal followers, accordijia to the 
folio wdngiablfi. 

Minion Tkblt^ 

Lflftdor Number of followers hy level 



Score 


]5i 


2nd 


3rd 


4th 


olh 


t 


i or Ic^R — 




^ 


^^ 




_ 


2-9 


— 


— 





^__ 


_ 




10 


5 


^ 








^^ 


_ 


]] 


a 


— 


^ 





_ 


_ 


12 


s 


— 





_K 


_ 


^ 


1^ 


10 


1 


— 





-^^ 


_ 


11 


IB 


1 


^ 





_ 


_ 


IE 


20 


2 


1 


J 





_ 


m 


2!i 


2 


1 





_ 


_ 


17 


3U 


3 


1 


1 





_ 


IB 


3S 


3 


] 


1 


J 


_ 


19 


40 


4 


2 


I 


1 


_ 


2a 


50 


h 


3 


2 


1 


_ 


2\ 


60 


5 


3 


2 


1 


1 


22 


T5 


T 


4 


1 


2 


1 


23 


HO 


9 


5 


ri 


2 


1 


24 


110 


11 


fi 


3 


2 


1 


a&. 


135 


13 


T 


4 


3 


2 



Leader Score: Your leader score Ls equal to ih^ sum 
of your characicr Je^el, your Reputalion score, and your 
Charisma modifier, inodified hy the laclors listinl below 

Leader Allribute Modifier ' 

Considered fair an.d generous h] 

Displays spct^js^l po^-er 4j 

Has had w oil- publicized failure -1 

ConsidefEfd aloof or enjel -1 
Known for unsurpassed megalomania -^3 

Has a secret base +B 

Moves aroLJiui a lot -X 

Provides Luiifonns +1 

Minions are: generally loyal, but are-fi'l ftmatiKi] and 
won'L do anything ol^viously suicldttl. Minion^i who die or 
leave the chai fi<j|er are replaced xvith new recruits wllhin 
a month's lime. 

Neck Hairs Rise 

You have a slK.(h sense Tlij^l warns yon of Jangefi 

PrerequLsile: Wisdom i3+L 

Bcnefil: You cjlw make a \^^sdom check (DC 20) to 
avoid bein^ surprised. A sucressful cheek allows you to 
ad during !he surprise round* even Ifyou would oilier- 
wise l^ aurpiised- 



Nimbla 
Vmi bav^ f'XCeplional Jlu]ubility and manual dexlerity. 

Benefit: You gel a +3 bonui on all Esi^ape ArtisI 
checks and Slei^l of Hand checb- 

Persuaaive 
You have k way with words and bo<iy Jiinguagn- 

Btnefit: Youg^t tt -2 bonu^m alt Bluff thecks nnrl 
InNmjdale ehocks. 

Precise Control 
Y<]u are iji your element bohind a steering wheel or h 
control i^ljijk. 

Benefit: You jiel a -^2 bontis lo Drive checks and Pilot 
checfcs. 

Quick Reload 

Ydu ran get bulii;is inio an empiv gun aitiaain^ly fast, 
Benefit: Vou ean relojij niost fiTparm-i as a move- 

^quivalenL rictionn and rfivolvers aa a standard ;]t^lion. 
Normal: Charartets witboul the Quick Rtload feat 

r^;]oE*d most fircamia as sUiniard actionfi, and revolvers 

as fuU^rouTid actions. 

Quickness 

You are good ^1 turning attacks tbfiL miiiht deal damage 
lo you into near misses and glaneing blo^^-s. 
Benefit: ^ou gain ^S viliihlv points. 

Special: You may select ihl> feat multiple limes. 

Secret Ideniity 

You htive two idenlTlJes. an innoc;uous private identity for 
when you want lo be unobln]fiive. and a pubhc per<5ona 
for when you want your repulalion to work for you. 

Benefit: You have two Reputation Scores, one fnr each 
identity One idenliLy (you choos*^ which one) lakes the 
Ru^pulation senrft you've earntid yubsequenT to taki]ig Elua 
feat. The oLher identity has a Reputailon score of U. Most 
people won't eoniictl your two Identities unlesa con- 
fronted w]th mcontroverriblc evidence ihat you're laat 
person i^ith tvio per-^otiae. 

Special: II your public persona adopts a disClnGlive 
HTyle of dress or moniker, increase your Reputalioc] score 
by 5- You only ftet lh<> Reputation jnurease oncp, Pven if 
you change your public personal rostume ot nickname- 
Sex Appeal 
You are ^irjkingly att]"inirive. which gamers you h IoL of 
amorous atlenlion. 

Benefit- You receive a -5 bonus lo Diplomacy and 
Bluff ehf^eks made to inQuence NP<.;s who would nor- 
n^ally be altr^lfid to your gender. 

Sharp -Eyed 
You have an eve for detail. 

Bene! il: You get a +? bonus on all Search eheeki and 

Sense Motive checks, 

F 

Sidekick 
You have An individual (oliower of wme ability- 
Prerequisite: Fitb level 

Beaefit: JntH as with the Minion fea[, dbove, ymi use 

your leader score to determine the e^act benofi I of this 



FEATS 



45 




Mtjvea around a lot 
Provides uniloriti^ 



+2 
-1 

ti 



Jeal. BuT rallier than rocfiivlng a groiLp ofluwlevel NPCs_ 
rau ^f^ct;|v^^ a hiugh hii^her-levfl NPC. Your sidekick must 
ftlw+*ys be Eil least Dne level lower than you nre^ howeveTr 



Leader Score 


SliJi-k]ok Level 


1 01 lesa 


— 


2 


ta 


S 


Sp4 


4-S 


^ 


e 


4^ 


T-S 


»% 


9 


«tb 


KHI 


tflL 


12 


-8^ 


13 


« 


14-lfl 


^ 


IG 


U* 


17'IB 


J&b 


Id 


1^ 


2n 


l4ih 


ai-29 


i^^ 


aa 


^^ 


24* 


im 



Leader Scores Your IcsfliJ^r htOrt? ib equal lo ihe siun 
of your charftcler level, your Reputation score, aiid your 
Charisma modifier^ niodif]ed by the tactom linLed h«]f>is': 

Lf^^der Alfrlbule Modifier 

CoD&idered ^ir and gi^ncrous +1 

Displays ipetlal power +1 

Has had well-publicised failure 'i 

Considered aloof or cruel ^1 

Known ibr unaiirpassf^d mcgaloniftnlfl +3 



\n^\ like minions, aidekicks are considered loyaL and 
they mijlht even sacrifice ihemselves I'or their leader il 
aaked- 11 takes abont thrRc nionili^ rn rr-cruK s new side- 
Lick Jl Lbc oLd ono dies or leaves. 

Signature Discovery 

You have advanced theoretical knowledge ol' a ficipntlfic 
principle ForLuaiaLcly, ils praclliHl uppJJciiLion:? find ihtir 
way mlo (he gizmos and doomsday machines you make. 

Prerequisite: 1^ level nf .^riftntiAL 

Benefit! Wbcn you gtiirs LliJj, \\M, uboOite » di^t-uvery 
Imrn ihe Ij^l in Ch^pler S. Whene^-er you use that dis- 
covery in an invention, ils save DC is "4 higher than it 
ordinarilv would be. 

For eKample_ if you have Signature^ iJLsrrhverv {h'ghx- 
nh^S ^^olx) and tion^lracr rt "ll^hliLin;^ lurbine kuUh"^ anyone 
cau^hi in ihe path of the lightning must succeed al a DC 
11^ Rcllex save Ici take halt"dfl>Tifl|4e, nol a DC 14 Kefle]t 
sav*i. 

Signature Vehicle 

You are mosi at bonie at ihe M>nl:i'o]s of your lavorite 
vehicle. 

Prcroqitislte: Dejs 13+ and either Pilot 6+ or Drive fl+. 

Benefit: W^en you choose ihis teat, choose a specific 
model of vehicle (like a Pan Am Clipper or a iJurjcnherg 
loadsterj- The vejyide gains a +i Hodge bonub lo AC. 

Signature Weapon [Soldier- Only J 
You are so adcpf at using a parliriilar i^odel ol weapon 
ihal it's almost a pari of you. 

Prerequisite: Weapon Fooiis, \Vfflpt>n Spe^^iali^tLOn 
B^neftlr Choose a specific model of weapon (like a 
Coll .45 or a Dajnascus-sTeel raplc^r? When voicVif wlt^id- 
ms llial weaiion, y<3u gfljn ti +2 U>nu9 to attack and a +1 
b^nus lo damage. Vi^en combined wilh the prerequisite 
feals, you have a i3 on atf^ck and dainagt^ wUh the spe- 
cific modol ol wcmpon- 

Skill Emphasis 

Choose a skill, such as Wlldornesi^ I/iec Yolj have a S|>e- 
ci]al l<rtaek wllh thai i>kill. 

Benefit: You get a i^ bonus nn atl i^kill rhocks Willi 
itml ^kil[. 

Special: You can gain ihis leat fimlljple iimeA- Til 
<?llt^<jli do nol ylach. Each lime you lake ihe fcat it 
applies to a differeni skill 

Speed Demon 
You have the uncxUiny ability lo squeeze morr s|>ofid otJl 

ol lIh" vclijijicei you t:ui]LroL 

Benefit Any vehicle you control lias hs majdmum 

apeed tncreased by 1U% {round rim\^n to tha nearest ^ fL 
Jnci'cniHEiE}^ 

Stealthy 

You are particularly good at avoiding notice 

Bcn^Ml; You ^el ti +^ bonus on all Hide checks and 
Move Silentlv checfci_ 



FEATS 



Steely Gaze 

Jlj^I Inokintl inio Vcmr eyes celd be a frighl^ninj^ frj^perlEnt-e. 

Benefil: You get ^ >-£ honui On Lndmidate checks and 
ycau i^an InLJinidnle as \i move-equivalenc ar-tlon. 

NormaL AuciilpLb lu iiiLiinidjitG are i^nerally fall- 
mi] nri ?irrinns. 

TgughnesB 

Ydu arc lought^r Ihmi nornmL 

Hflnefil. You ^ain +S wound pniiiK- 

SpeciaJ: You luny sclccL [lna i^ai mulliple time?. 

TruHtAvnrlhy 

Ydu have fl Iriendlj" demeanDr. 

Beaefit: You ger a ^2 honus Lu all Diplumncy checks 
and tialfn^r I nfonimtiDii checks. 

Weapon Fiji esse 

Yl]|| art^ etapeL'ially skilled at using b. corLa.in wtupon, one 

(hfll can benelil as much from l>c^xcprllv a[> from 

Strength. Choose one ^'oapoTi from this Hat: fencing foil, 

knife- raph^r, unarmed strike. 

Prerequisite: Proficient with wt^apon, h\iw altack 

boQUJs +1 or higher- 
Benefit: Wllti [he fjelected weapon, you may u^c vuur 

Deilerity modiHer ingtead ol your SlxBji^lh modifier on 

attack rolk- 

SpeciaL: You can gain this feet muLiple limea. Eacli 

time you take ihc^ feal^ it applies to anew weapi^n. 

Weapon Proficiency 

You are adept al \^^\i\g \vf kpuoi in combat- 

Uoncfh; Choose a weapon group whon vou "^i^lecr this 
feal. You make Littack rolls with wnftpons in ihii? j;roup 

nfi rmnll v. 

Normals A cli&rflcler Thai uses a weapon withniil 
hcing proficient with it suffers a -4 pcnaltv on attack 

Special; Voit i^an [?mn thii* feat multiple tin^f'Sr ^iit"h lime 
you take the feaL it appht^ lo a dilierent weapon group 

You raiuioi lak*? esotic weapons as a weapon i^ruiip, 
itLiltad, you must select thi? RkoII^^ \V>a[Kin E^oficiency 
feat to gain prolitiicncy wilh a specific esotic weapon- 
Invention Feals 
IrJVfntlon feals function soinnwlial Ijkf D^'^D's metam- 
aiiic feats in that they allov^' gret^ler effect by artificially 
raising the haj^t: pi^wtT k^vel. By applying, an invenlinn 
feat ro a di&ct>very, you increase the level orinL"" tliicov 
erj (making the invention vnu'n? building more expen- 
sive}- hut you gain ihu benefit listed in the feat- 

Wlniaturc Invention 

You ar^^ tidept al making compact, pnriahl^ inventions. 



Beoi^Eit: Your inventions only Lake up one body q]or, 
chosen from iho following list: head, eyes, hfu:k, Lono, 
IVajVEirmis, left hand, right hand, Enill, cape, legs, booEBn 
The level of the di&covery u&ed m the inveniifin 
1nr:rtrtses by +1. 

Normal: Inventions hik^ up two body sTotg- Flu Ljuunplu, 
a "mesmDro-hiflm" incorporating the c^arm /i^r^on dis- 
rov<iry mi^ht lake up both i\\ii oyoe and head body slots- 

SimpliHed Invention 
Whfle mo5l inventions are a inoruii of dials, buttons, and 
readouts, yours have simple controls that ajivont can use. 

Benefit: Other characters ran L]■^^^ vour invention^. 
The level of the dtatoveiy used in the invention 
incJTfti^EHj by-^2. 

Normals l")nly tht Inventor and cluiractcrs who iut- 
ceed al A Use Invention checfc i^an optirale an invention- 
Mass- Pro dnce Invention 
Your invpntjons can be duplicated n^^<'iTibty-line alyJe, 

Prerequisite: Wealthy rosourco ratini^ 

Benefit: Onct^ you've built a prototype (using iho 
normal Invention rules), copies ol your Invenilon can 
bp rliaita-produced at any fantorv or olher production 
facility. You can rasUv afford lo construct such a fofllllv 
yourself, and the copies don't r.os\ you XR The teve] 
of the discovery used m \h^ invention increases hy +i. 
The CiM fiitn sel reasonable limits on how manv copies 
yoar assembly line oflrt Cudstruct and how fast the 
productii^n prucess is. 

Normal Inventions are too rotnplejs to be built 
itsinE mass-production tc>^hnl[|UeSr Each copy must be 
constnjcled using the invention rules (so each onE^ cmtd 
its creator XPJ- 

Im pro vised Invention 

You can conqlrml inventions using di-trovc?rlcs you don't 
i^orrlpletely imderstand 

Benefits Ynu Cflu com^tmcl iin invention u-sing ri dls- 
eov<^ry you don'l have You must }i]roady have one dis- 
covery at that levrl In Improvise an invention, so you 
can't ehoD^E? a discovery beyond thr lovols you have 
littess lo. The level ol the di9J."overy used in the inven- 
tion increases bv +2- 

Normal: II you don'l have the discpvery, you cfln'l 
build ^n Invention that uses it- 

kxlend Invention 
Your inven1inn-s don'l ^vear out. 

K€nc?fJtr You can use your invonilon rfn unlimited 
dumber of timeE- The Itvd of Lhe discovery used in thr 
invention rnfTeaSei bv +3. 

Nurmal: Inventions wour nut and become ]ionfunc- 
tional allcr SO ii^es. 



BRHHD neuj 



frt bcQinL^ ±ScxiflAtli;4l9 



TEAR OAS 



4lv^icT^iiKb prcindct pzia^trvc omcrrlJiii 
jLUjiaH cruDluDli OLncinn^ i^li-lin-q iliit^. mh A nhr mrnulr drEncmitrabMi brliiqs ^i^m 

fcr^iD QLHiaciEti fi^cr ddf^ 1 3ili. lEpqk>- Mlvti- iDd oJUJasbrs ^f busiHi^aE 1t e l-uin- 

Tv 5^Il l' hlisi uzr tvn dn^rii rUll> 

l_ABBE HAHUM «V PA4«-r DDikki f uu 1ii ruki up hn J4Ut IH [IN- vinT-lh Y^fl Ihko ^?i ■ 
iiirlL>illi-:l 1-ur niT*pm-p iLmt "AVa* ^qw foT M|Ctli*Tt L^ltllULj 

ATLA* tO^ 



GOVT 5UIIPLUS ROCKETPACKS 



ORIQIHAI- 



nchTcmDBEAAl L±riJiuLJVurihp'nEli-TnjTi ROOlFTEEH^ 'I'bEfii bv LiLL 
mo-LnH- lal*' riuirt anH IriiiHnl Fldvftnls.^ of LlitM surplu i ^nvt rn^ lfj?t 

qtililltjK ^Od ^IniLliLiii anrj mntrii^l}. Ord^ tod^v ^"^1 wc will Lnrtuftr 
rni^ F a fx^py of Dr. NP-tbajalel Edc^iTEweiiLltfrT' Hpf^^tinn ot Rockfil 

PaeJli fcit CJ^ ilt^n Kliglil nnrt TmTcI ?nd an B&beaLCii-LLlifd ruL-ltlen-cnR 



Chapter 5 

Into the PULP ERA 

-By Marko Savage- 

Autlinr ofMar^in of lenor;" "Tfu^ Manj^nien of MaiihaLt^LrK" h>r 



I/^^Ej't-e^^tn the bidia^a Jnn^^ moviet or heard and old radio broadcaai of The fih^<iovy, you 'ravt^ a good ide^i nfwhat 
ih^FtiipEra is like h'5 an ^.\a^cratcd ver.^hn of AmL-rica in fh^fir^t halfoflhi' ^OihCvutury, ii ,^hinef. hri^ht^r and 
lias darker- s^had{\\[f^ iha-n its reai-wodd coanl^rpart , In the Pulp Em, ^fif'xit^^f,^, aren't speciatized lhink^r\ v^ho publish 
papyri a'fi c^cutiemTf journais, Thfv're ^ffunrt^jaived invcnlor.^ iwht? t'olur^Ctrer to test Ih^ir own roeh^-packi^ because "'unlil 
Vm fiure if works, it's (00 dangerou:^ topul m the hands of q. pilot" 



In the Pulp Era, ibt? lulure holds 

Ijmille^is promti^e. FurlhermoTe ihis 
briii^l fulure is just around ih^ tor- 
nw Inveytors' ^^urkihopa are Rltered 
wilh prololj'pes for apace rockcLy, 
llvina cars, heflllni^ "i^nergon" ravs 
foid giaul i^llttck irobota. Bui m^t i^ll 
the IrtVenlora work lor [Jjc forces [>f 
freEidom and lihfr(y. S]niiler secret 
sodelJe* and lyranl nations havp ^f i- 
aritisri^ of their own, ai^d [lieir death 
hxT^ und nega-hnm^^ ^te aLo 
rolling qU tht Hijiemblv lines. In the 
PuCp I'^ra, Science is both pi'^inlshlfi 
i4Sd ihrcHteninj^. 

Things niv jnueh ihe same on I he 
^CTfi^l. In addilion Co police paLruly, 
v]Hil[intes stalls Eh*^ Sireets of the 
cll>'r prutetlint; innocenlA Jrom ihLi^s 
ajid CTiminals Bl( i!jc underworld 
15 an^rc InghlenJng ihau its real- 
^'Orld [:OunterparEi the n^nh isn'l 
necessarily sJiy aboul allying ^^ith 
ocrull grniips, foreign spies, or oLiicr 
I^Ljlp Era dangers. 

If you're able to c:nplurt' one (bin)! 
in your Putp H^roe^ ^ame. il sbouid 
be ihc conllict between a brigltl 
futiu^ and a dark one Ln a wor[d 
th^l's fjlhenvise similni to our tiwii. 
Si>meDf the lottowing trappings of 
the gun^^J will help sel thr mnt^d for 
fldvenlures in the PiiljN Era. 

Who You Are 

You can tell a liit jiboul anv roleplay- 
ing charj^f^Epr by providing a onc-i^pji- 

lenco flniwer lo the question: "Who 
in? yoLi7" The nbvioii*i answer isn't 
veiy helplul; you don't learn much 
irorti ihe answer "Vm ^ Cosmopolitan 
Bib-level privalt eye." flul if you say^ 
T'm Nora Carter, a Iwo-hH Jiumsboe 
in a onj?-horse lown," you're gming 
HJmowhere. 




Consider de^x lopinj; ti djblidt^tfve 
sty]c^ rtl dress or speech lor yoixv 
Lhiiracter. Other ganiE^*; have obv^ious 
speelts Hnd equipment dil'fereiK'CS lo 
hfllp you leEl onp fhfir^^cter Erora 
fiDptlier. hill those differences aio lesji 



pronounced in Pulp H^roey- YouVe 
gol to m^ke yourself sland oat from 
ihe cro^^'dn yo[i\e got no poiniy tars 
and plale^mail i^rmor lo do il for you. 

Dislinclivt Traits by Origin 
and Class 
Many of (be game's Or]6ins and 
classes were born m ibe slereotypes 
of a half-cj?rtLury of pulp Sction. A'i a 
plaver, you can embrace thep^i ^lurwr 
lypes. I wist them a ilttlp, or play 
ai^nsl them. 

All-AmerK-.an; The slereotypkal 
All-Americau uses a lot oi '(nO^J 
y^lnzr and ^^Gollvr shln^ that 
sutindu daled lo ou]' modrrri i^f*r^. 
All-Amerirans are patriolic, of 
course, and some even look down on 
"foreign'' ihings. Dr-^si Ih ua^ual, but 
remeTtibc^r lht*r casual in the IflllOs 
i>|Cen meaul slacks and a rirr^^^. ^hirt. 
Some distinctive trniis vou miflht 
develop ^voidd he your omnipresenl 
tJhifago Cubi cap, your ins]filcnccF op 
clean, white, T-shirCft. an<J your pen- 
chajil to hcgiri every opinion with. 
"Well, Momma always said- " 

Aristocrats Kvj^ri ]n Amenca, 
I'l jss divisions were sharp during ibe 
PtiJp Era- Many linstocralic charac- 
ters Iske pains to point out thctr 
background Yrrt]r rolle^e lie or pen* 
danr IndiOttLes thai you wenl to all 
ihe rijshi ich<Kils_ and you jnlghl 
name-drop the plflfCb you've been 
and pcoplft you've mel Aiistocratfc 
cIlftrncLen are fond of sav]Tig ^1 w^s 
boxing champ ai Yii3c, di>iir feEow" or 
"I haver 't l>fl?n I his dressed up since 
I had tea with ibe ("Ji]flen "' You can 
aHoid lo (Ireins impeccablv" for female 
cbaraclers in ftartifulai", voiL llEtve 
access to une iLtunning gown aHer 
anolber. 



nil 



THE PULP ERA 



Cloislerod: The iJea behind the Cloifllered nrigin 
ia isotation Itoih the moHsm wnrlrf rhfll CvervDJie else 
takes for st'^nlod. Onliniary ihings nughl piJ7:7te or 
^sciiiELle you- Cloistered fzhuracK^rs [niahl _ytu-ble 
common phrsses ("This is as easy as a cake isi") or 
aak seecniniily obvious questionfi {''Whv rio ihose jay^ 
musicians seem to ho mnking H up ss ih^v jlo alonE'i'")^ 
YoHT E^lnthlng mlghl appear out-of-dale, Ibreign, or 
Olhcrwi^ unfashionable. 

Cosmapolilaii: VouVo drmr^ ti i^ll ^n<i g^en it aU, so 
you niighl shiirc ihc reiidency of the Aristocrat to namr- 
drop. Uu[ vour reveries axe of exot]^7 InnfJos, HOI a teriea 
of parlors and bflllrooms ""Thl^ remiudi me of ihe time 
we Were huntiiiK the while rhino in KhortosTa,'^ you mi^ht 
say- If yoi] ape&Jt multiple laniiutn;es, it's hkely ihxil you 
sprinkle your dialogue with exrlam^Mons ftnd brief 
expressions In oihfr tonBU+^"n. You might have an emlic 
flcc<r!?>0ry or Iwo amon^ your clothing- f^urh an a shark- 
fooTh necklace given to you by Polynts^jttn islanders. 

On The Run: 0(hor onglns have all sorts of verbal 
imd visual r^fenlrlcllles, but you eitpend everv^ elTort rn 
blend mr You try your hardest to dress like everyone 
else, lalk hke ever>'ono else, and tW'l like everyone else. 
Wh\\p. other cht^riiclers are always themselves, you're 
always adapJing to those around you It anvthJn)*, vou're 
n little taciturn, ami ;K^rhapi3 your body language is a lit- 
tle shifly or nervous. 

Primitive: Your gar h is eilher thiit of your native land 
or a ^'eird mix of j\inerican garb zmd clnihing ^rL^m a iar- 
off place. Like a Cloifiterefl ehiirafler, you may hiive 
some trouhln vvUh [ho lan^ua>;e-not enough to make 
rommLinleallon difficult, but enough quirks. gr£Lnimiir 
miilakes, and maybe monosyllabic grunis In rnakt^ H 
clear that you're not from aiound hfre The Jjonventions 
of polite society- am prnhably losi on you. so have fun 
being htilTled by dea^ert forks, calling cards, Jind rhp vol- 
untary^ xvearing of necfcties- 

Explorer- Esplorrr^ ]\h} gear: compasses, laiives, 
maps, louls. rope, and so on. lEspeciallv ropo- No 
explorer ever ^aid- "'I love my gear, bul I have all this 
ropc^ I never tfi>e,"J A hull whip wouldji't he oul j^I line. 
either. Explorers tend Lo br: obs?^i^sed wilh the i;oals o£ 
thetr iixpfidlLJon, whl<jh M>melmies drives their coanpan- 
]ons cira/v IvRplorert like having plans, and they'll gtner- 
fllly ptiuie and think when confronted with 3ri ob^lacl? 
ralher than bull their way througl- ]n vour spare lime, 
you probably read oLh^:■^ explorers' reports and pore over 
maps, pkna^ing your next journey. 

Gangster: fleputation is key to ^i gfingslor elaaracter. 
The word on ihe street is some fames ihe most important 
currrncy ol ^]\, and [jani^alenj are always sure Co inak^ 
aure everyone kno^^s that they'ri^ loiighn ruthlei^s, and not 
to be messed ^vllti- Siiowing (hat you have money helps 
build (bal repulation, so gangsters Lf*nd \0 <lress well if 
unimaginatively They're gonerpilly hostile lo authority 
figures iespnclaHy ufilformed police}, hut unstinlingly 
loya] lo (rue friends and members ol their innh i^t^w. 
Selling itp new "deals" occupies a loL of your lime, and 
you're probably a regulcir at sev^i-^ral l^rd and reatauranls 
frequeaKed by ibo ]i]ob. 

Murtial Artist: Loose^litting clothing is ihe rule 
here. Perhaps vou wear a hrocja^led Chineae jacket, 
DT maybc^ you're a boAer who lakes great care to mil 




Myl^^ gf\Jk Joson Ltoyd's 

for youl g^ ^9 own . . . 

,<^^Jf Millionaire's 
Champagne 




up his shln-c'Ljffs hnfore starting a fight- You'll priNhttbly 
najfic-drop your techniques as yoi] L]sr chrm, whether 
US the "quivering crane slrikt^' or "my two fistSn 
hammer and aTivH-" Vnu probably spend time eaf h di^y 
tra|f]ji]l4 (tind medilating^ if you've adopted a dL^cipltne 
from the Far East) 

Mysllcr You probably have some item of flothinK, sfub- 
lle or obvjous, that idpntlfii^^ you and your mystic tradi- 
tion- ]i mi^hl be a lapel- pin identifying you Jiis part of ih^ 
Order of the Scarlel Dawn, or it could be? dozens of 
bone-and-feather fetishes ihal for!nt^<;1 yOn to various 
animal spirits Vou Lako t-noui^h pride in your powers that 
vou'll announrp rh?m as yxiu use them, although cxacllv 
how Lhuy work i^ a secret you'll never divulge- You might 
rm^el in your mystic lieritagc, u&lngyour powers to 
intimidate and L]nTif^rve [hoae L^round you- When you're 
not adv<.^iitiirinKH you study and ]ned]ta1e aoonrding to the 
tenets of vour traditio]!- 

Private fy^: Of raur^^ ycu have a trenchcoat snd 
fedora, and of course you havr a llask of hooch in your 
top drawer VoaV^- gof a wisecrack for every occasionn 
you lend lo be blunt, and you remain at &rin'ii length 
from bolh polite society and lUo underworld. You lake a 
lol of punches, huL yo^i dt-^livtrryour fair share as welL 
Yours is a lonely profet^i^ion I hat's always lace-to- Jace 
with iho ^■►ral In htiman nature, so you probehlv don'l 
spend your spare time in the crompaiiv of others. Of all 
the characte]" classes em Pulp Ih'ro^^s, the private eve lias 
the dccposi vein of stereotype. The degree to whkh you 
embrace this stereotype is ytp lo you^ 



THEPLTLFEIL4 



49 



T^hle B-1: One Hundred Quirks, Ci 

If j'trtj'ic flturh fur somL-LluiiK lj> mttle 
yuLir charatter ^Ufld auL 3t»M nr dioosu 
hnm (lie fuU^A-inK [iih|e, 
J &ver-pr£ii43nt n^n^^bcoal 

5 luckv fcduru 

6 LUltlSUu] hCiir 

T tyes an^ diHerent colcra 
a UnupLifll jnveliy 

Q ireai'5 bouLuEhni^r^ 

10 hides ionl&, "w^aponan etL_ in hcuv^t 

11 llipq a n?Eii 

I? shuffles playinfl c-^i ri*: 

13 c;l^st:!»frHl with chess 

14 ^way£ cminTiga sriff df jrtL 

15 HnHjkc^ cigarettes 
Ifl sinokt¥ d pipe 

ET seiu^Ler gig^a 

la weAi^ eI^^vus 

19 hii^ HlninUe lallocrB 

EH rJiasp^ sfciris/num-huTigjy 

SI i?3lest^loua pinky ring 

?S EiiTOptmi accent (pick d ftmMuagf^f 

?^ Alrirqii accj^nt (pick :i language) 

iA .^fiian aMei]L (pick a Isnguagt) 

?R ^oulh AiCLcrican acceni: (pick a 

iMfttJafio^ 
M ub^sflerf Vhith fa^ mufiir 
17 fihge^ed wifh ci^^\yK^l musie 
'is obsetterd wirh sporLs 'iji Hi^ncntl. or 

pick one) 
IW obiesicd with a particular food 
91 r^R dime uu^uL 
ill goatee 
32 y\m djl^e beard 



^Mng Cards, and IJi si inetive Traits 

33 rijllcd TRLisrarlie 

34 eye patch 

^^^ MTiu^Ljiilly Ijtid t*r g<xKl teerb 
3fp suaps IjnMoT^ ^^hpn uPTvoLifc 
37 liTipt 

Sy hands ouL^tavc*! hu^iinesj c^rds 

40 teaves a my^lerlou^i it^Tn [playina 
card. ilavTRT, pti: } behind 

41 lciv«!> tn danft 
■42 huina ttmtk^ialj 

43 hvhisUcB 

44 play*i harmonica or other Fraall 
in*irntiyient 

45 Jihaky hands 

J9 slroki's chin or heprd refle^vtJv 

47 stammers 

48 haa New Yovk/'EasL CuasL arcml 
4ft has SouLhorn acc<m| 

30 hAa Midwest accent 

HI has We&Lern '"t'owhoy" arcenf 

52 ran^ly blinks 

33 rfifle^slvely lldltt up *rpa 
s4 reflexivelv mcanp^ iip area 

53 WL^uTb dfjminn mask 

□e DoveT? fiice with handanqa 
57 frequently dliI^!LJiRpd 
fitf weiii'b loiifi clrjak or c-ape 
Sy haji walking srick Lir C^nO 
eu troqsiently o^^erdrtistd 
fll frejjuently Liiidtirdres^^pri 
(^ oti ihu wagon 
KS fling-iong voice 

54 LUiu^iiiilly d^ep voice 
115 mnnntone VOlOt 

rtii raspy ^uicc 

67 umiau^ly smooEhor ivtlnkled ^n 



C3 al^vavs wt^air n particular t^olor 

69 cloLhe^ always dirly 

7(1 clothes i-arely seem lo gf>T dirty 

71 smusual pleziirant scfinr amimd chnrad^r 

7^ uiiLi^Liul LinpL^iisaiit ftdor around 

charaf'tFr 
7^ hdget^ w]th string or other item 

74 makci lanuiild h?ind gestttrea whim 
sppafcing 

75 m3U5LiAEy icTiae hody languagtf 
7G alls, hc>itrl gt odd anfilfi 

77 al^vays amilina 

r& ne^r i,mjhnK 

7y llirtt \vith recept]<»nlst5j M^aiL stiilL E>t& 

&6 si^sid of heights 

fll aniTnal phobia ^Hoakca, spiden, etc,} 

^ has eAOCic peLi 

ik^ obsessed with fine art 

B4 fn^qUcntly sniffles or Spili 

3-T employs signiUurci eaLc-h-phrase 

y6 interrupLb acheT characters 

37 pyp^ have miusual shade 

yy imssitig Hn^FF. par. or miLor body 

part (no game effect J 
'^9 gruff, rsspy \o\iir. 
W unusual hm^h 
ai tpcaJz^ rapidly or sk>wly 
92 fevfirs particuldr muLerial Isilv^r^ 

goldn etc.) 
yd drinks loli, [jf coftpe nr Cea 
a4 hirthmiu-t 

95 oh^pssed wit]i ^TiuihlJng 
yo serkiUfr celkcfor (coins, arL, buiieball 

*^T"ds. etc.) 
!I7 reli^oLis/piLiu^i 
9S fiGKiif.^ejndiced 
!f y swears.'cursL^ I'requpntly 
LOO Jokcalcr 



Sciential^ Yotir research is whaE matlerB to you, and 
thai Qb^aft_^]t>n spills over ijili> olhf^r aspects Df your life, 
You ^pund litlle eftbrt on ololhin)!H although yciu mi^E 
have a long whitf Ifib coal, aiid your sntit*! life ia pnibn- 
bly curtailed by yoiu time m iho lab. Give somo ihot^I 
to wti[}.\ie lab you ust Unless you're independently 
wealthy, vun probably have a university, miliUfv iii^tuUu^ 
tinn, governmenL a^Ciiuy, or corporaiu^rl I hat Rmdsyour 
reirfarch- l^lvPn your time Jl^^■tly (rora the lab is science- 
id&ltdr you'll be reading research papers, i^ketthing 
ideas on graph paper, and slowly, paFiently Iry'tng lo 
explain -^-bat you consider ''pimple cpncept^" to tlie ^on- 
scit^nMsts around vou- 

Soldierj iJLSOiplioe has bfien vh^ a^ia around which 
your whole life has revolved for years. You pmlinbly 
maintain an orderly ap[K=arance and demean<]r by force 
of habit, untess you're truly disiJIusLoued with militarv 
life. Vour bpeechpattf^ms maybe short and dipped — 
yuu're used to giving and reijcivlng orders. You l:ivish a^ 
niu<:li attentEon on yoitr iseapons and fieair as vou do the 
people ill your lifcn because your gun has saved yotjr life 
mnre than any person cvtr t:ould. 



Other Genre Conventions 
The Wllty Quip: Even il you're ineasurin,^ time in ^i^- 
saeond rounds and everyone is theoretically deaf from 
nearby gunfire, fi[>vays ^ive the chara^'toirH ^^ much timfi 
as they ooed to crack wise Wilh ihe exception of a fe^S" 
taciturn heroes. Pulp Eta protagonists ftre h laikatrve 
buneh "I'he dialogue can r^ingt Ironi basic "take thal^ 
viliainT' to the more acerbic wordplay fi^^atured in many 
detcell^o ^lories. 

The Confession: IJ there's one thing pulp villains 
share, ir\ (|nj palholoHical need to bt understood Accnrrf- 
it^gly, Ihe Pulp Era see^ tiir^ rise of one of the oldns^ villain 
cliijhes. The conEesslii[]/e\planation ot the villain'a plan. 

If a vilJainyus mastermind k al r* standoff with the 
player characters (oi has them at her mercy), shn 11 ij^k^ 
the tiine to expla]n why ^he btiilt the earthqiiakt-causing 
tunnel-roekcli? and just how lhnv'v<? l>?fD precisely lai- 
g?led to split Calitomia from the rest of Norlh America. 
"As long a^ ihe emerald focusing arrav remains intaet. 
nothing can stop thrni!"' shell exdaim. 

Class lUslLnctiona Matter: In jbe first half of the 
20lh Century, upper-class Americans were a much more 



5° 



SCIENCE 



l^le A-Z: Naming Idventians 

Roll Ids niid ciinfiuU the foUmvini! JibL ITicn roll id^O multiple limes lo acricmte your invenlion's nAsne, 



1 


Catalyrt I 


Function I 








2 


Cn'fllyit r 


Catuly^l 11 


FHinction I 






li 


Catalyyt I 


PrcHx 


Fiinf^tion I 






4 


PicliK 


Cflti^lv^r It 


Function II 






5 


Carnlysi 1 


Prefix 


Function I 


FuncUun 11 




e 


Calnly^l 1 


Catalysl II 


FujifMon 1 


PreHx 


FLmclionll 


7 


Cotalysl I 


C&laly3l. II 


Fimclion I 


FuTiction II 




B 


Cualyst I 


Preiix 


Cntr^lvst n 


FuniUon 1 


Function II 




Prcfiit 


Catftlyfit 1 


Cnlnly&l 11 Function I 


Fijnf'Hon 11 


X 


Iniiini- 


GELuasitin 


wave 


tonverior 


gun 


a 


NcivB- 


^urLllLium 


paxliela 


trajiflfonner 


^pburo 


3 


AuId- 


ifld^paxtiiJe 


h^nni 


launchtit 


unit 


4 


Micro' 


mlfrowftve 


field 


spflrci"alyzer 


iTtachLn*^ 


5 


NifO- 


infrsiTed 


alloy 


CApaclcor 


arrny 


B 


Aera- 


ullraviolet 


vflflor 


refleclor 


nwbol 


r 


Cryo- 


fLiU-sp^^flrum 


pl^sm;^ 


focus 


eomrxiund 


B 


Ni'ga- 


polariLy 


pulse 


Ofthancfir 


anlenna 


9 


Mulli- 


dark matter 


T^iatioii 


charj^or 


engine 


10 


Electro- 


po^sifmn 


Q\a 


targeter 


drivo 


11 


Hydrn- 


j^iimma-ray 


reaction 


PTniirsr 


netT^Ork 


12 


liiilDi- 


neutron 


v'apor 


Ir^nsniLLIt^r 


^^eapon 


m 


MagnelD- 


elecl ron 


element 


transporter 


pn)h(? 


H 


Omni- 


atomic 


molecule 


energy 


rqbol 


15 


Porta- 


Kirlittii 


atom 


matter 


Oreft 


18 


Mttfj- 


jet 


Apectrmn 


prisma [or 


bomb 


17 


Lni- 


mAvlelliuiu 


phaas 


reactor 


^uil 


18 


■Rypar- 


5pa^ 


laser 


nvv<>rser 


armor 


19 


Naiio- 


JnertinL 


rav 


ne^tUor 


shield 


20 


Anti- 


quantum 


force 


neulraliaer 


■construct 



slraNflcd social set tban tbey are Inday Rich families 
intermarried. Wfcit [o the same icboolb. btiongr-d Lo the 
same clubs, and saw each olhcr socially. Everyone in 
Amcrlra knew the names of the rij^hi-^si lamiliesi iLOckefellei. 
Vanderbdi. t^nd so on The ultra-rich in Lhe f ulp Era are 
jn majiv ways like a Europ^^t^is nohk f^lass. and they acl 
like it. Tliev'IJ turn up their nose at "nouvcau rif he" and 
ailect European acceiils wild mlfvests tbemselves. 

The American E>ream is afive and Hiking, of course, 
and it's possibJe fiiir today's iramierant fu be lomorrow's 
industriahst. But mr^rc (^liou, today's imraiaranl hopes 
for a middle-class e]usliinL."'i? for his children, who in turn 
hope lo ainnd their children lo prjv^lc -Schoo[_ Perhaps a 
wealthv intha-ilrlaMsl will emerge after a fpw goncrations. 
But the workinj^-ijli^^"^ man kno^^^s his place in society, 
ju&t ft^; the wealthy revel in iheir-i- 

Rac]al prt']LHJloe, sexism, and reh^iou^ jrilolpranec "wei^e 
more accepted Ln (be pul|> lirtion of the time than ihey 
are totlay Women didn't get the rL^hl Eo vote in America 
until iflSO and lim Cniw lawq legalized uniair LreaLincii4 
oi" h|a<^ks in the South. ^\nny unjis w-erc still segregated. 
But eypcvfflUv in sports and music, inlf^gralion was 
beginning. Racist is^uf "^ arc as important today tts ihey 
were in the Pulp Era, so Ofi^n^ildcr carefully whether yotJ 
want to deal with real-world issues at (he gamingtable, 

R007P. and Drugs: Many pulp MbiiracLers had an 
almost limilleas ability lo consume alcohol. Espe<'l3lly In 
lolty social circles and urlyan soilings, booze was every- 
%vh*?n^ dtjring the Pulp Era^ and many c^haracrers always 
had a glass of ^oui^lhing in one band and a cigiirellii In 



rh^olhcrr Even during the Prohihiljon Kra in \merica 

(1920-1933), I>nn7r was readily available at bpc^kca^ics 
and prtvale parties lo (hosf ''In the know." 

Unlejfs vou have a specific rfefcison Ui give booze 
importJfnce in your game, it's probably easiest to crcat 
pjroholas just aprop. Let vharai'U^i? drink as much as ih^y 
like and don'( pallatize them Simply say, "you wakf^ i]p 
gn]mpy with a hangover,'' fii^l get on with the ad^-enture. 

NarOOlK^fi and other ''hard" dniiSs fire (realed very dif- 
ferently. In pul[T fifCiou, drugs are strictly the provlrtcc; ot 
the bad guys, Evpn |]rotagon]st gangsters won't touch lhe 
j^Euff or participate in Lis salt ''Junkies" are depicted with 
et[uAl parl*i pity and revulsionn and dmg ti^t^rs are almost 
invariably otiLJlIonary tales about the dan^er^ \4 a^dletion. 

Total Non&ense SclenccL One Doc Savage tale 
explained that his personti] litrplane traveled at almost 
3CMJ miles an hour because it used "turbines/' Never 
mind that any real E^t:iefllist in the 1030s could have 
t^j^plaincd i-hat a turbine is pretty much jusi a rotary 
engine— it's a coittplel^ly ordinary word to them, but Ij> 
lhe re^er, "turbines'' meant inck^rtte 

In your own gajoe^, feel tee to make up stIcnilfLf rerms 
and apply them lo yf>Ljr inventions, vehicles, and other 
props. Don't be constr^ineil by teal science. Go ahead 
tinci fzall vour newgun the "zOi-lHllnm wave mfinilyzer" 
despllE? lhe fact that al there's no i^uuh ihmgas rortillium; 
h) it obviously sentfs oui r\plosi\^e shells, not wavei^n ftnri 
cr) W7ith Jifty shots, there's rtolhing inlinlte about it. 

If y<ua need the name for an inveuLLon quickly, consult 
Tiible 15-2. 



Chapter 6 



The Deadliest EQUIPMENT 



i40NEY Can Buy 

^By Archibald McKilh 

AutJiorof 'M)ii{ynii Elio Bed, Danie^ni iW^ bloor," "Black Magii- in ;j Crxrii BereC' ELc, 

F™j7? adcCccIaV^'fl .:iS fipenat tu the "flying dip f^er^" of tht^ South Sea^ pilot Gnd man'iiofis of the uStra-wealihw th^' right 
gear is an ItnpOrtuTjt part of any pulp cfmr{i{:'ter\ dncnai Beio^^ you'ti Jind t'i^^ntial equipment for vour Ftiip Nerops 
gQf}i€. h'fi jii'^t a ^-tcirting poiril —.^G m tiny goodie and services are avnilnhh rr? 2t}th century America thai a ivmpht^^ equip- 
ment list i^ imposi^ible, TMa chnptpr pruvUhiJ delaiis for &omc r?) Ih^ m^^t common items that ch£irm-'ti^r\ may need or their 
oJveflCur^Sr Beyond that^ \^:e'v£^ provided a ^impie, abstract mon^y sy\itfm so ifseasylojigureout vther items on yoarown. 



Money 
Hflllier limn track every doltut 
eanied and ftpeni by palp characlers. 

die Pulp Heroes ganiR a^slgr^s yuJi'h 
character a resource ratin|!. This rat- 
ing reprrsents ho^" much dj^po*whlc 
Inwrae jnd liquid asftca^ ih&v have 
on an ongoing bflslE^. There lire seven 
^eson^^7fi reilingi- 

Destitute; ¥t>u eke o^i a moflg<?r 
siahst&f^nce. This level ni^^hjdcs *'Vf rv- 
one from hanteT-gath^ort^r Inbes lo 
the IniEy d^^sivtifi^le pour in krge dlies. 
Poor Employment h iri'Ogular and 
payB poorly, bul y[>u"ve Hoi a leakj- nwf 
cR^r ytujr head Jind food li:n?ar niosl (hy^. 
Panhandlers, hob<3S, and ihe urban 
poor f^N [nlo ihis resource ralirig- 

Workln^ Class: VnuVi^ ^ji| a 
sleadyjohon Lhe aHSumhly line, aul 
ID lhe lieklj. i^r other physical oi" 
raeniiii labor. Your residf^m^c is ^mall 
and spartan, hut it\ I'aaHynably iafe 
and warm. 

Middle Clasi: Skilled cradi^smen 
and lower-level prolf^s^LLnitdi like 
[eachnrsfltld bookkeepers have llli-^ 
rfiiouTce rating- 'rlil?. irtcludes a nice 
apartnifnl [in the cit^'j or a hnu^c In 
suburban and lureil at'Cni, 

Rich: Vrnj're rising ihiough the 
ctinkb of the busme^^ wnrld^ i)T vou're 
a white-collar pj(?r<j!3^iontil lite a doc- 
tor or prnfessor. Yuu have your n^vM 
brownislune. penlhrn]s<> apartmenl, or 
13 spacious liou3t. 

Wealtliy: Ynii h^ve 50 much dis- 
posable mcumf? ihar only tuxuries can 
make fl ftlgnifioanl dent in it You'rf 
almost certainly a E<>aii^r 1 n your 
field, "whnthpr ytuc're an industrialisi, 
[>alenl-holding scienci^r, rnob leader, 
or member oi'lh^-' nubihty. 




Bzlllonairei Yonr riftrtie is synony- 
mous willi wuiJlk There's almost nridilng 
In Lhe Pulp Ern that you can't jdltard. 

Once Vim knt^w your resourca rat- 
ing, purr Puis ing equipment is i^iiiiplL-. 
Ju^t look at the reFJOurnn ^n Ihf good 
or servii]^; if it's your resource raltng 
Or a lower one. ynu fan j^iRjha^e it. 

Tn the criiir^B of playn your characlor 

tnl^hl £e( a tucrntrve sufvc'iNhriije 



contract h'oin an hejre&s. earn a big 
I'CifcViArd for ttpprebending bank I'oh- 
bers- or ''find" a sr4ish of NtLzi liold 
bulhon. In such situations, ibe GM 
awards you a windliill. wfi[c-h you'll 
record on your character aheet 

Whenever you want, you can 
spend 'A windfall to niakf a ^mglc 
purchase (ot a group M reflated pur- 
chases) as IfyOii had the next-higher 
TMOLirce raltn^. Your actual re.sourc<? 
r^tin^ doesn't change" vou gr^t Eo pre- 
tend that ynu'rc^ one ratiiisi hiKher for 
onf^ shoppini; tripj 

For example, a Mfddle Claai prl- 
valo cy^ character rescues a kid- 
napped child for a graicful (and 
wealthy) family, thus earning a wind- 
Fall. The characler can make a smgh' 
purchase at the Rich rcsr>urce rtitrng^ 
opting lor a luxury sedan. The pri- 
vate eye ytill has a Middle Cla^s 
iT^bource ratinj!, but diivc_s from oas^ 
to case in a IflSll rjucsortbi^tji. 

[| ynu ^^\'^ yijui i^indl^s rather 
ib^m spending them, you Cfln pventu- 
ally cham^o your resource rating. 
When yon have live wind(aiLj. trade 
them in afld move yourself up to the 
nest hijihest resource rating. 

The tvitidf^ll yystem wodcs in 
n^verse, too_ Characters can "uash 
out" their existing rc^ntir^^cs. They 
get live windfalls tit their current 
reiiOuri;e rating, bul then thf y move 
dtjwn to the next Inw^ofit l*^v^l I-'OT 
einniplc, a ndi chiiructtir who cashes 
L>ut Hels five windfalls at tho Rlcti 
We] [f,o fihn ]:r^n cnake five purchases 
dl (he Wealthy level)- bul thon she's 
spent her small Ibrlujle and has a 
rtisource rating of ^tldd|f: Class 



52 



M<:}NEY* KQlUPx^IENT 



lahlfi H-li Wospon 



WeapoD 
Bastbiill l)Ql 
CavDnel 
Cavalry ^ahrp 
CluL/nJKhl slick 
Ciusabow 
Darl 

Fent-'ing fuil 
Gcenlsword 
KaiDa 
KmaiiH 
Knife 

N'uDchaku 

Hapler 

Snp 

Switthblrtde 
ThiDwing Knife 
Whip 

WouJ Axe/ 
File Axe 

Rreamia 

Revolver 
Ltj^l ph'.it\ 
Heavy pistol 
SiLhniJiE'bJne gun 

mile 

Shol("un 
Maehtiic gun 



Coat 

Poor 

Middle Qasa 
DeiilituEe 
Woildng Class 

Middle Claaa 
Rich 

Worliii^a CIh^^ 

nich 
Poor 
Puur 

Workins Claefi 

Middle a[i9s 

Pmt 

Pijur 

Deililute 

Poor 

Poor 

Wi'Tklf]^ Cliis5 

Poor 



Work In 14 Cii>M 
Working Class 

Rich 

Middle Oass 
Wnrking CLil-jei 
Jlieh 



l>QmAgr 

Id6 

IdG 

2d4 

Ida 

Idl 

Id4 

2dfi 

1d€ 

IdIO 

ld4 

IdB 

idEJ 

Ids 

IdB siihdufl] 

Ids 

IdB 

Ida 

]d4 

Ids 5uhdual 

Ids 



3d8 

3d4 
3da 
3de 

adR 

adiu 

3dS 



Crh. 
18* 
20 
20 

1B4^ 

20 
EO 

ia+ 

2D 
20 

20 



hangc 
Inc. Wt. 
- 3 

2.S* 

3 

1,5 

6 

,6 

S^ 

15 

2 

10 

1 

3 



BO 
20 



100 



70 
SO 

ID 

15 



3 
3 

a 

5 
,5 

a 



— 6 



Type 

B 

P 

S 
B 
P 
P 
P 
S 
S 
S 
P 
P 
B 
P 
B 
P 
P 
P 
P 
S 



Prof, 
Simple 
Simplrt 
EkoUc 

Simple 

PriniJiivp 

PiimitfvB 

Exobr 

EjoUc 

EJiolic 

Simple 

Prirallive 

Ewb'c 

ExDdc 

Simple 

Primlliie 

PrimilivE 

Simple 

ExDdc 

Simple 



M 

L"- 

M 

M 

S 

S 

L 

L 

S 

M 

T 

L 

S 

M 

S 

M 

L 

T 

T 

S 



Ammo 



20 


20 


a 


p 


Piitol 


S 


G 


30 


2U 
20 


2 

a 


p 
p. 


Pistol 


T 


S 


20 


Piblol 


S 


fi 


19' 


^0 


& 


p 


Rifle 


M 


30 


1^ 


176 
50 


9 
9 


p 
p 


Rifle 


L 


5 


15H 


aiiic 


L 


5 


19+ 


175 


afio 


p 


Big Quia 


L 


ITS 



^ Pliis wei^t Df rifle 
*■'' When mouDted 



The atfvLinlaHes to Ihe resDUTce raling ^y^tfetn are 
threefoldi it ciit;^ out a lol oi'lhe |>tipt!rwt>i4t [hat can ^et 
In (he Wt*y of ^Uin^ on with ihe adventure It glvi^s 
characters a reasonable fljnoijnf (A dlS|M>^ahle jnfome 
wlthnul ^ponding a Ua uf lime detailing how. where, and 
when ihey earn il. And when you're furcating a new ilom 
for your ^aine_ you don't need to hgiirr- onJ h<iw mitch II 
costs. You just have In dcL^lde who fi^uld jaitriihase Lt 
without unduly l4i|>|>lng iheir financml resources. 

Cotnbining Wb;ilth 
Because ihe tnilv ricli have osportenliatly more money 
[hiiJl iht middEe and ^vorkin^ classes, it's hard to spend 

abave your means by passing the \at &nd iiavins! iiiulliple 
peo[>|ecf^illrlbute lo ^ jNur^jhabe, If foui characleis com- 
bine their funds to make a piirnha^c^, rhcy f'^n buy du 
item as if thfiy rnllrolivtily had a resource ratinfi one 
higher ihan th^L of the lowest member oi^lhe group, ffhis 
means ihat combining Eiinds only infixes ^on^o if J^^very- 
one has the same rcsourrf: radrtg. iFy&ii're already' richn 
die IncL Llial ihret- ^ifvour m[dd]e-ttai>3 friends pooled 
ihfir Funris fnr you jsn'l meanineful.) 

Richer characlers can help poore]' charafTflr?; by slinplv 
purchasing equipnic^nt lor ihotn using ihe uaual rules or 
givlflg ihfTH wind^llb ai E^tfly. This sort of thing happens 



sll ibe lime in pulp licTion, and the c^^onotnv of ihe ^mc 

is loose enough char gEfr-glviug i&n'l unbalancing. 

(Jsc {hh same technique if characlers want Eo pool 
iheir windfalls- Four wiildialli ol a [fiven reftource raling 
^rt? cqijj^l roa ^lnt;lf windfall of the ne]tt higliei rt^ourM 
rating. And il rarelv matlers, bill you ran divide 3 ^'jnd' 
feU lo gel four smaller ones ilyou Uko- 

Wcapons 

The Pnlp Era is a danijerous place, with a itioui&nj cjiQ- 
mies mundane and fantastic to confi'onl ih^ f'h;^S"af'len*r 
Tbe following weapon^ luliow the rulei oullined in 
'_^f*pter 1: C^ombat. If a weapon has a sinipit dijsuripliun 
and functions like any olh^^r w^^fi|K]n, JTs btjl d^sclribed 
Sf pai^If ly hcluw, 

Nole Ihat the slatisti^7s i'^r [hesc ivoapon^ mudel how 
they work In iht^ Pulp Ej"a, which has much more forgiv- 
inii physics ihan ihe real one. They aren't intr^ndftd |[> h^ 
realistic poTtrayaU of their re&i-llfe COunlerparls, because 
the Pulp RproeF g^mf: Lsn'c fn{>deling reality, ll's mimick- 
ing the weapons the way ihey work in pulp fiction. 

Hfiyimc^t; This i5 essentially a tnife mounted on Lhn 
end of a rifle. If a character dpTjirhr_^ (he i>i^ynnf^( from 
Ihe rifle, then u-^cs il Jn <;o[ubal, use ihe knife statistics. 

fJrofsshow: A crossbow requires t^^o hands to use 
effectiveiy, e\^en thongh \\.\ Smsll sv/,e. You buffer a — i 



MONEY ^ EQUn^ENT 



^ 



penalty if you fire il with one hand- IjOArling a ornai^how 
requires hoih h^nds and a movc-equivt^ldnt a<jliui] thai 
pt'0^ok<ii> allacki of Dpportunily 

FeDcing Foil: Vou caji ii_^e rhe Wc^prsn ]'^n*^sse Ti^flf 
Isee Chapter 4 KL!fits>J Llp ap|ily yoiif DyAleritv modifier 
mftt<:ad L>f yc>tjr Slri^nglh modifier on anat;k5 wilh a 
L^tiCLB^ foil. 

Longbow: You need at least tvL^o hands Lo use ft ho^', 
regardlesfl ot its *L]/n- Ctiarj^ef^^rs osnnol use ihis bow 
^iiile mounted, seated in a vehicle, or prone. 

Rapiers Vou rmi lj^<: tho WcfLpora l^Jn^Si^e ftal <^ee 
[ibspler 4. Fealij to apply your Deslerlly modifier 
insEEad of your Strength ]nodilieT o]i attafk^ with * fertt- 
ing Joil, 

Siipi A i>ap fan^t deal wound poini damage, only vital- 
ilj" point damage. On a snccessful critical] hit, the sap 
deal5 doublfs vitality poijit daraagp- 

Shortbow: Voli n.*fed A\ least Iwo hands (o uie a bow, 
rcgaftllei^ of its aize. Characters can use this bow while 
mountedn but caimot use il while prone 

Spean If volj tjsf* a r^^ady siclloti io s^l ihis ^"^iapon 
a^ainil a (jharye, vou deal double damage if you score a 
hit againsi a charging chai'acter. 

Throwing Knife; This weapon is balanced for throw- 
inj;. but is usable in melee as well Yoi] only noert I he 
exotic weapon prollrif^ncy Lo tiso 11 &i s ranged weapon; 
iT y{JtJ hi^ve Weapon Proficiency (simple} you can use it in 
melee ^"ithout penalt^^ 

Whip: A whip can't dfal wot]nd poln! d^m^gc, ottiv 
vitality poini dsms^e. On a Mttjtiessful critical hil, the 
■rvhip deals double valalily point damage- 31 deals no dam- 
age lo any creature with at leas! a -3 nalurEd armor 
bonu^. Although vou keep il in hand, trnar Eh*' ^^'hl^> as a 
pro)M:lile weapon ^vith a mei^^imum range of 15 feel and 
na range penalties. 

]iec'^Ljs<^ the whip t^an wrap arountf ui ea^Eiy*s leg or 
ulher limb^ you can make trip allacks with it_ If you arc^ 
tripped during your nwrl Irip alLempI, yon tjan drop the 
whip lo avoid being tripped. 

When using a whip, you gel a 'Z honus tNn y^^ur 
opposed attack roll whtn tUlt^mplinK lo disarm an oppo- 
nent [including ihe roll to keep from being disarmed if 
yuu tail to disarm your opponent). 

Revolver: Typical handgutis in this class Include ih^ 
-lis SpifinL^I. -4-1 Magnum, t^nd Coll .-15 "Peacemaker." 
Eeloading such a weapon requires a hil]-round action 
thai provokes aMack^ oi" opportunity. 



Llghi PIsloh The Wither PPK and Berella M19t5 are 
examples of ihis firearm. Reloading a light pistol 
requires a move-equivaleiit ac?iion ih&t p]x?vokca allacJts 
of opporluruty. 

Heavy Pisloh The Coll .^5 Automatic and Mauser 
MlSOfl pistol are considered heavy pistols Reloading 
them requires a tnove-equivalcnr aetioti rhai prnvolcM 
attacks of opporLunily. 

Submachine Gun: A relatively decent iimovatlon, 
Ihe Thompson M1421 ""fomEny C-irn^ ls the h(^E,i 
ejsample of ihis firearm. In addition to firing single 
shots, the subma^7hmc gun has aji autollrr netting. ,\.^ 
a ftLll-rOUnd i^clion, vo^i can trtke Iwo e:t[ra allatks at 
youi highest base attack bonus with tbe subm:)i:hine 
gun on Jiilttl'irf. But each uElack (ifsc cxEra oii':i flnd 
ihfi nornitfl oni^sj sufltzTi » 6 pE?ntfilj, IltlimJin^ « 
submachine gun is a move 'equivalent aclic^n (hat 
provokes altacks of opportunity. 

Elifle: This category of tireiuin includes eucrvlJimg 
trom ^poni rig rifles likis ihc Wlnrhc^ler MIBS*5 and 
militMy models Hke [he MISQS Mauser. Lee- Enfield. 
and Itale in the Pulp Era) ^TI Garand. FU'^loading a riilo 
\i A iDOve-fLjiLlvtilenL-ilclioD ihut provokes iittacks uf 
oppoitunilv. 

ShrjEgun; tilwbyit Pulp Era sholguns mdude ihe 
Rerain^on Model IIA and tbe Wmehester M1337, which 
appeared during the GicaU War as a "[lenoli giit^" varlaiil. 
Ki'loHdiiig H :^hu[tfmi rr?f|Ui[«s u full-round atEiun thul 
provokes atlacka of opportunity. 

Vehicles 

Vehicles arc nbvlou&ly for gcllin;^ from pl^w iv plact', 1-ul 
they're also imporlrint elements in the chase scenes (hal 
form an impnrlanl part of pL]lp advennuret. And in ihe 
ri)fh( hands, They can even be weapons. 

NoIe: Speed^'^ are given first in miles per hour, iheii in 
ffipl [>i'r siA-^tuJond i^ocnhnl round. 

Jalopy: iTie jalopy provides one-ha3f ciP'crto ils occupanla. 

Itfolorcycli?: 'I'he moiiirqycle provide? uae-ijuarEer 
Hover lo ili oitupanls. 

Flying Clipper: Large seaplane? lElte ihe Boctng ,114, 
MBriiii I3<J, And Sikorsky ^ 14 wore Lho workhori.e^ of 
ihfi downing field of cinnmertiiif Hvi&tion. "China 
Clippers" (a Henenc name thai technically only applied to 
the first Martin L^) coulct carry 4li |iajisciigfrf, on 
flhnrlT ixiures ynd IS passengBni on overnight 
transoceanic flights. 



Tiible fl-2; Veh 

Vehicle 

Jalopy 

Roadalor 

Spdftn 

Liij:ur>' Sedan 
Limousine 
Mnlor-'yclrt 
Small truek 
Larae (ruck 

T>:nTtpr hrpEniM' 

t'lrnlKM ^lipl^ne 
Flying clipper 



icles 
New 
Cost 

Working Class 
Hifh 

Middle Gla&s 
Rich 
Wcullbv 
Middle Class 
Rich 
nich 
Rich 
Wealthy 
Wealthy 



Cost Size 

Poor L 

Middle Class L 
Working Class L 
Middln Cla^q I, 
Rich H 

Working Class M 
MlHdIf Clasa El 
Middle Class G 
Rrfih H 

Rich H 

Rich Cl 



AC 

11 {-1 aiw. *2 

12 (-1 size, -3 
12 (-1 size, *S 
12 (-1 ^\y.fi, -hH 
12 1-2 aize, *4 

12 (t? armor) 
11 (-2 size, *^ 
10 1-4 siie. y* 

10 1-2 siie, *2 

11 (-2 sire, i3 
10 1-4 siM, M 



HardnMsWP 



izumor; 

armor) 
atnior) 
rfi-mor) 
armor) 

armor) 
armnr) 
armor) 

armor) 



4 
!i 
5 
5 

[1 
5 
4 

5 



armor} ^ 



SO 

flo 

Bo 

igo 

70 

90 
140 



Rat'd 
Speed 

35/50 

?o/3n 

60/Eio 
90/70 



Typical Open 
Spf^^d Spood 



ao/70 

45/^5 
45/C5 
4D.'flo 

50/70 

45/B!> 
45/t^5 



70/LOO 
70/ldo 

70/ [DO 
80/120 

Ho/go 



70/1^0 iau/i3u 
Bo '120 130 
70/icjo 160/340 



Top 
Speed 

60/30 
120/] fio 
100/140 
uo/160 

120/180 
So/u^ 

Bo/115 

I4U/lIiJU 

150/210 

Jflu/!170 



John ny's 



Chapter 7 




Aces in: 



Chasing the Sl^y Wraith 

'By Dirk Chanwers " 

Author cjr"Zai¥k\ hi^t Ri^xc-nlctir, "HiiumierhinKli's Fiiml VeidicL" Klt- 



ibc rulw In iht D&r> W^j^vr'j 
fi^ntfliDciJcn with I ho fc^ilin^^^ing 

Virility and Wound Puml^ 
BmhtT ih^in n Mngle pm>l "f hjl 
]^r?In1s a«i m D&'D, you have tw^> iiufy 
[if points: vildlify Iwher* darri.^^ n^ 

h rcw^nTs /nhgu^j nuDor iji|iiries. niid 
your Luck lUJintnE ontj [ind wtiiindN 
(wbrre dniniLHf repre^rni^ physicnl 
LFHunia llkf^ hleedm^ ^^imads and 
hn>Un Wnesj. V^■^Ll dL^tormiuc your 
V]1fllJ1y pdIjUh junt like yow Hgiirc ouL 
D£rD hit pcilnta, bEucd tin 1eve!+ 

^ ifiw^and CoflstituEJon modifier. BuT 
^pooTV^Mnd poi3Ji> ^^jmplv equal your 
Con^ULution. Unless yi^ui^ 
{!nn itltutlorL ^core ehdin^Sn your 
H'Qund ]Knnl3 t^-on'l ^o up, no mallu 
llQv; nLosv If^vel^ you jjMuin. 

Mf^iil tkmug^ If Uken frc>ni vilidity 
poinl^iinE When yohVp run ouL oi 
vitality p^imrSr iht r^-nu^tnder U uikeD 
froi]] wuLiDd points. You'U' ^iiji^^id' 
ertd ffitiguirdfc yu you rflrt'l run or 
Lharge and you siiflfr u -2 penahy to 
S(iTi]glh jnd Do^lenly. ](\ fiddili^n. 
yoiimuft sijct^cerf al a Korlil-ude ^aw 
(DC 10} or ho $ri4imed Tnr 2dfi rotmrls. 

youVp unizDJi^^icu^ anrf n1 dealh'a^ 
tloor. VfNLi tnaJtc ci Kurliluric saving 
thi^w (DC U}) IG avoid dymg nil the 
ij»l- Every hour thc^rfldTcf. ytJU ouJx 
maEher ForlilyJe save IHC 10 ^ 1 |K:r 
iitiur of unison sclou^nt-^Hii} to avnlcl 
dnnj!- [fyou ^M^^-f^ffd by lUur tdore. 
urlfyou roir Ji nijliind Hi nn this dliork. 
jyjijVe 3iJ3hlUied and tie* lorigt^r ni-ed 
tDTdl Vuii can al-iti be ^la^Llz^d by 
sDiiieDDe v^tU ihe Treal Enjurj^ sbiU- 

Critieal HM^: UnJik^ D&D, in 
whii'h st'eaptiiis do ej^lru damaKC on ei 
crtUcd hil, Puip Htvot^i Jui^ cciTtiiil 
hlh lh;4l du Ihi^ sHio^ d^nuA^' av fog- 
ul^r hil^- Hij[ rjtiipr [hiiD lipplyiojt 
ihf clumage [o vJCdlUy polriUb, Lfsi 




u|j;iLLGd En woLind potiUSr uven lE 
vHnlity iHNiula remain- 

Boi^ijverv: li ul^t-vH hour^ of iTFm- 
pli-Ee res! Co no longer hi' liili^ued. You 
n;iturnllv njrover L vitkltly poinl [Ut 
charntitT Wei per huurof resi. nnd I 
wnund poinl [jlt day of ivsl- 
EloHpiEati^silion doubJt> Ehis rati^. 

AKucks of ()ppi>rtunily 
All ihe samf^ wriys of prov[>liii]C an 
altrtck ol ij[>pL>rtunicy fiuin Dfr]") sLlU 



work in i^i^Sp lli'ro€A, U yon movfr 
ihrough an upponenrs ihfeaEenc^ 
5cjuidr4.", pull $Anii]tl]mM ^^E ofA liacb- 
park, or nuikti h r.-oup dc gru^ rti1uck_ 
voLi inl^bE provuke an arUtrk of 
opporEuiiify. 

Hoi Lhert are ^ome iic\t ^-rinkle? 
lo bellarirnL^t:! the ^riUy feel c?f fl- 

ThreaTenintl with UoArmed 
Al1ack5i aU t;harar!i.>r^ thre^Ecn ihp 
Tj I'l^i'L Jixuiitid [hiJcn svtih tht^r 
Liiuu-medailiorks, ev^o ifThey arcn^l 
mrirtial arlt^Es- This rhjin^e belEcir 
]^■llL■^■^ how Imporiam fistlighi^, 
^v M'^Elinsi. flrtd other unormed ctjinbal 
i^ lo the gpnre. If thi? Na^i jJiiard 
mise"! liJH rifle nexi (ii you, you i^fln 
mak^ tin oppcrtitnlty tillnck and per* 
h^py knork n uaE oE' hi^ hHud^. 

Piitlol^ und OppoHunily AilHeb: 
A key advAiiltift^e oi pi^U^I^ i^ ihal 
Ehey'n^ pasy to aim In close quiirlers 
and shorE rcirtges. If your^ UMng a 
pjulol nr ri'VoK'er, yrtii (fon'l provoke 
an fltidck ol opii^JrL unity for fTrintt it 
tvLlhin a tofS reach. L&r^iT rangisd 
w<jnpans. sMch A& rifli^^ ELnd boH'i> 
5liH pmvokf? aLE^uks of oppDrEunily 
niTrniH]]v. 

r 

nedying Actkms Oulade Qmibal 

Unlike the ^ilnindard Ii(rU fu^e^. 
charrit-Eers cmn n^i^dy uttiona h^^lure 
I ombaE bc^in^ if Ehey llkc^ This rc|>- 
rt,^<>ms Ehe pulp -Slflodhy oi \lic diflec- 
livt- "sieElinj|r Mie drop" ou iht! thugft. 
ihtn bf^tny iurpnqed by (he evil d(M'(or 
wjlh H Kun hrhmd Ehi; cujEam. t^tau in 
inra beajR i\w t:Uck oflhr^ dmiie'% 
tevolvrr from the hai^k ruom. Rvnry- 
one^i I^Qdiic^ avoryone'a gum tirw 
dm^vn. buE ihc li^t hadn't "iiJtrledr 

In gamp h'nna. tbp dcluctjv^ hw ■ 
rtrtdied action \\^ ?hool the ihu|J» if 
thev go lor iLtLT ^li^. the docEor hiiv 
a tiiifEied arlinn ly bbotit Ehr dcltfc^ 
[]veilhc lirt^ii at thr ihugan and Eh(t 



56 



COiN5BAT 



<l;4ni$ has n rcfldltd ai"|]On ta ^lifHjl anvoDC who Eir^^ a 
Bun tpr *ay£ AomeEhing mean lo hcrr 

There itrt timila an how Long yuu c'ftn hold ^a r>:adicd 
^p|JcJ^ ^utsidf^olcumbQ]. Aminnlf^is. aifoi^d mk of 
ihumb. and it voti nwH A mnre twt-l lule. lc( chflmrif rs 
hutJ reitdier? Firiinn:^ ftjf ti tiuiubi^r [^f mund^ Aqiml Lo 
rUHr VVis^dom sturt. After Ihi^i ismr haa diiii^cd. choni^^- 
m^ anf blj]l lotused un holding 'htiir reddled ^4:t]c>n. but 
lhi*\'1l hav* lo lake th^ liCUnn 3J (huir norrmil Lum in llie 
miliAUve order. 

Chase swuaSh fthelhLT ihej-'re a tar race lliroiigh thfl 

rain-sliek stroulTi ol downlown or a de^i^erEUt efforl tn 
av'old KergillJJiD Qying wings in your cperLilly-tTtndil^ed 
bi|>lflae. are hI crucial putl uFtIk pulp genm. But wbail 

Speed Parily: Horst vs. hipbne rates are over hi^lrtre 
ihry slart- fur E'uimpI?. A nt*™! chfise sefiurnce hab h1] 
■he purLjes capable of more or \c<<y Ihe sgmu Apced. Nol^' 
th^T drivET ^t pilot ^Vlll Can niakt^ up far p ihurEcnm^Ti;^ 
ii] Ibc vehidL> li*;elf- An t^pt ri drJvtr in rt ^mdl truck 
milihl v<>ry we]] be ftbln lo keep up ^ilh a ijLivJce driver 
Id 3 E^jadbltT nnyvrteFL' bat the upvn higK^t^y. 

Terrain d*y t^ftn f^v^n t>ul vrhtcle speedh. Rven ti slow 
rappeJin niighc be ubir [n keep up wtih n racing inafc^rcy' 
i^a \{ the moiorcyclc hau lo deal i^^ih tirhan EndTii-iind 
nb5lacte^ that [be zeppcHn simplv Hoats avm'hpprfr 

Varied ObnlAcLes: The icrrajn of [be ihiifie suddt^nly 
herumes mi^re dilTlcnlu orlhe ["IdCTly friiil (]art vender 
suuts mi=m^Ebesln^i rigbl m fmai of the cha.sc. [f you 
WQicb Q LlasAir moW? L^htisc scener vt>tril notice th^l tbe 
aurroundinii^ ihaiige with great mpidilVr Drivers huw In 
de^l with new ohsiacjes iind ilrtiigers every few seconds 
U) ihe n^oi'li^, ^Q try 'o ihrow a new clent^ni into vour 
chaEesev^r^ round. 

Bow tn Run a (Jhase 
Thrsc rules intcntinnolly yu'kv hbertie^ wjih the milmiive 
sequent^u and tbe [urjtitial Diilure tjf D&D to bol^r model 
Jlghls and chJi^ns amonU fnHi-moi^inji velils^lfts. Hie "1 innvcH 
thenypu move^ i:unccil strains ri^dulity when applies! lu 
vehides mmin^ 200 fi'ot or loor^ In a stj^gl? R^unrL 

Before lh(^ chase ^t^qu^^ncc heflint, Hfil Che dj^lnnr^ 
hclween the vf^bidet and lh^5]^ Inilial ^prod^. This will 
dcjK'nd a lot oti tlve milial siiUihfinn. obviou^lv. The v^hi- 
clest might be starling from a L-^>mpFeie sEop. car a Umou^ 
4Jtie belnt( shadoxved mighl havt^ rmtli^cd its piir^nor^ and 
hr Irving to kisr thenir 

To ^ivc your cbas^ a fasl^panfcr Ti^el^ EbrRtI ^bnul map' 
pin^ the Hn>a Jn Eradiljonal D&D fittfhionr Chasea rtfi^ 
net'C^sarily more Hhstmct, and ihfy cover nnnugh ground 
that ibe GM would be rrdrawinj^ Ebu m^p complelcly 
evPTy roundn 

Ne^i, Lntorm tbf tiharactemorthc prevailing terrain 
type (r^5(rirled, [ypit'al, oi" open) for thm round wnd 
quety eat-h (iriv^r or pilni about wbal ^pticd bed Mkr the 
vi^htcLe lo Iri^vt^l [haT rounil- 

Fin^lly, intruduci^ a thase feature (see k^lLhw)- 

Now clidr;icler5 at! In initiative order Puisengfr^ c*Jui 
do wbafevt^r tlu*y bk« (fire ft gun mil ibi^ ivindow^ U-nd tn 
iheir coa:irade5' wotinds. try lo defuse a boEnbt. Wheo 
you reach iho driver or pliol'a point hi ibe kiilialivc 



cmlf r. the dTiv^>r or pilol musl devote at Im<1 fsnmp enbtl 
lo muncuvi^ring the v^bicle. He'tl E-kmv a speed ihai the 
vphfcle will Iravrl noxL roicnd. 

Ea4:h vehicle has lour speedy: rc^Ericlcd, tvpical. 
open, and rop. tf ih'< driver or pilot pick-- n ^peeA ItJU 
than nr ^quAl to tht? itiukhing fprrahn tvp**. no PJot of 
Drive i:hct:k is reqiilnid In ch;uaue &piii,^d^. For eltalnplfl^ 
ji roadster driving in city tniflir can trav*^I ai up Iti 
35 Tr-i^i per tt^und ^viihciut requiring tbe dnv^^r Eo make 
a DrivE* rhf tk. 

Yoii can try Lo go bbter, \.4 I'LHirse— ihai'rt whaJ dmaeti 
ore fill aboul. You tun increase your ^pe^d bevoad the 
inalchin>i terrain type up in the llnut for the next hi]!lw<s| 
tsrrtitn [ype by sutn^fdlng at 13 Drive or Pilot chfrk IDC 
IFj) The rojadslrr in ihi* e.SKrnplc above tsn weave 
(hruiigh rhr city slrvi^s at up to 70 ieet per nmud (the 
Mm^mmin lor typical itrraln^ with a succcisibit DC J5 
Drivo check- 

Trflvnllng [>vo caU'i^cnics Siat^r uip lo (lie open lurraln 
maximum in reslncleil terrain, or up to lop ^eed in typ- 
iOi^l terrain? rt^qtiire^ a DC 31" Drhe or PiloT rheck. 
IVavding three caLcgorifls faster (lop speed in reslricled 
terrain) ronuirea a DC 4f1 Drivp or Pilot check. 

Terrain Types 
When you're in & chaae, Ihrt^ Ihinyrs sel liriiils on how 
Ixi^I ynu can go: Thf" inp speed of your vehicU^ vour ik^ 
as a driver or pilot, and ihr pr^tiiilini^ iorrain around yoiiL, 

Ptilp H^fnes deliDL^ft ihree difri'rrnt terrain Ivpofl^ 
reilricled, lypicaln and open. 

ForaulumnbJlesandoibi^r |rroand vehicles, re^lrlviod 
terrain tnclud?^ downtowTi, iirhan drivtEij^. heai.->" ttnffitr 
on the hishwfiv. 'A\)d windinj; mnutitajn rortdt.. He^lricted 
terrain for nylni; vt']iir]ps is unc^omu^nn tnr obviisu** rea* 
^nns. but b^rn<^TorminUL llylng ihiou^ winding cunytifi8r 
or Hying in oncnigrouil^ bad wrather wouM all he con- 
std^red ir strict ed Ifrrain. 

TyjricalU*rranmdud»iim^m^'deddlysJrwis. tmpti^ 
well-^ravfiled <.-ounlr^ roads, und mnderate trnlTie. njing 
over mount tit Mous or urb^n tflrrain i& typfccal as welh 

Open terntin Is an uncrowfic^d hi^way or tin other' 
wise emply racetrack. Almpsl all aortal activily IaLi^s 
plane in open U^rraJHr 

CDTiHtiqueD<:cs nl failure 
tf you dfln'l succeed ul your Drivf or Pilnl check, krtp 
(rack of how nmch wti f^^kd by. Then consult the (lA- 
Inwing table. 

Check 

falind by Hesuh 

l-d Forrfid brake. HmhRi" thiin itn'rprist speedn dii 

obst^cJt forces you tu sJo\v down. During the tli^^\ 
rmindn the vehirli^ slows down imo (he nesf lawest 
catf^H^iry 15 ft^el slowi^r thnn lh^ muximum. For 
e^CE^npJL^ ^ rofldster irwvf^hng at li npi-c^d of 60 feet 
l^cr i'pund Hvpif^ai} slo^v^ rioivn |o 2U f<?i>t per roimd 
(maximum rv^itritted spet^il oi^ii - ]S|, 

S-9 Mtnor [roUi^ion- Vnu've hit sonicsthing big and hard 
enouHh lo "s]o^^■ your vdilcle down wnd dam^ii^e tl. 
Maybe you sicfi^^ivriped ;i si^uad car. ran uver a 
nUiTbiTN. or rlippf>d your wLn^ taji ft bam nifhV- For 
every 10 mph of speedy ihe vehicly lakofi idHpotnts 



COJViBAT 



S7 




t>f dtuD^e afl ft tiirfi 'imnelTiing. SpetJ iy tiuE Ln talf 
nn ihe iijIIowicL^ ruiinJ. 

JQ-14 Major colljEion You hii suuielhinL; hard enrtHfih to 
siDp your veliifiu t:uinpletely- For e^try ID mph of 
spocd, chf vehicle t;ikfi^ 3d& p[>inls dI" damE44C di it 
hils somethhig. Speetl ia on thf fn[|(jwing round 

ISt Firehrtll. As above, bm ov<_^r^^lhmg within !?U feel of 
Ibe vehicle'"^ f\]p| lank (including l\u: vehide itself) 



tr^kes lOdG poiiH^. ^l' 1\k dmnaGe a^ thp vehicle 
expludeft (DC 13 He^Rex save loi" Wf damaMt?). 
MotunjyiJea thai firi?hfill only deal 5d6 points of 
fire dajVLflgc. ^[id larne Irucks and (Jhintt clippers 
dcfll 15d6 points ottii'c tlama^. 

Ordtrianly, pilols ajid di-ivor^i [^ike irtandard aciEons 
EViL-hnrand tocouLrol [JjeLr vehicle If you ^v-^nl lu lake a 



58 



CLASSEvS 



mcPvC-t^tjuiv^criE aclinii in^lejid {leltiiig you fixe a pislol 
from vour molorLvde, lur E^xainpW) yt>il c^n do SO. but 
yoLir PUdI Hiid D]■iv^? checks sutler q -5 compelence 
pcAolly because vDu're dh'ertingynur ftitenll<in, 

Al ibf^ twgiJiTitng nf Lhe nesi round, minounce ihe vehi- 
cles' ^e^^■ speedy, tidjuil \ho iJislJ^Jkce bcLween tlift vehj- 
cleSr introduce a chase feature, and repeiJ ihc process 
unltl tho cha^e ends Chases generally end with a crush 
or wten one veliLcIC" piH^ f nougli dmLancc between it and 
ils pursuers. How much di^lant:e eudy h chasj.^ lin ii|> Lln 
Lho CM. but Q good rule of thumb for ground chases is a 
three-round ^ii]2. If ]( (aktfi ih^ pursuers three roundfl jit 
their rurrent speed lo rench lhe cunenL position of (he 
chase leader, ihf vhutL* ly ti\or. For example, if the pui- 
nif]!^ ^^^ traveling a1 a speed of SO feel per round, you 
can escape them by hilldlni^ H l(*Hd ol 2n<l it'.^l. 

Vehicles in Combat 

shooting al vehicles \\^ g*?nHra]ly mh^v chfy it^nd to have 
low ACs_ Bnl an additional modifier appli^js^r AL[E*cl^fr& 
suffer a -2 penalty for every 20 mph a target vehicle Is 
travehnj^ fektlvt^ (0 \he shooter 

Vehicle Damajje: Lite olher objects, vehicles have 
tvnniid points ajid hardness. When a vehicle h;is lost half 
or more of its ^oiLndy, ilH speeds nre nji in hah al every 
Cfltegoi^ Vehicles at wonnds can't move and each 
round have a 75^ chanM laf erupting and being com- 
plotely destroyed in a fireball {see above). 

Ufibtjjve Vehicle Damages Ifa vehicle takes more thiin 
10 pomts of damage from a sinj^e LttLack, tht^ shock oi ihc 
damage may make the vehicle difficult to control- The 
drivt^r <.>r pilfNt icni^l imnicdialely ninke a Drive or Pilot 
check IDC = dtimaie l^kci^f- 1'he rnn^f^quences of a Eailed 
check are exactly like a frtiled tiHi^mpI lo |npri^jine speed- 
Hitting Thini^s with Your Vehicle: If yoti ram 
somulhln^ >^ii]i your vehicle, it does 2dfi points of 
damage for every ]0 mph of rftlaHvf ^pn^^d you're Travel- 
ing. Your vehicle takes an equiil amount of damak^e, but 
your tai^et'^ remaimrtS wOLind points; i^ also the masi- 
inum damage you can lahe. For examplcn if you try to 
run down h pfdo*5triaJi with 12 wound pohils, your car ^ 
can't talte more than 12 puinLi? of dEimfiae HO matter hi^w 
Ta^t ynu're going. 

NoU^ cHaJ tlifi relative speed between rammini^ vehicle 
and lar^et i^ whal rn45Cicr^, not ilie ramming vehicle's 
actual speed. If you're f^om^ 9[} snph \vb*^n yoti rofir-t^Tid 
someone going 70 mph, you'll only deal -IdB points of 
dam:5gc^T nor iHdfi points of damage But if tvt^o I'ehicles 
fioinn 90 mph collid^? ui rt htfltl-on L?n||islnn, ihey'll do 
fSfidO points of damage. 

Chase Features 

[| m1gh[ Imj the archetypical fruit cnrt, or the old lady 
crossing the street. II miijht be (he fog l^nl^ lhji[ r^^ducRs 
visibility, or the sudden cloudburst. And it could be [he 
bLVcly-glJmp^Hl jdlqyway or the beckoinng hi^i^'ay on-ramp_ 
It's generally ^ ^od idoa lo miroduee a now chase lea- 
lure at the bes^inninhi of every roursd- Mosc fhti^tn^ in pul]^ 
fiction aren't tests of raw speed so much as iht^y are lci>[y 
of tiio toinpniJtors' ability to cope ■tt^th the unexpected 

Ideally, you'll t:ome up wifh yoiir o\vn ohaso Irature^ 
for the chases you design for your adventures. Iltrre Hre 



some ideas lo gel you slarled. Chdofie or rtill on the fol- 
lowing lahjc. 

Tflhle 7-1: Urban Car Chafle Features 

1 Heavier Traffic. The terrain shifts to a loui;ber cate- 
gory (open to typical, typical to restricted, and 
rc^lrlctod E^t^ys; the same) Drivers who try to maintain 
their current speed probablv fwce tougher Drive chetk 
DCs. 

^ Ijighli^a' 'tVaffic- A& above, hul the terrain shifts to an 
easier cnlegory, mpsnirii; (hal Vfhifil*?^ i^an sp*^ed \Jp lyr 
enjoy ea-sier Drive check DCs. 

3 Fruit Ceirll Drivers inusl make &ii cxirt* Drive cbeck 
this round to avoid a street vendor. The consequences 
for ft^ilure are as above. 0K<7epc ihac inlnor and tubjof 
collisipns only hit the fruit cart_ The fniit cEirt doesn't 
aluw Ihc vt-biL-ki down, hul i[ deals 3d*5 pointy uf dain- 
Dge to the vehicle and miikes a mass of the windsbieidi 
ca.using the driver to suffer a -4 circumstance penalty 
until it's washed oil. You can forego the csuja Drive 
tiheck if yon lik^. ^Ithou^h yinril aiJiomfiti<^ally hn ihfl 
fruit cart if you do. 

4 A Miird paitv join^ tho chase Ollcn this will he the 
pobce-or tnote politic iFihtty'rf already chasing you 

5 Fork in the road. The lead vehicle in the chase is faced 
wiLh the izhoicc ordlh<.^r ki^cping tho 9amo terrain or 
cbnnging it. There's a 50% chance of the alternative 
btimg lOLjghpr or papff^r terrain The lead driver makes 
the choice, using the chosen terrain for that round's 
privQ check. Subsequent drivers must lollow suit to 
rrialrtlaln fh*? ohaei^ 

G Short cut. One or more chasin[^ vehicles [irhoose ran- 
domly mid the lead vehicle isn't eligible) sees an alley 
or other short cut. The short cut is restricted terrain 
Tor those who E^t it, bgt successfully navi^ting it for 
a round will cut the distance lo the lead*^r In half- 

7 Pedestrians. Drivers must each make Id3 extra Dri\^B 
vhccki Ihis round Lo wtavc around the playing chil- 
dren, old ladles, and cute puppies that are in the 
wrting plaoe til rhe wrong tlinf^- Pfde*;rrianfl (with 3dfl 
wound points^ deal damage as indicated in HitLmft 
Thingfi wilh Your Vehicle above, and they don't sloi^^ 
down the ramming v^^hu^lfl- 1 l*^arrJp*is driv**r-q <^fln vol- 
untarily forego the e\tru Drive cheiiks, buL thiy'll liulo- 
matically mo^^ down the pedestrians. 

S Jir^k^n watarmain or open fire hydrant. Something 
hat^ mtidcr iho rot*d unusually sikk here. Dri^trs suffer 
a -2 circumstance pen^Uty On Drivii checks ihis round. 

13 Split road A wall, train, or other signi&cant barrier 
iieparate^ Ihc vohicloa this round Tlie chase continues, 
but the vehicles can't shoot \.\\ each other ihJi round. 

lOn^mionllagO- A flock of pigeons, onrush of cars^ or 
other visual clutter makei> it hanl for (he purt-uors lo 
keep their eyes on their quarry. Pursuing vehicles need 
to mal^fi £t Sp^iil ^'h^ch (IX; l^) in mainuin lhe rha^e. 

Spotting Upcoming Chase Features: Generally, every- 
one linds out about a chase feature at the be^innini^ of a 
rj.ignd Hut ifa cliararlcr succeodi al a Spot check (DC 
15) as a standard action, she crtn lool^ hpyc^nd ihfl tmrrtfl^ 
diiite environs of the chase and see what the neztt round's 
chase Icaturc wil[ be 




Chapter 8 

HieDI 
POWERS of Prof. Prometlieus 

-By Munro H. Hamilton ~ 

Aullinrof "Prof. ProirieflK^us and the EarlhquE*kc Madiiue" 

Forsde^tki 12nd myotic characi^r.^, Wrr7(rtj^ fftengs fhat mor^i ppopte can't imagine is the primury ^ouri't- cf f heir power 
With f^ach ni?iv" ieveS, scicfitUt^ muh^ dit^L'ovcnes^ lAfhich ihey build into their invetitiatt'? and myotics iffien new pow^ri^ 
ih^t ih^ van activate by spending pa^^r points. Thi^ chupttridtntifies how tho.^ dtAvov^^nc:; nndp<ju^f^ vvork- 



When 'ik thCi<jii[iBl character ^Er^m:^ a 
Dftw kveln he makcft tii?w lUaiJoveries. 
For each Hi-iCJivery- simply chijoso a 
&pc[l ufjhe approprlfllft k^vel from 
the D&D Pl^yef^ Haudbook. Your 
charador has made ihat dist^ovcry 
and 4aji build it inin ihs inventions 
h? constTLJCli;- 

For example, al Clh level a ^e^JonCJ^I 
raakei; hii firsl Srd-level rii^f^rtvHrv 
l^gln^ (hroLLgh Lhtr Ptay^f'j Handbook, 
Lhe player chno^fS ihf tightmng boll 
spell. No"iV Ihe bLientist can build 
inwntions d^t Jire bt>|L£i of Iii^hEning. 
The acienlisi dwsn't consider i[ 
maaic Or a spell, but inflchfinicaHv it 
works just like Ihe D&D spell [!^-foot 
wifJe or 10-foot wide boll, Id9 pomta 
^►rdaniaHe per sripntisl level}. 

Nammg is Milndj^toryj Ifs hard Co 
Dvpmmpbisize Ihat you'll watil lo 
rename the di.^rnvE^rl^s ^o Ihev have 
A 20[h-cencury pulp feel, not a heroic 
high £antfL!;y feel. If you coniinualiy 
wit^r lo your "Mel/*^ arid arrow" gun, 
Jtnir game wil[ feel like a strange 
mndorn-day Dfi^D Bui iTvou i:all [he 
diHcm^eTv ''binvore rounds," "coiTii- 
iium bullets" or "the K.flrv*3l]Lan 
■^-ave-ray," yugll j^ound lile a pulp- 
era flcl^nltfil Isee ChapLf^r P3 iiNr iome 
n&tninH lips). Uaing ih^ D&D spetls 
M ihe basis i\rvr tlL^coveries ifi a nial- 
±er of convenience— there ar^ more 
Jhan 100 pages o^ avallti}]|e diico\"eries 
Ihere, and ifyou pLay D&D, you're 
lilready liLirt^htir with how they wnrlv. 

Nole ihat "while all sf^clla in the 
P(ay€r\ Hundhook are polentia] dij- 
cov^^Iie5 lor sciendsl^. snrn<> tm; smarter 
chDices Ihan ofhers. For ejianiplc. 
detent €Vi! is a poor choice Ln a world 
where no one lias \.\n intrinsic oLign- 




nipnlr fnvasfbi/]fv ^^ tind^^td wil[ be a 
lillle-used discovery unlesi you hap- 
pen Co be playiug in a campaign in 
whifh iHnch crealures are mmmon. 

Powers 
l'owf*rs are in many ways siiTaiiur lu 

diicoverie*^, hiil [hey can be applied 
dirccUy- S^iienJiats have lo incorpo- 
rate their dificovones Inio inventions 
to gel ihym to work- BuL mi^^^Mc^ can 
aclivale powers ■^ii'nply hy taking a 



standard acuoii and spending the 
t^iilred power poinis (hnLcd LvHh 

each powerj- Al each new leveL mys- 
lies gain licceis lo more and better 
powers- Just Lcop I rack uf which 
powers yoijr mytttic can activcJe; as 
lori^ ai you can pay ihe powE^r poull 
cosi, yon can activalc whatever pow- 
ers Irom ihal liil you like. 

More Powers and Discoveries 
The myslic powers in Pulp Heroes are 
taken Iwilh illj^hl adaplalions) from 
the lltVD Psionics Handbook. W^'v^ 
presented a E^nli^cTlon of Isl-level 
poworti here lo gel you started^ l>u( \i 
you wani to Hud a wider variety of 
powers for your mystic, the Psinntts 
Ifondbook is the pUco (0 look. 

In general, p^iwery and discov- 
crlp^ are Ijalanced again-sl each 
olher a 3rd-tevel power is ^boul 
as useful ^^ ^ rjrd-level discovery. 
.^ccoidfngly, you can treat any of 
ihii |>0wer5 below as discovoncSr 
You could build an "^^veriion helmel" 
for example, incorporating the 
aversion power beloWr 

Bill don'l do ihe reverse— don'r 
lake discoveries (stHHIs) from ihe 
Dfr[> P^iyfri Handbook and lurn 
ihem inio mystic powors. Uecatise 
m^^lics use [hiw*T poinis, thev can 
ai^tiv'aU' an impressive number of 
low-level powers il tJ^cy wiah. Bui 
many of Eh<^ f>^^l) lipella improve 
based on iheir caster level (look at 
fflrt^pV FT^issflc and Sighitdngbijli ior 
two example^)- Thfl myslic becomes 
Coo fHJwerfu] if ihey can activi^lf 
powers that improvL:, because they 
gel n]uch of the punch of a hlgh-l$v^ 
power, bnt fhoyVe Oj>ly paying low- 
level OOttf for il. Such spells are 



6o 



Di80\^ERIES & POWERS 



b^tknced as discoveries bec:aij"tp ^h^^ ^ciriviiisfs Itvel is 
buitt inlo the Ihrmula for -jretiling an inventiDii- But to 
lUvti iiich spella tf> tlie myatir ift i]nbft|ariclng. Myhlics are 
pleuly poirvcrlul alrt:ady ij] a wurld wliare mosi people 
don'l believe their powers edsL 

Allnifljon 

ICompulsion, Mind-A£fecti]ig] 
Level: I 
Activation Timo: 1 a<'(fi)n 

Binge; aose ^25 ft_+5 ft./2 levels) 
TWget: One living rrct^iure 
[Juriiilon; ] hour/level 

Saving Throw Wil] nogates 
Power PuJdIs: i 

You plani apowfrful aUr^uliuji in The mind of the 
Urgetr The attracTion ciin be a particulaj" pftrsnnr an 
object, an action, or ^t\ cvpnl- "IV ptwer'y Mibjecl %vill 
tale rea^torifthlc^ ^rops lo meet, j^el close 1o. allend. lind, 
01" pr■r^L^rm ihe ybjec! of ils implanted attraction For 
the purposes of this power, "rfasonflhli?'' meflns ihttl 
whiie taarinaterf, rhi> vlcUm doe™'l suffer from blind 
obsession, lie won'l leap inio a fire OT over a fHll"_ Hj:- 
can still recognize danger. huL h(^ will nn| lleci iiniesst 
the threat is nnmodiLUer l^or e^tample, if you made 
your tt^ritet feel an attraction tor yonr^cll", yoit eou]dil'l 
command him indlsfrLmJniilely (Lhousjh he vn^ill be 
wLllio^ lo listen lo you_ even if he disagroc^i, graJillf^g 
you abonufi loyour (jhflhSLitf* nioddier of -d in reEards 
lo rhc |30^'€jr's subject). 

Biocurrent 

Level: 1 

Activation Time: J action 

Range; Cloie (25 ft .^^S ftw'2 levels) 

TarRet^ Any two living L^rctHijro.-i who are no more than 

15 It apart 

Duration: Concentration (up to I minLitc/lcvcl) (sct^ lexl} 

Saving Thrown l-'orl hdf 

Poxver Points: i (see text) 

Yonr body'fi mv^lically fuolt^d bioelectric currenls pro- 
duoc an are of blue-white electricity targeting a primary 
foe for Id-l points of electrii?aj damage per refund yon 
meel ihe requirements (see hplow). Eleclricily also arcs 
off the primary laigct lo slrike one additional foe iniliath 
witfnn 15 fl. c>f [he primaij' foe. or who subsequently 
move^ within lo fl. of the primary (oe \\^hlle the duration 
lasts. Secondary foes al&o take ld4 palnls lif dttmai^e per 
round the duralion lasts. Should either the prlmarj^ or 
secondary foe fall lo less than vitality points;. hiot^ciF'- 
rent's eleclrical arc randomtv rclfirgeti iinolher primary 
and fierondflry iop whde ihe duration continues 
TarKeLed foes may move nr mala^ a ^avo oerh round for 
ball dama^f- (on Ehi^l r[>uTnJ onlyj, but as long as they 
rc?maln cti range, they conlinue to be eSected. 

BwcufTCfil^s round-to-round oineenrtatloo alio 
requires vou to pay 1 powc^r pnini 4>a<-h addilional round 
to maintain ±c electrical afr. Moreover, maintaining 
bioctirr^ni Is a full round action {you are limited to only 5 
fool intepi and no other actions) If vou tpkp dAmag^^ from 
a foe while mai]itaini3ig hjofurrt^jcl you muyt make a sue* 
cesshil Concern raE ion chetL If any of these requirements 
are noL metn the electrical arc winks out^ 



Charm Person 

[Compiil^ton Mind- Affecting Languagc-Uopcndtnlj 
Level: 1 

Aplivfltlon Timer 1 action 
Ran^e: Close {2?i lt-^5 li./^ levels) 
T^i'gct' OiL[^ [UTion 
l>urelion: 1 bour/leve] 
Saving Thro^v: Will o^^gaEcS 
Power Pnlnl^^ 1 

'l"hl^ power makes a humanoid of Medtitm-^hl/ci or 
smaller regard you xis hJi^ Lrusled friend and ally. Jf the 
crealLjrp i-^ f^Ntrenlly being threatened or altad^^:<J by vou 
or your aUies, however, hn rerpivos fl +5 bonus on his 
sa^dng I hro^r 

The power docs; not enable you lo control the 
chaimrid peir^on as if he were an automaton. btiL ha 

perceives your words ft]id actions in the most favorable 
way- You (^an Lry (o give ihe subject orders, but votj 
tnij>^l win an oppo^ed Charisma chetik to cortvtnjj(> him 
ttp do anythinjl he wouldn't ordlnarlty do- {IlelrJes not 
allowed.) A charmed ffOr^on never obeys suicidal or ^ 

ohviou^Lly harmful orders, but he might bcliovo you if 
you Hsaured him that the only change |o ^save your life ' 
is for him to hold back an oarushine Nazi robot lor 
^Ju^t a few seconds." Any act by you or yoLif apparent < 
allies thai threatens ihc^ cbj^rmed person breaks the 
power Nolo also that you must speak the ppir^on's Ian- 
Huaye lo communicate your commaudsn or else be good 
at pantoniimlngr 

Concussion 

Level: 1 

Actlvatioi^ Timoi i action 

H^nge: Medium ilOO ft.+IO ft./le\^el) 

HiTSeta: 1 target 

Duration: loi^lAnUneou^ 

Saving Throw: Fortitude half 

Power Points: 1 

A liJfget you select is pummeled wilh lelekmRlfc force. 
Conciisscon deals IdU poinK oi damage. 

Cont^u -s-Siori dlwayv affetis a target "wdthin range thai 
you can see, even if the target is in m^lfle or has partial 
cover or concealment- Infinlmalti objects (locks^ etc.) can- 
not be damagt^d by ih^ powe-r. 

Control Object 

Leveb I 

Activation Ttmc^ 1 acMon 

Range: Mi>ditirti (1<J0 ft. +10 fl./levelj 

Target: A nonraagical, unattendcil ohjef:C weighing up tp 

100 pounds 

Durallon: Concentration fup to 1 round^lcvol} 

Saving Throw: None 

Power PoInU: 1 

Vou telekinetically 'bring lo lilc" hianmttilc: ub|ecls. 
ThouRh not actually alivo, ohjpclei tncjve under your con- 
trol- The controCltd object moves like a puppet- lis nmvf^ 
menK are Jerky and Humsy. If the item is rigid, it makes 
Ci'takriigp groaning, or grating sounds as you conlrol II, 
The object can move with a Spi^-^d oJ 10, If the object is 
controlled to atij^ck At\ opponent, the object has 1 bludg- 
eoning allack wilh an attack bonus of iO, indicting Id I 
points of damage- For instance, H chau^ may walk, a dead 



iSISOVERilEvS ^POWERS 



6i 




iTeii ishuUlei. xvhile a atone waddles. Live vegetation may 
Dol be controlled in this ^ajihicpn 

Noit^: You may attempt to "control" a DonDfJ Lock, 
Enaking il move in such a wav ^ ro i:ai]?e It^olF to tjnioch. 
IVi open a lock, vou make a Consliluliun check lA^lh a -^4 
honas vs_ the lock's DC_ It' you tiil, voui concentratichn 
lupRCfi. and you mtJsf ftfMviiie ^ nev^ Wrt^rtjJ rjfcjecf in 
ijrdcr lu atltTiipt !he yanie Ic^ck afiam. 

EmpaLhlc: Tr-an^tW 

Lev€!l: I 

AfUvaTloji Time: I aclion 

HanRe: Touch 
Target" fit^-alLirr (om:hed 
Duration: InstantaneoufL 
Sflvins Throw; None 
Puwer Points: 1 

You iransfer Iht hurt^ of othera lo yourself. \Mien you. 
i^clh^ale this power, vdq cqd transfer up Lo R points of 
cfamage. ^\u<\ an ftdrttrlonf^l I-M polnis of dr^m^g? lyoi^ 
i^hoi>:>t:), per manilesler levels achieved from the large! 
crealure to yourselL 

Allemjilivj^ly v^>lJ <'^n s^>^or^^ r>ne pfilson or one dit' 
iJfl&L: fllTljtliiiji [ht LarHtL creature inio ^ouraelf. When you 
l^h^fith a poison or disease, you do not absorb the dam" 
^ tlon^ pn^vlnti^ly deah by the afflictionn but you do 
take up ihe burden of making the secondaiy and/or con- 
tinuing KorlJIutlc saves aj^ajnyl ibe alfliction. 

Finally, you can choose to absorb up lo 4 points of 
rerrrporHry ribJhly dartitfcge, pYui^ an addilion i-1 poinds of 



lempoiary ability damage \you choose_> per manifeslei 
level from the target to yourscU" 

In zuo^l t'^s^^r yoLi iVOLild o\^\y ut-*^ ernprt^/ffL.^ irifnsfef if 
il waa your inlenl to (he cell adjustment power lo heal 

yourself, but healing yourself is not mandatory. 

blmputhy 

I Mind-Affecting] 
Level: 1 

Act Ivd I ton Time: taction 
Range: Close (25 ft_tj ft :2 levels) 
largpt: 1)n^ llvtn^ crc^aUjre 

Duratton: Concentration^ up to [ minute/level {D) 
Saving Throw: Will negates 
I'nwftr Pninti4' 1 

You delect the aurface euiolions of any creature you 
can see that is in range. You can sense basic needs, 
drives, and.^or emotions. Thirst, hunger, fear, fatigue, 
pain, rage, hatix^d, uncftrtainly, curiosity, LVJondline;^, 
etc., CLtn ail be bien^ed. 

LPM^ier Mind Unit 

Level: 1 

Activation Tii^c: I aoHon 

Ranse: Cluae {25 ft,+o ft..'? levels) 

Targets: You and one other creature who is initially no 

ftK^rc^ jfiflji ^D ft avr^ay 

Duration: 10 minute s.level 

Saving Throw: None 

Power Points' 1 

You lorgc i [f icpaihli^ bonrf wAh luioiher i?reaUare who 
mubl have an Infe^lligence i>core of 6 or hiyher The bond 
can be established only with a willing subject, who there- 
ton? reoel^ci no srtvm^ihro^ or powi^r reaji^tftrtce- You 
can communicate lelepatbically through the bond regard- 
less ol thn fibsoi^rc of ft common ItiAiitiage- Wo special 
po^'er or influence is established as a result of the bond. 
Onrf rhc bond l>; lorniE^d, il workq ov^^r fifty dl^iatice- 

Matter Agitatioti 

Ltvel: 1 

Aclivtitlon Tlmfir I aclion 

Range: Close {25 ft. -5 i\:2 levels) 

Area: ^ square feet of suiiace area of an object or crea- 

Duration: Concentration {up to 2 rounds .'"level) 
Savmg Throw: None 
Pow^r Points: 1 

Vou f^n esoilt Ihe molectjlea ofa rionmagjiit^l ohjed, 
heating il to the point of combustion over time If you 
shll"[ yout fucus lo anolhor object. Lhc Dril objetL uools 
and [he 2nd object begins lo heal up. 

tsl round: Readily Jlammable materiaJs (paper, dry 
grft."!^. Liiidetr lorche^) Ii^jitc. ^k^n n^ddi^os (t point of 
damage). 

2nd roiind: Wchnd smolders and smokeSr metal becomes 
hgt 10 [he touch, ^Un blts[tii"s (1J4 pohns of dMi&ge), 
hair smolders, pafnt shrivels, waler boils. 

Srd round. Wood ifinJri^Sr m^tal ^forrht^? flff4 points of 
dama^ for those holding metallic objects), Skin bums 
and \\a\i ignites fidfi ]ioinK}, kad ]nell^;_ 

Ydu can continue to agitate a chosen surface area up 
[o the dnration ol the power if concpntration holrfs, bnt 



6h 



DISOVERTE^ At POWER3 



you Mn only Ho a maximum of Idft points of daniiij^e 
ag[iijifiLfl living [Ekrge( , 

Objetrt Heading 

LrCvL'i: I 

Ac-livatioii TLmt:; 1 arTion 

Range: Touch 

l^rgcl: One ohj^t^r 

nuration- CLNncentrarmn, up 1o 1(\ rTiinu1eH;lf^v*j| {D} 
Saving 1 hrow: None 
Powor Points: I 

You ran learn details tjf an inanlrnate objnds previoil* 

Dwnnr tJbjects aetLunulate psychic iinprcsiiDna leli hy 
lIleirprevinLis tj^ATicTs, ivhich can !>? read bv use [jf this 

power. The amouni of inJornialiun revnfiled depends on 
how long voa sEudy q pi^rticnlar oh[ecL 

^nd rourtd. I^st ownf]r'a sei. 

3rd roun^h Lasi owner's age_ 

4th nyund: Lasi owqer's staCf of mind when lasI 
touchtd. 

5i/i roiitid: JIow InaL i-hwner fiajnrd ^ind lo^f I he obJecL 

eih ivuT^d. Owner previoij&-uHiii>f& sptcifa, 

7fft+ round.s- tlt;r 

An oh]fii'[ wilhout a^v previous liwnera rnvenlji no 
inlormatiDn Yov can conMn^e (o run flown ihe ]is| of 
previous oVr-riers and h^m detaik aboul them as long as 
ihepiTrtv-tVs durailoa lasts. It you Read ihe i^ame Dbject 
ajiain_ you dif not pick up vrhere you lefl: off in [he [1st of 
pre viou"^ owners. 




Sale 

Only $5.75 




Lk>utlL" \rJlinn Kt^ ubrr, msrJe ftdm finKC Tnsro]'JaLi 
,\U jjurtj drnp fofj^jj ^2 .S2 nr Hi cd_ irnrd mjv SI 

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Be a COBALT-RAY Technician 

UEARH AT tfOME - MAKE 4MKID MCMIEV 

CHjtdC-niv (j-auad iK«^ nrr th& wuvfnFtlir ftitUffr. Dn iwit Int [Li; 

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sniHiw^mibv4Ln il liR^ couuUf n Jith.-Ti PjT>jn ujr anlflnd Lfibwiiinr^ in 
ttji^ iuuth rhinp Seai. we wi]I rw^i vun tn hr Jwiwutu^ lLc beit cofralL-raj 

tniTH^u-^fl- L-pcratm-. Rsfc-L lai}- tlD. SUfl dolliri a im-f t ID tiiu irxiiEirK 

fk!i3 Wrier Codfly fur FHFThiXiJlkL 



l> r Trrnhui. I'reMdfnt, D&pL LIHT 

NaUtm-JC>ilinJ(-FLB> J iMJinnlr.[^ |]|LiitutE. Nrw ?nuitwL4Jc, NJ, 

SE-ndlUtjuurflJ-TuiRr Ixiok 3^IinF No &4J&wriin will csU 

flic JIT writ* H3r prim pEflinlr.^ 

h^^JE , „_ 

ACPuriKH . .■■ , _,^, 



ii 11- 



CTTT . 



Ap«ft- 



TRICKS WITH ELCCTRIOITY 

Vnki,f|,MLricUihUot..sv vuJi.T,inakr|hinKihpLn.] jn kjrk, run. vH-r^Cc 

Lijiz. shfifll^ sfim-t. fl*^h. rti>n|Jfx-nLI fij rtln^cindCj Mak^ h-^Lmluw nnwltle^ 
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lolLLlinw rr, *fo ErrO sturtb wiib ]lfl vr,||^ A. C I'f.^lpaEd II llfl 



STICK'EM'UP! 

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itrfiTif I il>HD7Ln]Ticir ,\ .^.brT>pl*tc«Hf.ina|ipr[>vcd iii^^i|r roirMaJxil. Iff 

LTitOTTiiiifrMiiHx biowidir.Miipanytar afFF LlJiMrritloBS wLLl. iLi^Jcd ljiJLnjrEL*m\ 

pncltl Myr JSyQEWljCliLS.I.^VH^ without UHEr>yf|rtl fMrt-lhlnlhc mLJllUH.f 

rTl]dr«-h^ -^Dd tHit JJiillyx FuJS^icfl a\ ^^Hh jrndLO D 



THRILLS! 

GRK]!:%WA¥, a Lniljir J^iperL. J>r Francift. Curinala And 
RsYt^rnli^ nrr pUyJcig brirffle. A Ihiircr i^ rfcaJl - - th^ biddlrg 
uLnrr^ a ili4>t rlngg ouL _ CrcBnw=ij iH ricid^ jI bid wag 
the xijlnfll for [Ii4r murdnr to be clonal Rfltd-Ueurh Pliy& Uridgc.^ 



-amp 



lete QrhecMi^^ 

^llx ul Al-Hi 



Wl^l-lll^l 



In the Next EXCITING ISSUE of PULP HEROES! 

TriMarcEiJ'ulpIIfmei.. provider a ahocldngexpo^foflow deeds and high saence In the ciwtjf 
Nonhpori, In 60 shorl days^ discover die city of a ikousand settetF^f 1 1 0-| at all Q.ualiry Newsstands)